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It seems to slowly taper off in interactions by late game, but its so incredibly useful early game that it might be fair that it tapers off. The Treebark Foundry is so effective for a singular build slot that it let me practically ignore a dedicated Alloy world in favor of just tossing one on a few colonies.
It feels like a great Origin in regards to letting you entirely modify your early game building if nothing else. The only thing that comes to mind to look into if you wanted to spice it up late game is some sort of species trait akin to Genetic Memory that gives you a bonus per colony age which resets if a Tree ever gets destroyed. Like 0.5% Farmer Output per Tree Age, capping at 100%. But it absolutely doesn't need it and feels fun already.