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That's right, that's all
Because the attack pattern is really only this as I said...like the fat zombie in the water cave level, the attack pattern is similar, such as finishing in 2 turns, but the difference is that in the first turn, the fat zombie attacks normally/turn 2 detonates itself (sometimes it doesn't detonate)...Goblin has two rounds: detonates and runs to the front line/then detonates. If anyone has played the game, War Craft 3, how was it in that game? In this mod, it's the same.
The most annoying part is that it is everywhere on the map and appears so many times that it's not fun.
But the animation/sound/effects/are so perfect that I think it's a real enemy in the game.
Good art and flavor but a bit overtuned. i dont mind enemies being countered by anti-stealth, but being the only way to deal with an enemy (outside of just reducing everyone's speed to 1) just removes variety