In Sink

In Sink

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In Sink - Walkthrough (with hints!) & Achievements
By Prof. Avalanche and 1 collaborators
⚠️ GUIDE NOT YET FINISHED. We're working on it, thank you for your patience!
   
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Introduction
There are 8 achievements which are awarded for completing game levels 1-8.
The remaining 2 hidden achievements are called "In Sink" and "🥚".
The achievement "In Sink" can be achieved during the first level of the game.

Below in the guide you will find our full detailed walkthrough with spoiler-friendly hints and solutions for each level we have completed so far, the guide is in progress.
To see the hints and solutions, hover your mouse over a black box like this one: Great job!

For convenience, each level in this guide also features an overview with solution screenshots where you can quickly find codes or lever placements.


Note: In-game characters can only be set to either child or adult, not both.

🏆 LVL 1 🏆
Unlock this achievement by finishing all rooms of Level 1.


Room 1 (Tutorial)
  • Both players stand on the platform.
Room 2 (Tutorial)
  • Both players press their button at the same time and run to towards the exit.
Room 3 (Tutorial)
  • Jump over the barrier and flip the lever.
Room 4 (Tutorial)
  • There's a square box in your rooms.
    Pick up your box, flip it around and tell your partner the number you see.
  • Your partner should tell you the number they see.
  • Input each other's numbers (purple square number to purple keypad, minty square number to minty keypad).
  • Solution:
    Purple keypad input 334
    Minty keypad input 215
Room 5 (Tutorial)
  • Stand under the open door and look up.
  • You'll see 4 numbers and 4 colors with shapes. Remember them.
  • Go to the keypad and input the color / shapes in the order you saw from 1 to 4.
  • Solution:
    Adult character Black Yellow Blue Green
    Child character Green Red White Yellow

Transition zone
  • Both players stand on the platform at the same time.
Room 6 (The Bar with Karaoke)
This room has 2 puzzles.
Once you have successfully completed the first one, the second will appear.

Puzzle 1
  • Child character crawls into another room.
  • Adult character stays in the room. Observe the plates. Observe the wall near the microphone.
  • Adult character's task: take each plate, tell the color and whether it indicates up or down.
    Hint: Arrow towards the line means down. Arrow away from the line means up. Up / Down tells your partner whether a lever should be flipped up or down.
  • Child character's task: count the bottles of each color. Decide which bottle color goes to which number of lever. Listen to your partner and flip levers accordingly.
  • Adult character's task (optional): do karaoke while your partner is struggling.
  • Lever Solution: 1 2 3 (Up Up Up) 4 (Down) 5 (Up) 6 7 (Down Down) 8 (Up) 9 (Down).

Puzzle 2
  • Okay, let's make some drinks, shall we? One person can make them, the other has the recipes.
  • Child character's task: tell your partner the color of the glass and how many ice cubes it has.
  • Adult character's task: locate the recipe card with information of color and ice cubes. Tell your partner the combination of 4 colors and symbols you see on the recipe card.
  • Child character's task: input the correct settings and communicate to your partner when and how many times they have to press the button.
  • Adult character's task: press the button when your partner tells you to. Be a good soldier.
  • Child character's task: repeat with a new recipe. Glass color and ice, and so on.
  • After 4 successful drink deliveries, the puzzle will be marked as completed.
Room 7 (The Kitchen) <- secret achievement "In Sink"
This room has 2 puzzles.
Once you have successfully completed the first one, the second will appear.

Puzzle 1
  • Observe the surroundings:
    you have a keypad near the door (needs a number),
    a system of levers with colors and numbers (which lever should have which setting out of possible three?)
  • Are there any numbers in the room? If there are, can you see their placement regarding three places nearby? Levers have colors and three modes for switching (left, middle and right). Some objects have colors and numbers. Do they have something that could indicate lever placement?

