ZERO Sievert

ZERO Sievert

111 ratings
Hideout Module Levels
By SoosGjr
The game doesn't reveal what benefits the various levels of hideout modules provide without unlocking the previous level, so I've collected all the descriptions here.
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Ammo Producer
Level 1-4
  • Provide scrap ammo everyday
  • Craft more type of ammunition
Bedroom
Level 1
  • Energy restore rate +50%
  • Hunger and thirst decrease rate -40%
  • Restore wounds rate +50%
  • Restore HP rate +50%
  • Restore radiation rate +50%

Level 2
  • Energy restore rate +100%
  • Don't decrease hunger and thirst while sleeping
  • Restore wounds rate +100%
  • Restore HP rate +300%
  • Restore radiation rate +300%
Forge
Level 1
  • Provide scrap material every day

Level 2
  • Provide scrap material, weapon and armor every day

Level 3
  • Provide scrap material, weapon and armor every day
  • Allows you to scrap items during hunts but you get 50% fewer items
Garden
Level 1-2
  • Provide scrap medication and scrap food everyday
Gym
Level 1
  • Stamina +10
  • +3kg max carried weight
  • Fatigue decrease rate -20%

Level 2
  • Stamina +20
  • +6kg max carried weight
  • Fatigue decrease rate -50%
Infirmary
Level 1
  • Allows you to craft more medication item
  • -10% bleeding chance

Level 2
  • Allows you to craft more medication item
  • -15% bleeding chance
  • Heal 2 HP per minute
  • Heal 0.1 radiation per minute
  • HP +5 (Hidden stat)

Level 3
  • Allows you to craft more medication item
  • -30% bleeding chance
  • Heal 5 HP per minute
  • Heal 0.2 radiation per minute
  • HP +10 (Hidden stat)
Kitchen
Level 1
  • Allows cooking basic meals
  • Hunger and thirst decrease 15% slower
  • +50% positive effect of hunger and thirst
  • -25% negative effect of hunger and thirst

Level 2
  • Allows cooking all meals
  • Hunger and thirst decrease 30% slower
  • +100% positive effect of hunger and thirst
  • -50% negative effect of hunger and thirst
Recycling Center
Level 1
  • Gain +15% material when you scrap an item

Level 2
  • Gain +40% material when you scrap an item
Scavenger
Level 1-2
  • Gives away random items every day
Shooting Range
Level 1
  • Weapon damage +3%
  • Weapon mastery exp +10%

Level 2
  • Weapon damage +5%
  • Weapon mastery exp +20%
Workshop
Level 1
  • You can repair weapons and armor in the craftbench

Level 2
  • Repair an item requires 25% less materials
19 Comments
Alamirion 3 Mar @ 4:25am 
Best modules, for me, are: Bedroom, Shooting Range, Gym, Infirmary, Ammo and Workshop.
step2001 24 Feb @ 10:26am 
basicly i had to revert my save to an older one due to an conflict in save files handling that asset set - PS IF YOU DONT KNOW HOW TO WORK MODS , JUST watch a tutorial and dont wang things in randomly.
SoosGjr  [author] 11 Feb @ 12:56pm 
@step2001 Not registering? So you can spawn them but they won't deploy?
step2001 9 Feb @ 7:18pm 
it worked it was just not registering it
step2001 9 Feb @ 6:22pm 
i'll give it a try
SoosGjr  [author] 9 Feb @ 3:58pm 
@step2001 You press CTRL+ALT+P to enable the debug mode then CTRL+F5 to open the item spawner. They should be under the modules tab.
step2001 9 Feb @ 2:39pm 
no clue : i cant open debug :no clue how to do that
SoosGjr  [author] 4 Feb @ 6:29pm 
@step2001 Sorry, never modded the game, no idea how the loaders for it operate. Do the base upgrade kits show up in the debug menu?
step2001 4 Feb @ 4:09pm 
Stupid question do you know how to enable the Moduels when you have the Escape from Zarkov mod installed ? (or do i need to MANUALY hunt down the code segments to give me these parts)
[59er]ʕ•ᴥ•ʔDungeonmaster 31 Oct, 2024 @ 4:59pm 
much thanks would have skipped gym and infirmary and missing out this bonus is crazy