Left 4 Dead 2

Left 4 Dead 2

126 ratings
Tank Viewmodel Anim Redux
   
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Game Content: Weapons, Miscellaneous, Models
Game Modes: Versus, Realism Versus
Items: Other
File Size
Posted
216.427 KB
23 Oct, 2024 @ 2:53pm
1 Change Note ( view )

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Tank Viewmodel Anim Redux

Description
A complete reanimated set for the firstperson viewmodels used by the Tank in Versus Mode. Animated by Logzombie (Me).

No disrespect intended toward Valve and/or Turtle Rock Studios, but I personally found the vanilla firstperson animations for the Tank to be somewhat unsatisfying, sluggish and clunky, and overall somewhat janky to look at. As a passion project, I decided to redo them.

The goal of this mod was to bring the firstperson animations of the Tank more in line with the other playable infected's animations, keeping the viewmodel itself on screen for much longer periods of time, and to provide much more satisfying feedback on hitting characters and objects while playing as the Tank.

FEATURES:
EVERY Animation has been redone from the ground up.
Walking blends have been enabled to match other Special Infected's movement animations in firstperson, while keeping it thematically correct for the Tank.
THREE Attacking animations with each having equal chance of playing whenever attacking, with more emphasis on speed, impact, and satisfaction to use.

This animation redux is MOD FRIENDLY: Only the animation MDLs for the viewmodel have been replaced. This means that the L4D2, L4D1, And Sacrifice Tank viewmodels all share the same animations. If you install any Tank reskins or remodels that alter the viewmodel, but do NOT alter the anim.mdl files, then this mod should be compatible with your favourite skins.

KNOWN ISSUES:
For some reason, while crouch-walking, the walking blends sometimes become rather twitchy. This is a very minute issue as there are barely any times in gameplay where you would elect to Crouch-walk as the Tank unless you absolutely have to do so. This should have no affect on gameplay itself, and shouldn't cause any visual obstructions. If anybody knows why this is happening or a potential fix for the scenario, please let me know.

I "may" make further animation improvements in the future if I feel I can redo or alter animations without making them look crusty in comparison. 3D Animation is a growing passion of mine, so will always look for ways to improve.
25 Comments
Harleymart 27 Jun @ 3:56pm 
Bro we need more Viewmodel reanimations for the Versus SI
EzClapper1273 15 Apr @ 6:42pm 
This mod only works if I spawn the tank, if it appears normally the mod doesn't work.
michiderokex 21 Mar @ 3:23pm 
in 4k ?
Logzombie  [author] 31 Jan @ 4:04am 
As much as I could, I don't feel it super necessary. Valve's other SI animations aren't all that bad. I don't necessarily see how I could do them better than they already are.
lvl 100 crime lord 29 Jan @ 3:38pm 
pls make more of these for the other playable SI I beg of you
gaugezilla06 18 Dec, 2024 @ 3:43pm 
the arms are invisible
Logzombie  [author] 30 Oct, 2024 @ 11:51am 
If demand is popular enough, I may add another attack to add to the random attack pool in the distant future. A friend of mine was seemingly curious about a backhanded swipe.. Reckon it wouldn't break immersion if done correctly or look too strange when interacting with objects and hitting survivors.
HEARMEOUT- 27 Oct, 2024 @ 2:51pm 
Makes playing tank a lot more impactful, liek i actually feel like a tank.
walten223 27 Oct, 2024 @ 12:43pm 
THANKS!
TEFFEX™ 25 Oct, 2024 @ 4:17pm 
Powerful