  • Spoiler-friendly hints:
    Object: Red Apple Number: 7 Placement for lever: Left
    Object: Green Apple Number: 5 Placement for lever: Middle
    Object: Orange Number: 4 Placement for lever: Right
    Numbers over the sink:
    6 - Placement for lever: Left
    8 - Placement for lever: Middle
    10 - irrelevant
    Books on the table:
    Purple Book - Number: 1 Placement for lever: Left
    Black Book - Number: 3 Placement for lever: Middle
    Blue Book - Number: 2 Placement for lever: Right

  • Set the levers with correct settings.
  • Solution:
    Lever 1 Left
    Lever 2 Right
    Lever 3 Middle
    Lever 4 Right
    Lever 5 Middle
    Lever 6 Left
    Lever 7 Left
    Lever 8 Middle

Puzzle 2
  • Adult character should step onto the scale.
  • Child character should step onto a green platform that appears in the room next to the kitchen.
  • Communicate with each other - what do you both see? Numbers? Symbols? Are they in rows or in columns? Could what you both see overlap?
  • One player sees symbols on the cupboard door, could it relate to the keypad code..?
  • Solution: Triangle Heart Star Rhombus 2679
  • Input the code into the keypad.
Room 8 (The Dressing Room/Your closet/drip room that you are trying to escape because you gae)
1. You enter the room woah

  • On the left you should see 4 mannequins Resident Evil 7 reference???????????.
    Take a good look at them and appreciate the drip 🫦

  • On the right there are 3 thangs:
    1) 4 panels which indicate with a red X what clothing pieces from the mannequins you should pick for the code;
    2) A cupboard thing??? where you enter the code;
    3) A haint for the first clothing piece, which is black pants from the 1st mannequin which is called number ✌️(2), that you should put in the code.

2. It's code entering timeeee 🏊 wooo aaa

  • Take a look at those 4 panels once again. Look at them for a bit. It's important. Release the tension. Concentrate because you will have to solve the puzzle. Remove the rot from your brain that you gathered over those 10+ years. Remind yourself what you have to do in the game and in real life. Do you remember? I don't think you do because if you did you would be touching grass right now. Oh, there is no grass anymore because it's almost winter? Okay, then. You can go back to the game then 🫡

Okay. Le code.

  • Look at those 4 panels again. Each numbered panel with a red X indicates which colored clothes with symbols on them should be chosen from each mannequin.

  • Now look at the mannequins.
    😲❗FYI they are not in order so pay attention to how they are numbered❗😲

  • Okay so according to that 1st panel we should remember symbols from the first mannequin's hat and shoes.

  • Input those symbols into the code cupboard thing.

Good job. 2 symbols left.

  • From that haint that I mentioned earlier we can see that for the pants section we should put in that black "?" symbol. Dew it

  • Lastly, for the shirt you can either quickly scroll through that wheel and guess the symbol or look at the third mannequin and pick the symbol/color accordingly.

Did it work?

I hope it did.

If you got confused by this section of the guide. I'm sorry. My brain is:



But don't worry prof. A will rewrite it. Or correct it. Either way it will be improved. I'm no prof I'm just a dof (doofus) 🫡



Anyways. Thanks for readying. lol bye.

Originally posted by Prof. Avalanche:
No edits.
Room 9 (The Ship)
This room has 3 puzzles.
Once you have successfully completed the first one, the second will appear, and then the next one.

Puzzle 1
  • Go to the ship and step onto the platform. What do you see?
    Hint: It's math. Numbers are missing. Colors are important.
  • Look around on and outside the ship. Can you find some numbers? Do they have colors?
  • Outside of the ship, there are two locations. One has a board with numbers and colors, the other is a type of a dial where you have to choose numbers. That one is important later. Let's focus on the board.
  • Look at the board, notice the numbers with the red design. What's so special about the design? Look at the other numbers with colors on the board. Does the design follow a pattern?
  • Either mentally (remembering) or physically (on a piece of paper, or in the steam overlay note feature), note down all the numbers.
  • Let's remember that formula from the ship. Do the math. Numbers from the board, horizontally.
    Hint: Blues 5 2 x 8 Reds 3 7 1 6 Yellows 4 x 2 7 Math: blue + red - yellow
  • The result of the equation can be set in the dial location, missing numbers can be guessed.
    Dial solution: 4 6 2 7

Puzzle 2
  • On the ship:
    Child character crawls through the little space into a new room.
    Adult character goes through the open door down to a new room.
  • Adult character's task: tell your partner the symbol you see on the screen. Describe in detail. Your partner may see symbols that are very very similar, be patient and communicative.
  • Child character's task: choose the symbol that your partner has on their screen. They should communicate to you how that symbol looks.
  • If you get a symbol wrong, you will have to start over.
  • After successfully inputting 6 symbols in a row correctly, the next puzzle will appear.

Puzzle 3
  • You will both see a map. You control the same boat.
    One person can only go up / down, the other can only go left / right.
  • The goal is for the boat to safely reach the destination by avoiding all rocks.
  • Keep in mind that the maps you both see have different information.
    You both see different placements of rocks, but both are real.
    Communicate to avoid each others rocks.
    Ask questions like, how many spaces can I go up? Okay, now you can go a max. 3 spaces left. How many max. spaces can I go down according to your map? Oh that's too much, there's a rock on my map, I'll stop earlier. You can go max. 2 spaces to the ...

