RimWorld

RimWorld

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Early Preservatives
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Mod, 1.5
File Size
Posted
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2.238 MB
5 Nov, 2024 @ 1:04pm
17 Mar @ 10:15pm
9 Change Notes ( view )

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Early Preservatives

In 1 collection by ocarina
Ocarina's Workshop Mods
7 items
Description
This mod adds early-game preservatives. I've been using it since around the release of 1.5, so here it is for everyone.

If you have any questions, concerns, or otherwise general bugs, let me know in the comments

Looking for an alternative download? Try GitHub[github.com]

Join my Discord[discord.gg] for updates, WIPs, and community

WHAT DOES THE MOD DO
It allows you to preserve meat, produce, and fruit in jars for a shelf life of two years at fueled stoves, electric stoves, and crafting spots

The process goes like this:
- Research condiments from Vanilla Cooking Expanded
- Build a fueled stove, electric stove, crafting spot, or canning station
- Preserve that dang food!

It might be overpowered but I really don't care.
60 Comments
sirduck 15 Jul @ 6:18pm 
so ocarina this mod can work in new dlc?
ocarina  [author] 17 Mar @ 10:20pm 
- Removed requiredGiverWorkType from recipes, turns out that prevented crafting these at a crafting spot. Oops :)
ocarina  [author] 17 Mar @ 5:14pm 
@5150 - It's tricky really, because I've noticed that sometimes the salt mood buff doesn't activate when it should, on both preserved food and preserved meals. I also don't want to make the ingredient for it a simple meal, because that wouldn't work well with any mod that adds food variety needs (ingredients only go one layer deep) and because it just feels a little weird to do.
5150 17 Mar @ 1:36pm 
How about changing the ingredient for Preserved Meal to Simple Meal? Currently, Preserved Meal includes salt as an ingredient and has its own mood debuff, but salt also provides a mood buff. I think it would be better to remove salt from the ingredients entirely.
ocarina  [author] 16 Mar @ 9:28pm 
- Added preserved meals
- Added two new taste thoughts, one for preserved food, and the other for preserved meals
- Fixed recipe base lacking requiredGiverWorkType
- Fixed preserved food preferability, now pawns will choose to eat the better preserved food instead of the raw meat laying on the floor (but still, of course, prefer meals)
- Fixed item descriptions
- Removed redundant code
Lambda 12 Feb @ 6:00am 
Yes brother it is also over powered to cook food
Brikus Brakus 10 Feb @ 7:58pm 
Fellas, it is over powered to *checks notes* store food like we've done for centuries. Been wanting something like this outside of the standard "survival meal" for a while
ocarina  [author] 5 Feb @ 3:50pm 
Update
- Preserved fruit is now categorized under PlantFoodRaw.
ocarina  [author] 5 Feb @ 3:48pm 
@5150 - Initially, yes, since RimWorld has no vanilla thingCategory for fruits. However, since you commented that, I realized they probably aren't showing up in the item list on the left, so I'm going to push an update here in a minute to make them appear under PlantFoodRaw.
5150 5 Feb @ 5:06am 
Did you intentionally leave out thingCategories in the OCARINA_PreservedFruit def? I'm just curious.