Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS Map Settings
   
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Tags: IsMod
File Size
Posted
Updated
1.968 MB
24 Oct, 2024 @ 2:48am
6 May @ 11:58pm
4 Change Notes ( view )

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SIS Map Settings

Description
Using 2km^2 maps can result in pathfinding issues for characters

What is this?
This mod modifies the world generation settings to allow creating bigger maps (2km²) with much more loot, towns, vehicles, survivor camps and more! Bigger maps are not officially supported, and they have an important impact on performance. Recommended to have a high-end PC.

You can now also choose how mountainous you want your maps to be through the "MapHilliness" setting.

I personally recommend to keep the maps to the supported size, and setting the towns/vehicles sliders above 500% for the best result. If you really want to play the Huge map, lower the zombies and survivor communities for a smoother experience.

Map generation will sometimes fail because of your settings. Keep playing around with them, and don't overly increase everything.

Settings
The settings file can be found in the mod's folder under "Settings_MapSettingsTweaks.xml".
  • MapHilliness. How flat or mountainous the map will be. Value between 0 and 1. (default 0.5)
  • MaxGreenStrainDensity. Maximum density setting for Green Strain. (default 500)
  • MaxBlueStrainDensity. Maximum density setting for Blue Strain. (default 500)
  • MaxRedStrainDensity. Maximum density setting for Red Strain. (default 500)
  • MaxWhiteStrainDensity. Maximum density setting for White Strain. (default 500)
  • MaxSurvivorCampDensity. Maximum density setting for survivor camps. (default 500)
  • MaxHordeDensity. Maximum density setting for horde invaders. (default 500)
  • MaxRaiderDensity. Maximum density setting for raider invaders. (default 500)
  • MaxRefugeeDensity. Maximum density setting for refugee invaders. (default 500)
  • MaxTraderDensity. Maximum density setting for trader invaders. (default 500)
  • MaxRoadDensity. Maximum density setting for roads. (default 1000)
  • MaxTownDensity. Maximum density setting for towns. (default 2000)
  • MaxVehicleDensity. Maximum density setting for vehicles. (default 1000)
  • MaxCountrysidePropDensity. Maximum density setting for country side props. (default 1000)
  • MaxLootDensity. Maximum density setting for loot. (default 500)
  • MaxRiverDensity. Maximum density setting for rivers. (default 500)
  • MaxRabbitDensity. Maximum density setting for rabbits. (default 500)
  • MaxDeerDensity. Maximum density setting for deers. (default 500)
  • MaxFlintDensity. Maximum density setting for flint. (default 500)
  • MaxLeadOreDensity. Maximum density setting for lead ores.(default 500)
  • MaxIronOreDensity. Maximum density setting for iron ores. (default 500)

Compatibility
Shouldn't have any incompatibilities. Report any issues in the comments section!
55 Comments
tommy.duke 19 May @ 1:44pm 
no problum sweetcaptn yea hopefully there is a possible fix
SICK 18 May @ 10:41am 
an example would be: my character says he's gonna chop some woods, but doesn't do anything and stands still, then when i control him and tells him to chop wood for example. he simply doesn't do it, i reload my save and he does one chop, then freezes, might be a memory thing, hope it helps fixing this mod
SICK 18 May @ 10:17am 
like tommy said, i encountered the same issue, i had a fresh start and was really excited then this happened, it's gameplay breaking tbh, once i reload a save sometimes they carry out their jobs and then freeze in their places again, i think it's a processing thing.

welp, time to go back to 1km..
SweetCaptn  [author] 18 May @ 9:45am 
Well that's unfortunate.. The 2m^2 sizes aren't officially supported so that must be why the pathfinding issues are arising. I'll put a note in the description to let everyone know, thanks!
tommy.duke 18 May @ 6:36am 
there are pathfinding issues and my guy will just repeat the same action of cutting wood etc zombies get stuck on invisable walls when there are no walls
Seph 17 May @ 8:58pm 
now this is a mod i really needed ! works like a charrm with zedmulate too :er_heart: good job Captn
teeravat, 9 May @ 5:50pm 
yes it works perfectly now x4:steamthumbsup:
Violation 8 May @ 3:07am 
o.0 this works like a charm I love it !!!!
SweetCaptn  [author] 8 May @ 1:20am 
I think so! I haven't tried it personally but it shouldn't conflict
Violation 7 May @ 1:35pm 
curious does this work on zedmulate I would like to use it to make the map more flat?