After completing the last puzzle and pushing the red button, the achievement will unlock.
Congratulations! 🎉

Achievement: 🏆 LVL 1 🏆
Level 1 Overview: Solution Screenshots
🏆 LVL 2 🏆
Unlock this achievement by finishing all rooms of Level 2.


Room 1 (The Hotel's Foyer)
  • Each player steps on a round platform in front of the hotel.
  • Enter the hotel.
  • Observe the surroundings. Was it.. was it you?.. You briefly consider getting a lawyer.

  • The goal is to flip all the levers and have them all active at the same time.
    There are tree things to consider:

    1. Each lever has a timer. Once a lever runs out of time, you have to start everything again from scratch. A flipped lever on a timer can be flipped as many times as you want to reset its timer.

    2. Some levers have their own special features, flipping them results in for e.g. making another lever appear, or closing off a section with gates so that you cannot reach it.

    3. Three levers are hidden. You need them.
      Location of hidden lever 1: It pops up out of a wall.
      Hint: Flip some levers. When does the wall panel with the lever open?
      Location of hidden lever 2: It's in the reception desk room that you can see through the glass. It has a door. How can you get it open?
      Hint: With the right combination of available levers, a platform appears near the fountain. Step on it. Did the door open?
      Location of hidden lever 3: The fountain.

  • Try to get all the levers flipped and active to complete the puzzle. You need to be quick and create a strategy when to flip each lever. Consider the red and blue levers that get closed off with gates.
    Our strategy: We did it by one person running around to flip all levers and another person staying at the reception desk to flip that one lever.
    REMINDER IN CAPS TO ASK BRUMBRUM IN WHICH SEQUENCE THEY ACTIVATED LEVERS BECAUSE I WAS DOING KARAOKE AT THE RECEPTION DESK
Room 2 (Back-alley)
  • In the environment, you should notice five things:
    1. The garbage bin with a 4 number code.
    2. Weird symbols above that garbage bin on the wall.
    3. Another garbage bin with a 6 number code.
    4. In front of this other garbage bin, four planks with symbols: Bottle, Trash, Box, Vase.
    5. On the tables, cards with numbers and weird symbols.

  • Four number code, four symbols. What could the code be?
    Hint: Count the bottles, the trash, the boxes, the vases. You'll get 4 numbers.
    Solution: 3 6 5 5

  • Six symbols, six number code. Could each symbol stand for a number?
    Hint: The tables have cards. Each card shows a symbol and a number. Each symbol means that number.
    Solution: 2 3 4 4 3 5
Room 3 (The Café)
  • Observe the surroundings.
    Flip the cups, find the platform. What happens when you stand on it?
    Notice the symbols on the bottles: ㄣ + x = ∩
    Hint: The same symbols can be found on the tables. Notice the cup on that table, flip the cup. There's a number.

  • Once you have the numbers, you need to click the blue buttons in the exact order of the symbols shown.
    Hint: Consider the possibility of a mirrored input.
    Solution: 1 4 2 3 5

Transition zone
  • The red panel with arrows controls the massive magnet outside.
  • The goal is to navigate the magnet over the sewer gate on the floor, press red square to initiate the magnet and lift the gate, then move the magnet away from the sewer gate.
  • Jump in.
  • The child character can crawl through the small space. Don't forget to stand on a platform to let the adult character go through a different path.
Room 4 (The Labyrinths)
This room has 2 puzzles.
Once you have successfully completed the first one, the second will appear.

Puzzle 1
  • Child character's task: guide your partner through the labyrinth. Keep in mind that when you move a labyrinth part, it actually moves on a big scale for your partner too. If your partner is on a moving tile, they will move with it.
    1st hint for the child character: The red and blue labyrinth parts do not align for a perfect exit.
    2nd hint for the child character: You will need to move your partner to a dead end where the maps intersect. Think how you could position your partner so that when the map moves, they would have an open path towards the exit.

  • Adult character's task: follow your partner's guidance.
    Hint for the adult character: You can help your partner by telling your location using the color you see and the symbol nearby.

  • Solution: it's easier to explain this one with images. Here and here.

Puzzle 2
  • In the labyrinth previously, did one of you struggle in their role and hoped for the roles to be reversed? Well, your prayers have been answered. Same puzzle, roles switched. Good luck.

