Infection Free Zone

Infection Free Zone

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200 days
By Pez
Some basic resume of the day 200 and what you need to get your first days to be able to reach day 200
   
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Day 200 - How is everything?
My 2 cents at day 200

First of all, not because I want, but because too many citizens crashes my pc, I keep pop at 400.
-How? I kill them, sending them empty (no weapons & armor) towards any incoming swarm.

I've got as followed:
- 28 ppl ¬ barn
- 26 ppl ¬ kitchen
- 7 ppl ¬ prep. cans
- 24 ppl ¬ bar
- 70 ppl ¬ farms (94 - 24, right?)
- 50 ppl ¬ Research
- 3 ppl ¬ meteo (not needed, but I have them there)
- 3 ppl ¬ Hospital (10 vac /2h aprox)
- 2 ppl ¬ tool production
- 20 ppl ¬ nursery (forgot last time 1 of the buildings)
- 5 ppl ¬ quemical (fert > gasoline)
- 3 ppl ¬ (weapons & ammo production)
- 4 ppl ¬ (def. equipment)

- 6 full squads (mix of ak & snip).
- many def towers & gates (126 max pop)
- Unemployed. Whatever you want to do. Same with meteo, tool, weapons & defence production if not needed.
Obviously, all houses & BIG wh (current cap at 66k, 20k are from bricks...)
First week
Sort version of how all started.

First days.
full squads searching for everything. DAY & NIGHT
1 squad goes far, trying to find cars for everyone. If 1 car-squad finds one car, split squad and take new car back. Same with expedions.

Squads. Have "main" squads & temp squads.
Main squads are always there. 1 / 2 first weeks, after it starts being hard, keep increasing, until 4 main squads.
Temp squads only during night / attacks.
Second week
After a few days
Start with housing, extra small HQ (for more squads to work) & WH (only if needed). Nothing else.

Investigate antena & start thinking what your new area is going to be. Demolish close but not needed builidings, as close as possible to your WH/HQ. If needed, build small HQ near big buildings. If attacked during the night, just create a temp squad.
Following weeks & tips
Now the mechanic is:
- Day, a couple of squads finishing searching all the map, trying to find cars & important builidings.
- Night FULL SQUADS. searching only nearby buildings. Squad with cars, going far for important places.

  • Weapons:
    Dont produce any until you have def. buildings.
    Dont build walls, just towers & gates. You will build walls much later on.
    Riders provide weapons. Many. Currently I've got not use 145 ak, all from riders.


  • Search for buildings with:
    Weapons - take them all.
    Research points - priority.
    Tools - only when needed, but try to have some in advance.
    Food - even not on purpose, you will get it.
    Gasoline - Try to have some left, but it is not a priority. Keep a balance between used cars. For me it was 50+.


  • Resources:
    Wood would be almost always needed. Sometimes could be steel too. Bricks never.
    Whenever you demolish something, keep your eye on what's left. There is no point to finish demolishing something if the main resource you are looking for (i.e. wood) is not there. If its not, cancel demolish and go for the next building.
    Get wood from trees when its closer that the demolished building. Same for steel ONLY if needed. Demolishing buildings will give you most of the time steel & not needed bricks :D

    Tip (only when you have many resources)
    Barbed wire. Kills many riders without doing anything. 2 / 3 walls and they are dead.

  • Defence
    Your main defence are your squads. Fully equiped. If needed, you can always defend from HQ.
    Towers & gates are for a late game.

    Walls? No need. Until you have a decent base. It takes time, resources and workers. So Have gates with snipers (have to think how you want your base).
    When you dont have sniper guns, have ak, if no ak, go for guns.

    Prioritize AK in squads, then gates & towers.
    My way of playing forces me to have snipers in all towers & gates. Easier to cover more areas and see everything.

    The idea is:
    Squads 4 ( full AK) + 1 extra sniper squad (perfect for riders)
    Towers & gates. First weeks, only guns, because you will not have something else.


  • Happiness:
    One the key parts of the whole game
    Housing > Build houses ASAP => Gives you a big modifier (up to +25%)
    Beer > hard (because needs managing resoures) (up to +10%)
    Nursery > EASY (building & workers) (up to +10%)
    -Above 20% Gives some extra
    -Above 40% Makes a hugh difference


  • Important:
    - Build only when needed.
    - Try to get proper "houses" for citizens be happy.
    - From time to time use antena to get more ppl.
    - Don't say no to anyone incoming.
    - Food is easy to get, so why create food production when you can have 12 squads searching during the night?
    - First weeks, no defence buildings. Why? You can have multiple squads from small HQ. To get many squads, build HQ all around (the areas you need to demolish).


Now I need to get rid off bricks, so I'm building brick walls all around for zombies to destroy :)
(and repair later on)