Space Engineers

Space Engineers

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Real Solar Systems: Saskatchewan Cloud
   
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Type: World
Mod category: Exploration, Experimental
Tags: survival, pvp
File Size
Posted
13.831 MB
11 Nov, 2024 @ 10:20pm
1 Change Note ( view )

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Real Solar Systems: Saskatchewan Cloud

Description
This version will be removed and replaced with and updated version once I find a solution for players to located celestial bodies in survival.

Seven solar systems each with many planets, survive in a moving ecosystem, build an army of bots, and conquer the star cluster with your faction!

F.Y.I Until someone makes proxies for the planets used in this save, we'll just have to deal with odd LOD's for some of the planets.

All dependency mods should automatically install, list is just for reference of the mods used. Only mod not listed that is also in this world is "Very Long Range Jump Drive (50000000)", for some reason I just couldn't find it in the list where you set dependencies. This is a MUST have for this world as the solar systems are typically around 70-140ls (light seconds) away from each other. If you do not want rust mechanics then simply edit the save file modlist and remove it, otherwise I've left instructions to make it work.

There is a file that will need to be edited to enable rust mechanics on the new planets, located in:
C:\Users\<User Name>\AppData\Roaming\SpaceEngineers\Saves\<Some number>\<Save Game name>\Storage\<Some number>.sbm_RustMechanics

ConfigRust.xml file should be inside. Replace the contents of it with this: https://drive.google.com/file/d/1iuoTKIlOi_rwM4xR7bGxnRzgvQnAwRSf/view?usp=sharing