  • Solution: it's easier to explain this one with images. Here and here. I realize while writing this that the hint images may be a bit too vague, I'll make new ones later.
Room 5 (The Launderette)
Okay, so in the Room 8 from LVL 1 section I mentioned that im stoopid. Scratch that. I'm a genius because I solved this puzzle without a haint.

Visual of how I look rn:

very savvy if you ask me.

So if you want to feel like this as well, watch and learn gang.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here you can see le code when you enter le room 😲
⬇️


Originally posted by Prof. Avalanche:
I'll briefly mention some missing info in case people get confused;
For the codes to appear, each player should take a shower in the nearby room.
And for the shower to work, fix the pipes. The pipe solution is shown in the picture.

If you walk around the room a bit 🚶 you will find...

(The First Panel)


It shows you how to navigate The Second Panel.
🟡 FYI yellow symbols were not included in the game itself. Those spots were empty. I added them in post for clarity and convenience 🫡

(The Second Panel)


It helps you find the symbols for le code. This is how you "move" in it:
  • That "north star" is our starting point.
  • The first number of le code is 0.
  • In The First Panel you can see that if there is 0 you move ⬆️
  • When you take that step up (2006) you will appear on that strange symbol above the "north star" which I marked with a number uno 🇪🇸 in the picture.
  • The second number of le code is 3.
  • In The First Panel you can see that if there is 3 you move ↘️
  • After you move diagonally downwards in The Second Panel you will stand on a symbol "H", which I marked with number 2 in the picture 📸 you've been accidentally caught in 4k. oops 🫢
🤚 And I'll stop explaining this here 🫡 I think you've got the gist by now. Yu smart Yu loyal (Rush Hour 3 reference?????).
Either just follow the arrows from the The Second Panel picture I included to fill in the code or just follow that logic I tried to describe earlier.

REMEMBER❗ that after each step you stay on that symbol. You don't revert back to the "north star" after each move.
I did that mistake at first. Felt stoopid, so I don't want you to feel the same pain, bruv. I care about Yu, homie!



(The Thing Where You Enter Le Code)


This is how the final code should look like 💅

If you did everything correctly you will hear:
♫turum turum tum♫

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I felt very smart when I solved this 😏
I hope you did too 😌❤️

Good luck with other puzzles! 😘
Room 6 (The Office)
  • Talk to your partner:
    What do you both see? Do you both see bookshelves? What colors, what items?
    Hint: Discuss what may be different considering the bookshelves between your rooms. Can you flip the books? Which ones should you flip?

  • Child character solution:
    (Blue bookshelf)
    Row 1 - flip book 2
    Row 2 - flip book 1
    Row 3 - flip book 3


  • Adult character solution:
    (Red bookshelf)
    Row 1 - flip book 1
    Row 2 - flip books 2 & 3
    Row 3 - nothing

    (White bookshelf)
    Row 1 - nothing
    Row 2 - flip books 1 & 2
    Row 3 - flip book 3

Room 7 (The Hotel Rooms)
This room has 5 puzzles.

Puzzle 1
  • Look at the statues. Do you both have statues? How do they look like? Do they have symbols?
    Hint: Each player has symbols that cannot be changed, and other symbols that can be set from a few available options. Discuss what you can and cannot set in regards to each statue. Can you match your symbols?
    Solution: cannot write those symbols in text
    REMINDER IN CAPS TO MYSELF TO COMPILE AN IMAGE FROM OUR GAME SCREENSHOTS

Puzzle 2
  • Child character's task: notice the box with 4 digits. One digit is set, the others need to be found. You'll need your partner to tell you the codes.
  • Adult character's task: writing in progress
  • writing in progress

Puzzle 3
  • writing in progress

Puzzle 4
  • Child character's task: four vases have symbols on them. Inform your partner by describing the symbols.
  • writing in progress

Puzzle 5
  • Child character's task: in the hall, there are pictures with symbols. Describe to your partner each symbol you see.
    Hint: If the picture showed a building and each row would be a floor, how many floors would it have? Tell your partner the number along with the picture's symbol.
  • writing in progress


After completing all five puzzles of this room, the achievement will unlock.
Congratulations! 🎉

Achievement: 🏆 LVL 2 🏆
Level 2 Overview: Solution Screenshots
🏆 LVL 3 🏆
Unlock this achievement by finishing all puzzles of Level 3.


