Space Engineers

Space Engineers

40 oy
Mechanical WSAD Converter Enclosed [no scripts, no mods]
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
1.036 MB
13 Kas 2024 @ 10:51
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Mechanical WSAD Converter Enclosed [no scripts, no mods]

Açıklama
Have you ever wanted to use your WSAD (aka WASD) controls to drive something other than these boring wheels?
Well now you can and in pure vanilla, scriptless fashion and safely enclosed!

This (somewhat) compact contraption converts WSAD input into usable Event Controller signals.
All you need to do is add actions ECs, which are labeled with corresponding letters for ease of use.
This system can be usefull in a variety of applications for example in cranes, excavators, robotic arm, etc.
Converter can easily be powered on and off by simply switching its wheel on and off.
In some cases reversing steering or propulsion can be necessary.
To ensure proper functioning DO NOT obstruct the moving elements.
7 Yorum
737✈Garrus 25 Kas 2024 @ 14:00 
@bart823823 NP. Just want to help out. :D
bart823823  [yaratıcı] 25 Kas 2024 @ 13:57 
@737✈Garrus
Dang it, you're right. Thanks for the hint, these dishonourable typos should be fixed now.
737✈Garrus 25 Kas 2024 @ 13:42 
Here's some help:

"Have you ever wanted to use WSAD controls to drive something other *than these boring wheel?"

"Convertyer can easily be powered on and of by simply switching *its wheel on and off."

Good luck and have fun!
bart823823  [yaratıcı] 25 Kas 2024 @ 5:42 
@GlutenTag
It does kinda look like a heart, I didn't thought of that. It would be pretty cool to see it mounted in a mechs chest now, woundn't it? Anyway thanks for the pionts!
Grub (Democracy Officer) 23 Kas 2024 @ 13:24 
Finally, an easy way to make WASD mechs, and they have a "heart" in this case too! Take my points
bart823823  [yaratıcı] 14 Kas 2024 @ 12:41 
@TheLostSpartan
Glad you love it. To recrate what's shown on the GIF: the EC's switch the pistons ON and tell them to extend/retract on 'action slot 1' and to turn OFF on 'action slot 2'. If you have any problems feel free to ask.
Also can't wait to see that Gantry, I love this kind of 'mechanical' contraptions in SE.
TheLostSpartan 14 Kas 2024 @ 8:04 
Love this. I'll try it out on the Mobile Gantry I'm currently building. If it works out nicely, I'll be sure to throw a link to this page once I publish it. I've tried a few times to recreate exactly what you have done, but ultimately decided to script everything. Hopefully this can alleviate that need for scripting my Gantry build. subbed and :steamthumbsup:'d :D