Arma 3
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Markersplus Usage Guide
By Pek
Welcome to the Markersplus guide! This mod introduces a set of additional markers for Arma 3, designed to improve situational awareness and coordination during missions. Each marker has a specific purpose to help players communicate better, track important locations, and make more informed decisions in the field.

In this guide, I'll explain the function of each marker included in the mod, providing detailed descriptions of when and how to use them in different tactical scenarios. Whether you're planning an assault, marking objectives, or setting up defensive positions, this guide will help you make the most of the new tools at your disposal.
   
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Foreword
Please note that while the markers in this mod are designed to be as accurate as possible, they may not be 100% precise due to the limitations of the Arma marker system. I made every effort to create markers that are functional and useful in various tactical scenarios, but some minor discrepancies may occur. I appreciate your understanding as I continue to work within these limitations to improve the mod.
Tasks (1)
Icon
Name
Description
Attack by fire
A mission where a group uses direct fire, possibly supported by indirect fire, to attack an enemy from a distance, aiming to destroy, suppress, hold, or confuse the enemy without getting close.
Breach
The unit uses everything available to break through or create a path through enemy defenses, obstacles, minefields, or strongholds.
Bypass
A task where the unit is directed to maneuver around an obstacle, position, or enemy force to maintain the operation's momentum while deliberately avoiding combat with the enemy.
Clear
A task where the unit’s goal is to wipe out all enemy forces and crush any organized resistance in a specific area.
Disengage
The unit is ordered to disengage from the enemy to carry out a different mission or avoid a large-scale battle.
Exfiltrate
The unit is tasked with secretly removing soldiers or units from enemy-held areas through stealth, deception, surprise, or covert actions.
Follow and Assume
A second force follows the main attacking force and is ready to take over the mission if the lead force is stopped, weakened, or unable to continue.
Follow and Support
A supporting force follows and assists the lead force carrying out an offensive mission.
Occupy
A force moves a friendly unit into an area to take control, with both the movement and occupation happening without enemy interference.
Retain
A task to remain in control of a terrain feature, ensuring it remains free from enemy occupation or use.
Secure
A task focused on safeguarding a unit, facility, or location from damage or destruction due to enemy action.
Seize
A task involving the capture of a designated area through the application of overwhelming force.
Support by Fire
A task to maneuver force moves into a position to engage the enemy with direct fire, providing support to another maneuvering force.
Block
A task to deny the enemy access to an area or prevents their advance in a specific direction or along a key route.
Tasks (2)
Icon
Name
Description
Canalize
Task to restricts enemy movement to a narrow zone by using terrain, obstacles, fires, and friendly maneuver.
Contain
Task to stop, hold, or encircle enemy forces, or force them to focus their efforts on a specific front, preventing any part of their forces from withdrawing to other areas.
Destroy
A task to render an enemy force combat-ineffective until it is reformed, or destroys a combat system by damaging it so severely that it cannot function or be repaired without being completely rebuilt.
Disrupt
Task to utilize direct and indirect fires, terrain, and obstacles to disrupt the enemy's formation or tempo, delay their schedule, or force them to commit forces prematurely or attack in an uncoordinated manner.
Fix
A task to prevent the enemy from moving any part of their force from a specific location for a set period.
Isolate
Task to isolate a force from its sources of support, reducing its effectiveness and making it more vulnerable to defeat.
Interdict
Task to prevent, disrupt, or delay the enemy’s use of an area or route.
Neutralize
Task to render enemy personnel or materiel incapable of interfering with a particular operation.
Supress
Task to temporarily reduces the performance of a force or weapons system below the level required to complete the mission.
Turn
Task to force an enemy force to shift from one avenue of approach or mobility corridor to another.
Cordon and Knock
Task to secure an area, prevent escape, and then enter to search for suspects or neutralize threats without using force.
Cordon and Search
Task to secure an area, prevent escape, and then enter to search for suspects or neutralize threats using force.
Guard
Task to protect the main element by engaging the enemy to buy time while preventing ground observation and direct fire against the main force.
Screen
Task focused on providing early warning to the protected force.
Cover
Task to conduct separately from the main body to protect it by engaging the enemy to buy time while preventing ground observation and direct fire against the main force.
Movement and Maneuver
Icon
Name
Description
Main Attack
Offensive operation aimed at destroying or defeating enemy forces, capturing and securing terrain, or both.
Feint Attack
Offensive action that involves engaging the enemy to deceive them about the location and/or timing of the actual main offensive operation.
Points
Icon
Name
Description
Ammo Supply Point
Location where friendly forces can receive ammunition
casualties Collection Point
A location that may or may not be staffed, where casualties are assembled for evacuation to a medical treatment facility
Checkpoint
A designated point on the ground used to control movement, tactical maneuvers, and orientation.
Civilian Collection Point
A specific location where civilians are assembled to be transported to another location.
Point of Departure
The point where the unit crosses the line of departure and begins moving along a direction of attack.
Detainee Collection Point
A specific location where detainees are assembled until transportation becomes availble for relocation to detainee holding area or theater detention facility.
Isolated Personnel Recovery Point
Represents an isolated individual who needs to be rescued.
Linkup Point
The point where two infiltrating elements in the same or different infiltration lanes are scheduled to meet to consolidate before proceeding on with their missions.
Medical Evacuation Pickup Point
Location where friendly medical assets will be located or will move to when called upon.
Passage Point
A specifically designated place where the passing units will pass through the stationary unit.
Rearm, refuel and resupply Point
A designated location through which a unit passes where it receives fuel, ammunition, and other necessary supplies to continue operations.
Rally Point
An easily identifiable point on the ground at which units can reassemble and reorganize if they become dispersed.
Release Point
A location on a route where marching elements are released from centralized control.
Search and Rescue Point
A predesignated specific location, relative to which isolated personnel provide their position to recovery forces.
Start Point
A location on a route where the unit transfers command to the person in charge of the AO
Miscellaneous
Icon
Name
Description
Generic Point
A generic multi-purpose point because the vanilla one is lower in the list and people use it a lot.
Phaseline
Used in tandem with drawn lines or shapes to denote phase lines for different phases within a operation.
7 Comments
Gh0stii 29 Jan @ 10:11pm 
These are great :steamthumbsup:
XxwhirlwindxX 9 Jan @ 9:07am 
That looks great! I bookmarked it for easy access later when necessary and to watch your progress! Thanks again Pek and Happy New Year to you too!
Pek  [author] 9 Jan @ 6:35am 
@XxwhirlwindxX Happy new year from me! Been a few hectic weeks. While I love the steam guides, I'm working on a carrd page that offers more flexibility in formatting. It's not fully implemented yet since there's a lot of icons to write stuff for, but you can check it out at https://markersplus.carrd.co/ if you wish.

No, I haven't forgotten! ;)
XxwhirlwindxX 25 Dec, 2024 @ 6:34am 
Happy Holidays from America! I was hoping to hear any news about my suggestion? Thanks Pek!
XxwhirlwindxX 6 Dec, 2024 @ 5:42am 
Thanks, I've been struggling to understand how to do a battle plan and implement these. But I feel like that is the first step to a truly amazing mission. Hopefully my first published mission!
Pek  [author] 5 Dec, 2024 @ 4:41am 
@XxwhirlwindxX Sure can! I'm in the midst of national holidays but after that I'll write stuff up.
XxwhirlwindxX 4 Dec, 2024 @ 7:20am 
I was gonna ask for just this and you already thought of it! That is awesome! Is there any way that you could post some imagery to help with understanding the different use cases? That would be superbly helpful! Thanks again!