The Parking Lot
Security booth code:
  • Hint 1: There are numbers hidden in the area. Can you find them?
  • Hint 2: Each number also features a shape. What was on the blackboard at the very beginning?
  • Solution: 2 4 6
The Security Booth
Security booth puzzle:
  • Child character task: describe the symbol you see projected on the wall.
  • Adult character task: direct your partner to step on that symbol on the floor which they do not see.
  • Child character task: tell the code that appears.
  • Adult character task: input the code.
    Repeat with a new symbol being projected onto the wall.
    Afterwards, repeat with the last third symbol.
The Museum, Section 1
Upstairs near the statues:
  • There are buttons on opposite sides of the wall.
    The goal is to press them in the right order.
  • Hint: Look out the window.

Memory puzzle:
  • Left room: shift same color blocks to match with same color block placements as shown in the other (right) room.
    Solution: Image

  • Right room: shift same color blocks to match with same color block placements as shown in the other (left) room.
    Solution: Image

The corridor:
  • Hint: The blue door can open when you are looking into the blue eye button through the glass of the closed blue door.

The Painting Gallery:
  • Hint 1: Each painting has a symbol. On the symbol button panel, activating that symbol lifts the painting.
  • Hint 2: Sometimes you can peek through the glass and activate doors by looking at the eye button from afar (blue eye to blue door, etc.).

Transition zone: both players step onto separate carpets and then go into the elevator together.
The Museum, Section 2
The Room with Single-Color Paintings:
  • There's a dark purple painting on the floor, walk onto it.
  • Both players should step onto the different platforms.
  • Connect one side of your electricity panel to its other side by rotating the line blocks. The puzzle is completed once both players succeed with their own electricity puzzle.
    Solution: Image
  • Go back into the artistic room with single-colored works of art.
    Hint: Notice the stairs near a painting.
    Solution: Go into the red painting. Walk in backwards and continue walking backwards until you see another way out.

The room with step-able buttons on the floor and symbol banners:
  • Both players are on opposite sides of the room, separated by glass and symbol banners.
  • The goal of this puzzle is for both players to push the exact same buttons on the floor.
    The buttons required to be pressed are shown split to both players. Which means, both of you only know half of the symbols needed to be pressed on the floor. Communicate on each row. You can jump on the same button again to deactivate it.

The Map:
  • The goal is to direct the ball on the map towards the lightning symbol. One player can move it, the other player can activate colors which act as walls for the ball.
    REMINDER TO MYSELF IN CAPS TO MAKE AN IMAGE OF THE PATH
  • After completing this puzzle: same puzzle on the other side with roles reversed.

Transition zone: both players stand on the platform in the elevator.
The Museum, Section 3
The Museum's Room with Vases and H-map:
  • There are doors on both sides of the room that are closed.
    Take a look at the H-map in the middle of the room. It represents the room you are currently in.
    On the map's sides, you have arrows and 3 rooms on each side to choose from.
    See what happens when you press the arrow buttons.

  • On the right side, there's an open room with clocks. Click on their arrows.
    You need to figure out the arrow positions for four clocks:
    1. On the floor, left clock with symbols
    2. On the floor, right clock with numbers
    3. On the panel, two clocks unspecified
    Is there something else you can observe in the room?
    Hint: Look out the windows.
    Nothing that you already know helps you guess the arrow positions. Where have you not been yet?
    Hint: Navigate the H-map arrows to open up the orange room.

  • In the orange room, notice the panel with three sets of three settings. Each can be set to low, medium and high.
    What do they remind you of?
    Hint: In the room with clocks on the floor, looking through each window shows you the settings for the orange room panel.
    Solution: Image
  • In the orange room, a code should appear: _ _ _ 5 6 6.

  • In the orange room, there are many clocks. One clock features numbers. Another clock has symbols of the other room.
    If another player is already in the neighboring room with clocks on the floor, tell them to set their dial positions with information shown in the orange room clocks.
    Solution: Dial on square symbol. Dial on 6. Image 1 & Image 2
  • In the room with clocks on the floor, a code should appear: 7 3 2 _ _ _.

  • You have two parts of a code. Combine them. Where could you enter it?
    Hint: On the other side of the room, one of the doors accepts a code input.
    Code: 7 3 2 5 6 6

  • The Barrel Room:
    Four colored barrels with symbols. Set each barrel to the right symbol.
    Hint: Look at the vases.
    Solution: Image

  • The panel with 2x2 squares, each having 3x3 buttons:
    Hint 1: Activate the red button at the H-map. Look at the ceiling.
    Hint 2: The ceiling shows the code pattern that needs to be input at the door. The ceiling arrows signify which side of the code pattern is up.
    Solution: Image

  • The Pool Room (with colorful electrical wiring):

    This is a memory puzzle. When both players step onto the two platforms, the connections between levers and buttons appear. Each lever has a symbol. Buttons only have visible symbols when you step onto the platforms. Memorize which button has which symbol. Connect each lever to its button. After successfully matching all 7 levers with their buttons, the door will open.

  • The Pool Room's Switch Room:

    This is another memory puzzle. Flip the levers until the second lever panel appears. Start flipping levers of the second panel. Did everything reset? In the first lever panel, flip the lever that worked. Now, in the second panel, try out another lever you haven't tried yet. Did it work? Try again until it works and the third panel opens, and so on.
    Solution: 4 3 4 1

    To finish this puzzle, flip the biggest lever.
    Hint: The lever is too big to flip. Is there another way? Go back and look at the H-map.
    Solution: Image


After completing all puzzles of this level, the achievement will unlock.
Congratulations! 🎉

Achievement: 🏆 LVL 3 🏆
Level 3 Overview: Solution Screenshots
🏆 LVL 4 🏆
Unlock this achievement by finishing all puzzles of Level 4.


The Luggage Room
See what happens when you and your partner push the buttons.
Your fears are correct, it is indeed a math puzzle.
Look around the room - can you find a number? It's 34.
The goal is to get that number to appear on the weight scale. But that is not the only requirement.
  • Hint 1: Weigh each block. How much does your player weigh?

    We had to write down all of the weights to calculate the math, here you go:

    (placeholder text for the spoiler box to become visible)
    adult 8
    child 6
    white 22
    yellow 13
    green 7
    orange 11
    blue 2
    red 6
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372416109


  • Hint 2: Deduct your character's weight from the required number 34. Now try to get that new number using blocks. Now step onto the scale to get to 34.
    Solution 1: Blue + Yellow + Orange + Adult.

  • Hint 3: Get to 34 again, but using the weight of another player.
    Solution 2: White + Red + Child.
The Train's Ticket Machines
  • The are three things of importance in your train compartment:
    1. The scattered yellow tickets
    2. The ticket machines with symbols
    3. The fact that each ticket machine and yellow ticket feature a specific shape (ticket machine - top cut, tickets - side cut)
  • The goal is to input the symbols of each ticket into the correct ticket machines. You'll know the correct machine by matching the ticket shape to the same shape of the machine.
  • The trick is - the machines of the tickets you have are in your partner's compartment. Communicate the right shapes and symbols. Be mindful that some machines feature a different order of symbols (not 1 2 3 but 2 3 1).
  • Solution: Image 1 & Image 2
The Seating Compartments
  • Each of you have two train compartments.
    One compartment features non-numbered seats, the other - numbered seats.
    There's a poster with seat numbers.
    There's a 4-by-4-pattern code panel requiring 3 correct inputs.
  • Hint 1: Once the train is passing through a tunnel, take a look at the seating poster and the seats. Can you see symbols on the seats? The seating poster also shows green x-marks on some of the seats.
  • Hint 2: The goal is to draw / input a symbol into the panel. The neon green symbols on the seats are relevant, but you need to figure out which one of all those symbols is needed. The green x's on the seating poster show where the correct symbol is. Consider if the poster you have may be relevant not to you, but to your partner.
  • Walkthrough: Look where the x is on your poster, go to that seat. Your partner should go to the same seat you are. Our method was looking through the windows and visually matching the spot. Your partner should see the symbol on the same seat in their compartment, and should communicate exactly how the symbol looks. You need to input that symbol into your panel. Our advice would be to tell which button needs to be pressed with rows, e.g. row 1 press 1 & 2, row 2 press 1 & 2 again, row 3 - 1 2 3 4, row 4 - 1 2 3 4.
  • Repeat for all other x-marked seats.
  • Solution: Image uploading
The Train's Restaurant
  • Notice the code panel and 3 symbols. Each symbol requires a number to be input. You can navigate to each symbol by using the arrow key buttons. Note: you can only control the symbol slider of the other player.
  • To figure out the code, notice the symbols you have in the room. There are symbols on the fridge, and symbols on the big stacked metal boxes. Discuss what symbols you both have, which ones you can press and which - not.

  • Let me guide you through the process with a step-by-step explanation & walkthrough (from any player's point of view):
    • Player 1: Press on a button on one of the metal boxes. Your partner's fridge will open.
    • Player 2: That fridge includes items. Tell your partner what you see (e.g. 3 dark muffins).
    • Player 1: Venture out into the dining area and find a table with those items. That table has a number, remember it. Go back to the kitchen and with the help of your partner, navigate your arrows so that it would be on the symbol you currently have activated on the metal box. Tell the table number to your partner.
    • Player 2: Input the table number into the code panel. Be mindful to be on the correct symbol.

  • That's the puzzle, once you figure out and input the code for each symbol, the doors will open.
  • Code (child character): 38 47 36
  • Code (adult character): 71 94 12
The Planter Boxes
  • To open the doors, both of you need to figure out 3 numbers. Each number is calculated through an equation (e.g. symbol minus another symbol equals the number you need). You need to figure out what number each symbol stands for to solve each equation.
  • The symbol in the equation can also be found on a planter box as well as on a poster. The poster shows weather conditions and temperature necessary for that plant to grow. Step on the platform near the symbol equation panel. Notice another panel opening for your partner. Your platforms open each other's panels. They are different. One player can control the weather setting, the other player - the temperature.
  • Using the information on a poster, one player sets that poster's symbol and weather setting, another player sets the temperature. A plant will grow in that symbol's planter. The number of plants that grow is the number for that symbol.
  • If you are stuck, here's a hint:
    In the equation panel, do all symbols have the same color?
    Do both of your planter boxes show symbols in the same color?
    Are all symbols light, or dark, or mixed..?

  • Code (child character): 2 6 5
  • Code (adult character): 5 4 8
The Pool
  • There are tiles on the wall. Some tiles can be rotated. The goal is to rotate those tiles to connect the lines and create an artsy image.
  • Hint: The image resembles sine / cosine curves, or waves.
  • Solution: Image uploading

  • Once you both successfully complete the image, a code will appear. There will also be 4 buttons with 4 numbers on them. Discuss what numbers your buttons have. The goal of this puzzle is to press the numbers in the right order. That order is shown in the symbol code. You need to figure out what number each symbol stands for.
  • Hint 1: Press each button and see what happens. Tell your partner to look out the window while you press buttons.
  • Hint 2: The symbol that appears behind your partner's window resembles the number that activates it.
  • Hint 3: In the symbol code, write down what each symbol stands for. Press your button numbers in the order of the symbols from left to right.
  • Solution: Image uploading
The Electrical Currents
  • The goal of this puzzle is to let the electrical current successfully pass through the capsule 10 times. Once the electrical current reaches a capsule (or is about to reach it), the button of that capsule's color must immediately be pressed in order to let the electrical current go through the capsule. Correct timing is important. One of you sees the current, capsules and colors, the other can press the required color button.

  • Once you let the electrical current successfully pass through the capsule 10 times, repeat the puzzle with roles reversed.
The Train Operator's Cabin
  • The symbols needed to be input are visible on the side of the train.
    You can view them by adjusting the train's speed at the wheel.
  • Hint: Red train - its symbols belong in the red panel, blue train - its symbols belong in the blue panel.
  • Solution: Image uploading


After completing this puzzle, the achievement will unlock.
Congratulations! 🎉

Achievement: 🏆 LVL 4 🏆
Level 4 Overview: Solution Screenshots

uploading
🏆 LVL 5 🏆
Unlock this achievement by finishing all puzzles of Level 5.


The doors to this level do not open. Turn back, the entrance is upstairs.

The Brain Door:
  • The correct directions to the maze are shown in the starting room. Memorize them.
  • Sometimes directions are unclear due to missing arrows, in that case follow the clues in the room.
  • Final room hint: When you were about to enter level 5, the obvious entrance did not work. What did you do? Think similarly for the final maze room.
  • Solution: In the final room with the suns, go back - through the door you came in.
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372418981

The Jumper Door:
  • writing in progress

The Heart-Hands Door:
    The Room Electrical Fences and Switches:
    • writing in progress
    The Piano Keyboard:
    • writing in progress
    The Monitor Room:
    • writing in progress

The Jester Door:
    The Lava-Arrows Maze:
    • If you're stuck in a loop, go back.
    The Hazardous Pit Room featuring colors, symbols, numbers, the whole confusing package:
    • Okay, not sure if this one is a bug or not, but instead of falling into the pit, we just.. ran through it?
    The Pedestals:
    • writing in progress

The Final Door:

writing in progress


Achievement: 🏆 LVL 5 🏆
🏆 LVL 6 🏆
Unlock this achievement by finishing all puzzles of Level 6.
The Hollywood Road:
  • There's a door with a code input. It accepts 4 numbers. The name of the building has 4 symbols. Two symbols are missing, find them in the area. Once you do, keep in mind that you do not know the order of those two symbols, therefore the name of the building has two possibilities.

  • In front of the cinema theatre, there are three pressure plates. Each pressure plate activates a different palm that lifts the palm's pedestal with codes. Each symbol resembles a number. To recap: we need a 4-digit number for the door access code, the building has 4 symbols, those symbols are shown in the palm pedestals with corresponding numbers. If you got stuck here, don't worry.

  • In the tower construction area, there are many scattered symbols. Can you find the symbols of the building's name? If you look closely, each of them features a specific shape. These shapes can be seen on the pressure plates. The goal is the following: building name's symbol -> tower construction area, same symbol, its surrounding shape -> identical shape of the pressure plate -> palm pedestal info -> the symbol's number.

    Door code: 5 2 6 4

writing in progress
The Wooden Winter Cabin:
  • The North-East-West-South arrows on the ground floor are also on a poster on the top floor. The poster shows the arrows in the order from 1 to 4. There's a code on a toolbox in the same room as the poster. The code has to be set from 4 symbols. There are 4 symbols all around the house. Look at the arrows on the floor to determine in which of the four directions each symbol is at. Decide according to the poster in which sequence the symbols appear. That's the code.


    Code: IMAGE UPLOADING

  • The TV shows a code pattern of 4x6 blocks. This pattern needs to be input into the code panel upstairs.


  • In the room that opens with the pressure plate, notice the levers. Activating each lever pops up an informational board with 6 symbols and 6 numbers outside of the room. Each lever activates a different board. One board, once its lever is activated, is visible on the wall across the pressure plate. Another is visible underneath it through the glass. The last appears on the ground floor near the stairs.

    Now back to the room that opens with the pressure plate - under the glass floor you can see the code consisting of 4 numbers. Tell each number to your partner. If they say that they do not see that number, activate another lever and let them find that number in one of the three informational boards. Each number corresponds to a symbol your partner should describe to you. Four numbers resemble four symbols, input them into the code panel et voilà.

  • In the room that opens with the pressure plate, there's also a red button.
    Originally posted by brumbrum:
    Omg, prof. Avalanche, I'm honored that your big brain requires help from me 😌🫡🫡🫡



    Gang, hello 👋 Listen up! (or read it up??? or down??? or just look straight at the screen even if you are gae. Whatever works. We are all inclusive here. les gooo!!!)

    • There is a TV screen in the lounge where we can see 3 schematics.
    • In each one there is a smol square, which is moving around in a loop. It's moving very fast. But not lightning fast. Because there can be only one...



    • Your partner in crime should see a red button in another smol room next to you
      (that you can open after standing on the pressure plate 🧍).
    • They have to click it when that smol square reaches the schematic's rectangular section.

      🟡 If it's timed correctly both of you will hear a 🎵ding🎵 sound.
      ⚫ If not then you gotta get In Sink © with your partner and dew it again.

    • You have to repeat this 2 more times.

    🎵ding🎵.
    🎵ding🎵.

    And that's it. That's the puzzle.

    Okay, professor, I'm giving you back the reins 🫡

  • On the ground floor, a slider panel with 4 settings appears. The correct settings are shown on the TV, however they are shown sideways. Notice the direction of the arrows to determine which side is up, and input these settings into the slider panel.


After completing all puzzles of this level, the achievement will unlock.
Congratulations! 🎉

Achievement: 🏆 LVL 6 🏆
🏆 LVL 7 🏆
🏆 LVL 8 🏆
Hidden Achievement: 🥚
Hidden Achievement: In Sink
In level 1 (see guide section above, LVL 1 Room 7, The Kitchen)
in the kitchen jump onto the sink. You are officially in sink.
4 Comments
Zorbcck 9 Mar @ 2:59pm 
Great guide. The room just before the Egg Achievement, there appears to be a locked room with a portrait of the child and some of the child only tunnel's he can go through. How do we access that room? (if possible).
Gianny 10 Jan @ 5:56am 
*near the floor
Gianny 10 Jan @ 5:55am 
Whats about the Code thats in LvL 2 Room 5, on the right of the shower next to the floor?
Inheritor§ 9 Jan @ 10:12pm 
The pedestals man.. my hair is gone from this one :zero: