Elin
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Life of the ✧ Gourmet Farmer ✧
By TwinCrows
In Elin, you gain permanent attributes by eating good food. Let's make the most of this by playing as a Farmer!
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Life of the Gourmet Farmer
Welcome to the life of the Gourmet Farmer!

This is meant as a play-style guide, rather than an authoritative guide to Elin's Farming. I've collected info that might help you get started thinking about Farmer and diving into farm-related gameplay.

The life of the Gourmet Farmer is one filled with the constant search for tastier and tastier food.
By eating high-quality food, we will be increasing our attributes!

Yes, each time we are hungry there is an opportunity to eat something delicious that improves our attributes permanently.


The Beginner Gourmet
To start, be mindful of what you eat, as food may increase or decrease your attributes each time you eat.

If you are starving, you must eat food regardless of its effects. But if you are not currently starving, you should eat something good!

Further, when you are "Hungry", nutrient absorption is improved by 10%, and so eating when Hungry is most effective.


The above text shows what can happen when you eat something that increases Endurance.

You have probably noticed that killing powerful monsters drops corpses, which can have various effects. A true gourmet will seek out bigger and more powerful monsters to eat!

Consider buying cooked food from butchers, fruit vendors, and bakers when you are in town.

Their discounted meals can have fantastic traits that we desire but are not yet capable of making.
So, you want to be a Farmer?
To live each day surrounded by growing crops and livestock... Can there be anything more idyllic?

Farming in Elin is a domestic activity done on our land. Over time, we will improve our crops traits, giving them more powerful bonuses.

The true power of the Farmer is their ability to advance their attributes especially quickly. Yes, other classes can buy food, but none can improve their food's traits as quickly or effectively as the Farmer. Indeed, the Farmer makes this their primary focus in life.
Attributes, Skills, and Feats

Let's take a look at the 'roots' of the Farmer class.

Farmer: Attributes

The first thing to notice is that our highest attribute is Learning, followed by Strength, Endurance, Will, and Dexterity.

With these attributes, the Farmer begins with fair HP and good MP amounts.

Farmer: Feats

Farmers also get two unique feats:

Feat: Farming Legs (2)
Adds a chance to negate stamina loss. This affects anything that consumes stamina, and means that your stamina lost per work-day can vary randomly.

Feat: Gourmet (1)
By default, everybody can see the nutritional information of food.

However, Gourmets also see unique food traits that may appear on food, such as 'hallucinogenic' or 'calming'. These are effects found on certain foods such as bones, mushrooms, and other special items.

As you level, consider learning Gourmet 2, as it lets you additionally add seasonings to many basic meals.

Skill: Farming (5)

It's important to distinguish Farming and Gathering.

Farming relates to using the sickle on plants, and raises the chance to gather improved seeds. Seed improvement is also dependent on a land's fertility.

Gathering relates to using the axe, and raises the speed of collection.

Farming is our most important skill because it is the one that affects seed quality. Your Farming skill sets the maximum level that your seeds can be improved to. For instance, a Farming skill of level 30 can create seeds that are +30.

With a very high Farming level, we can grow crops that have very large bonuses.

You can level up your Farming skill best by water plants daily.

Skill: Cooking (4)

A higher Cooking level enables us to enrich the quality of our meals upon cooking, adding an extra bit of 'oomph' onto what should already be delicious and nutritious ingredients.

Higher level recipes require higher level cooking in order to add their Cooking skill bonuses, so keep that in mind when deciding upon what meals to make. Rather than cook something above your level, try cooking things that are within your level of cooking.

Skill: Riding (3)

A higher Riding level increases the maximum speed when riding a mount.

You can buy horses in Yowyn for 7000 orens, which is expensive.

That being said, a horse is a major priority, primarily because we can start feeding it too. Yes, that's right! We'll be also increasing the attributes of our allies by farming great food for them.

Skill: Regeneration (3)

A higher Regeneration affects health regained over time, both naturally and when applying bandages.

Make no mistake, this is a combat skill. The point of Regeneration is to heal faster than enemies can hurt. Combined with good PV and DV values given from your armour, your Regeneration sets the speed at which you can take damage.

Be sure to use bandages for the greatest effect. Also, consider growing quality Cotton for powerful health regeneration.



Skill: Faith (2)

A higher Faith sets the maximum religious favour attainable through prayer.

Check out the Religion section for some info on what god to pick.

Other Starting Skills

We also begin with these skills, which are quite useful.

Lumberjacking
Works similarly to Farming, but for trees and uses the axe. The higher your lumberjacking, the more likely you are to collect seeds, and the higher level the seeds will be.

Carpentry
Highly valuable, as you'll be crafting much of your own furniture, walls and floors. Affects the quality of furniture.

What other skills should I learn first?

You can buy new Trained skills using Platinum Coins. Once you've bought a skill, you can gain experience in it.

Our first priority is to get the skills we're obviously missing, which includes a weapon skill, and the remaining Farming-adjacent skills.

Learn: Weapon Skills

For weapons, if you intend to be quite a religious farmer, you may want to consider your religion, as each religion eventually gives a very powerful weapon of a certain type. If you've chosen Kumiromi, consider Scythes. If you've chosen Jure, consider Polearms. Ehekatl gives a short sword. (See the Religions section for more details.)

Otherwise, pick any weapon that is under Strength or Endurance. Long swords and maces are both good weapons.

Learn: Other Farming Skills

There are some other farming skills that are highly useful to have. As you accumulate Platinum Coins to spend on training, start to pick these up.

Taming
Enables you to gain more friendship with animals when shearing and milking, and improves the quality of products.

For actually recruiting livestock, that is done either through finding eggs, using Monster Balls, or buying animals from Animal Trainers.

Fishing
Fish provide both Dexterity and sometimes Strength due to their fattiness. Fishing is another thing you can easily do from your land, and you can cook the fish!

Weaving
Quite useful, especially for Kumiromi worshippers. If you intend to shear animals, certainly pick this up.
Where are the nearest Trainers?
Tinker Camp
Our closest town for miscellaneous skills. Appraisal lets you auto-identify items.
  • Weightlifting
  • Regeneration*
  • Swimming
  • Stealth
  • Literacy
  • Appraising*
  • Anatomy
  • Riding*
  • Music
  • Symbiosis

Derphy
  • Lockpicking
  • Disarm Trap
  • Spot Hidden
  • Magic Device

Olvina
Our closest town for crafting-related skills.
  • Carpentry
  • Blacksmith
  • Alchemy
  • Sculpture
  • Jewelry
  • Weaving*
  • Crafting*
  • Cooking***

Merchant's Guild
Before you can learn here, you must distribute flyers for the Merchant's Guild to join them.
They teach the Travel skill, which gives you more Feat EXP for travelling.
  • Travel
  • Negotiation

Mysilia
You'll come here for taxes, so may as well train your weapons.
  • Martial Art
  • Long Sword
  • Axe
  • Scythe
  • Staff
  • Polearm
  • Mace
  • Bow
  • Short Sword
  • Gun
  • Crossbow

Yowyn
The best town for farming-related skills.
  • Mining
  • Digging
  • Lumberjacking
  • Taming
  • Farming
  • Gathering
  • Taming

Port Kapul
Additional weapons skills.
  • Two Handed
  • Heavy Armor
  • Shield
  • Throwing
  • Light Armor
  • Evasion
  • Strategy

Lumiest
Magical skills here.
  • Meditation
  • Faith
  • Casting
  • Investing
Tools
For all tools, it is important to be mindful of weight. You'll likely make your first set of tools using granite, but that is a heavy stone. Other stones, or even metals and gems, are much lighter.

The Hardness of a tool affects the speed it can work at. You want to re-make your tools in a higher hardness when you have access to better materials.

Due to their weight, you may want to make yourself a box and leave some of your tools in there when not in use.

Sickle

The sickle is used to create seeds from harvestable plants.

Hoe

The hoe is used to till land, making it into fertile ridges.

Planting in properly tilled land makes plants grow faster than on grass.

If you're not actively hoeing, there's not much reason to carry this around.

Shovel

The shovel is used to remove the layer of grass, revealing dirt which can then be plowed by a hoe.

Like the hoe, there's not much reason to lug this around.

Watering Can

Fill it from the pond. Right-click a plant and your character will walk to every plant that needs watering on the land.

You can also water creatures, causing them to become Wet. Useful as a way to end Burning and to provide Fire Resistance, or for watering enemies to cause Lightning and Cold Weakness. Wet yourself when you see enemies with fire attacks.

Watering causes the plant to gain more growth—plants do not grow unless watered. You can water either manually, or by using the Delegated Farming policy.

Rain will also water your crops, and you can plant a couple crops directly in water for permanent watering.

Bottomless Pot

Use this to move your pond tiles elsewhere, or get more water tiles by sucking up ocean or lakes.

At water depth 1, you can plant Rice and Wheat directly in the water as a 'paddy'. This is done simply by planting on a water tile. Unfortunately, you can't till paddy, but paddies keep the crops permanently watered.

Being permanently watered means that Rice and Wheat do not need Delegated Farming to grow while you are away. Check out the Delegated Farming section for more info on why paddies are better than Delegated Farming.

Your Notes

While not a tool in the conventional sense, you can press F3 to open your Notes.

This is a text area where you can put information to help you keep track of your farms, such as the last date you harvested. Since most crops grow at the same speed, this is a useful way to remember when you need to get back to your land for harvests.

It takes most crops 20 days to harvest, while flowers/herbs take 14 days, and trees take 30.

Press the middle-mouse button over the little quill icon for additional options regarding the somewhat troublesome Notes interface. I recommend changing the Style to "BG Skin 22/22" which makes the borders much easier to grab, so you can move the Notes where you like.

Foraging Seeds
Let's farm! But wait, we need seeds!

The easiest way to find seeds is by foraging in the wilderness surrounding our land.

It makes sense to keep around 10 seeds of each type. That way you can easily plant a batch!

Foraging: Grasslands

The most common biome, which is a great place to find fruiting bushes.

  • Crim
  • Berry
  • Api nut
  • Mushroom
  • Bamboo shoot

Foraging: Forest

A less common biome which has many trees and blue flowers.

Depending on your Lumberjacking skill, you will have a higher chance to find tree seeds upon harvest. Consider chopping fruit trees after using your sickle on them for an extra seed.

Otherwise, seek and chop Withered trees for tree seeds.

The best feature of forests are birds nests, which provide eggs.

Everything from the Grasslands biome, PLUS:
  • Blue Flower
  • Eggs*

Fruit trees, if you are lucky you may find one that is withered.
  • Apple
  • Orange
  • Pear

* Eggs are a great source of Vitamin, which improves Learning Potential. Also, they can be found fertilized which is how you can grow livestock. If you find a fertilized egg, place it on a bed and wait for it to hatch.



Foraging: Beach

The beach has fruiting trees, which are safe to grow on your plains.

Find withered versions of these trees and cut them down for seeds.

  • Cactus
  • Palulu
  • Banana

Well, that's all good for fruit... but what if we want vegetables? Well, in that case we must do harvest jobs.

Foraging: Mountains

You can find Mahogany trees here, which are the highest-value tree. Certainly worth grabbing some Mahogany seeds!

Foraging: Swamps

You can find pink flower here.

Harvest Jobs

Doing harvest jobs is the way to get vegetable seeds.

Check out the 'Harvest Jobs' section for more details.

You can reliably find these in harvest missions:

Vegetables
  • Corn
  • Omi
  • Carrot
  • Cabbage
  • Radish

Fruit
  • Tomato
  • Grape

Foraging from Towns
Towns are another obvious place to find harvestable seeds, although depending on the location we may take a karma hit. So long as you are completing quests successfully, you should have karma to spare. Consider it a perk of adventuring!

There are also certain places that have karma-free harvests, such as the apple trees in Palmia's royal garden.

I have seeds, now what?

Plant them at your home. Once they have grown, use your sickle on them to improve their quality to +1, +2, and beyond.
Travel and Taxes
My Kingdom for a Horse!

Travel can be time-consuming. It can take multiple days to walk to Mysilia for taxes, and a round trip can set you back nearly a week.

As a farmer, we frequently want to be at our home, and so travel presents a major problem for us.

You can buy a horse for 7000 orens, which is somewhat of a steep price for a beginner. You can aim for this target, or attempt another way.

Another way which may be easier is obtaining Mysilia's tax chest, so that we can actually pay our taxes from home.

Getting Mysilia's Tax Chest

To get our own tax chest at home, we can actually use the Furniture Ticket system.

By doing Mysilia quests, we can gain influence there to exchange for Mysilia's tax chest.

We need to earn just 3 Mysilia influence to buy the tax chest. This can be done by completing requests. Try the easiest requests you can find, and you may need to return a few times before you are able to find quests that can be done.

Then, speak to the Secretary who is in the same government building as the tax chest, to convert the influence into 3 furniture tickets. Grab the tickets, right-click on the tax chest, and exchange!

Now we can say good-bye to Mysilia taxes, and hello to taxes from the comfort of home.

What should I grow?
You'll want to plant a variety of crops.

Personally, I believe Farmers are best at cultivating vegetables, then bushes, then fruiting trees. Why this order? Because that is the amount of Fertility consumed by each type.

What you want to grow depends upon your access to seeds, your amount of fertility available, what stats you are wanting to boost, and other miscellaneous bonuses that different crops provide.

★★★★★ Best Crops

Mushrooms are a unique plant that can be grown even during winter. They grow exceedingly fast (1 day), making them an ideal economic crop. Simply plant the seeds, water them, and tomorrow you will have a mushroom to harvest. When harvested a random type is selected from brown/white/red/truffle/rare. Reds cause poisoning and whites cause hallucinations, and so you can either ship these or cook them alongside ingredients that cure these ailments.

Blueberries are a fruit that develops Charisma and Magic, can be harvested up to 3 times, and only cost 1 fertility each.

★★★★☆ Great Crops

These are all notably mill-able crops, being either nuts or grains. Both have exceptional utility to Gourmet Farmers.

Crim is a nut that builds Charisma and Magic. It can be harvested 3 times and has a fertility cost of 2.

Api is a nut that builds Willpower and Magic. It can be harvested 3 times and has a fertility cost of 2.

*Wheat is a vegetable grain that builds Perception and Learning Potential. Grind it in a Millstone with itself to make Flour. It can be harvested 2 times and has a fertility cost of 3.

*Rice is a vegetable grain that builds Willpower and Perception. Grind it in a Millstone with itself to make rice. It can be harvested 2 times and has a fertility cost of 3.

(*Both of the vegetable grain types can be milled with yeast, sugar, chili/olive oil, or salt to make various doughs. Doughs can then be baked as bread to preserve them.)

★★★☆☆ Good Cops

Banana is a fruit tree that builds Magic and Learning Potential. It can be harvested up to 3 times and has a Fertility cost of 3.

Berries are a fruiting bush that builds Magic, Charisma, and Charisma Potential.

Carrots are a vegetable that develops Charisma, Learning, Will Potential, and Endurance Potential.

Cabbages are a vegetable that builds Dexterity and Will.

Corn are a vegetable that builds Magic, Charisma, and Endurance Potential.

Palulu (aka coconut) is a Fruit Tree that builds Strength, Endurance, and Magic. However, palulu reduces Dexterity potential. They can only be harvested once. After harvesting the fruit, chop them down for the log. The main benefit of Palulu is that it the wood is also valuable.

★★☆☆☆ Mediocre Crops

Radishes are a vegetable build Dexterity, Endurance Potential, and Willpower Potential



★☆☆☆☆ Bad Crops

The only bad crop is the one harvested at negative Fertility.



Farm Life

Watering

At the beginning, you won't have a watering can. You do not need one for plants to grow, although you do need to get a sickle.

Watering plants is a good way to make them grow faster, meaning you can lean on your farm more to produce both attributes and money.

It's not necessary to keep plants watered, and you can regularly leave your farm for a few days.

Watering plants costs no stamina, and so you can always water your plants before sleeping, no matter how tired you are.

Thankfully, path-finding for watering is automatic so it doesn't really matter where you decide to plant your fields. But for convenience sake, put your farm plots at the southwest corner, where the water spawns.

Certain plants can be planted in a paddy, such as wheat and rice. This means you can plant it in your pond, thus keeping it permanently watered. (With the bottomless pot, you can expand your pond.)

Nutrition & Hunger

All food has a nutrition rating, which is also improved through higher quality crops.

This is a multiplier for how a food's traits are applied to your character. +1 nutrition means +1 chance that the trait will be applied upon eating.

When cooking, you are adding nutritional amounts together. This is advantageous especially when you have a range of traits to multiply.

There is a 10% advantage to eating food when you are hungry. Ideally, you will eat high-nutrition food whenever you notice that you are in Hungry status.

Harvesting Crops: Sickle vs. Axe

We want to use either the sickle or axe, depending on whether we have enough seeds to keep the farm going.

The sickle produces seeds, while the axe harvests crops. You can't rely on getting lucky with the axe, even though you will sometimes get a seed from harvesting. It's best to create enough seeds to continue, then harvest the remainder.

Heading into Winter, we can afford to squeeze out a few extra crops and reduce our seeds.

Harvest Jobs
Travelling around the map for Harvest jobs can be an effective way of training your skills and obtaining new seeds.

Yowyn is the town most likely to have Harvest jobs.

Harvest jobs are the best way for our farmer to use their talents to gain favour in various cities.

The amount of money earned is according to whatever amount we harvest, multiplied by the difficulty. You can earn a lot of orens by harvesting as much weight as possible, and dropping the crops off in the bin.

When harvesting, we must collect a certain amount of weight before the timer ends, or we will fail. We want to collect as much as possible, as quickly as possible. Every tick counts!

Depending on the size of a crop, it will take us longer to harvest. Bee-line it to the largest crops in sight, and pick them up. If you only see small crops, head out further—small crops are best saved for collecting seeds after we've completed our objective.

Each time we harvest, we lose 1 stamina and collect various sizes of crops. Drop off the crops at the delivery bin once you are just under (but not exceeding) your encumbrance.

When you see "Ending Soon", drop off your crops and spend any remaining seconds collecting seeds from the smallest plants in sight.



By succeeding at Harvest jobs, you'll gain influence, fame, karma, orens, platinum coins, and (rarely) furniture tickets.

With a higher Gathering skill, you'll be able to succeed at higher level Farming quests. The below image is an example of the money earned for completing ★★★★ Harvest quest with around 200/120lb harvest. In addition 7 fame was earned, plus 2 platinum coins.



Use influence to refresh the board for more harvest jobs, or save up for furniture tickets.
Use fame to increase your taxes... Hooray!
Use karma to do mischievous things in town, such as harvest-stealing crops.
Use orens to buy more delicious food, and save up for things.
Use platinum coins to train your skills!
And lastly, use furniture tickets to obtain cooking equipment from town.
Fertility
There is somewhat of a strict limit on how many crops you can grow. This limit is raised by expanding your land.

I recommend expanding your land, rather than trying to manage multiple farms. However, once you get deeper into the farming automation (having Residents do farming for you) then multiple farms become possible to manage.

Fertility is a crucial, but hard-to-understand mechanic, so read this section carefully.

Low Fertility

Low fertility adds an additional chance of failure when harvesting seeds. Check your land's fertility level before using a sickle. If it's below 0, there will be an additional chance of failure.

Sure, you can plant many more seeds, expecting a certain amount to fail. But you are far better-off adapting to the mechanic and reducing your farm to just what you can support with your current fertility. You can also expand your land to increase your maximum fertility.

If you are negative fertility, get chopping and remove your lowest quality plants until you are positive again. Having negative fertility is like driving with the brakes on. By planting too much, you're working against yourself.

Each plant has a different fertility cost, but generally non-fruiting trees are only 0.5, flowers are 1, mushrooms are 2, and vegetables are 3 or 4.

Expanding Land

You'll need to promote a resident to a maid at the resident board. Select whoever you want to talk to when discussing matters of your land, and then go to them.

The first expansion costs 10 gold bars.

To generate additional gold bars, speak to your maid about 'additional tax payment'. You can add an extra amount onto next month's taxes, and in return you will receive gold bars when you pay that tax.

When you expand, your land's size will grow by one tile in all directions and its Land size will increase by 1 "km".
Policies (Delegated Farming)
Policies are learned them from Scholars in town in exchange for gold bars.

You get gold bars when you sell items through your shipping bin.

Additionally, you can mine dirt in Nefia to rarely get gold bars. Clearing through a LOT of dirt can reveal a few gold bars, and is the fastest and cheapest way to acquire them. (Plus you can find sun crystal!)

Delegated Farming

You unlock this policy at Hearth Stone Level 2.

This policy drastically changes Farming on the land into becoming a passive farm that is automated around each "Farm sign" radius.

I certainly do recommend enabling it for the passive benefits, but be mindful that it is detrimental when allowed to harvest.

It's only active around Farm signs, and so even with it enabled you can control where it is active by placing or removing the signs.

Importantly, Delegated Farming enables plants to use the 'It can yield up to 2 crops' part of their description. Crops will only grow a second time if they are under the effects of a Farm sign, regardless if it says it can yield more. Thus, the sign is crucial as it unlocks the benefits of multi-yield crops.

Compared to manual farming, Delegated Farming is simply worse at upgrading seeds and harvesting quantity, but it is fantastic for watering while you are absent and crucial to multi-harvest crops.

Usually, the plant is fully-grown for a number of days before Delegated Farming gets around to harvesting and re-planting. So if you are near your farm, you can often catch it just before it clumsily fumbles through the harvest. It seems to be rather lenient, and so you generally don't need to fiddle with your signs if you are at your farm every few days.

Delegated Farming is really quite bad at harvesting and improving seeds, when compared to a skilled Farmer. You are usually lucky if you get +1 per automated harvest, which is far worse than the +3 to +10 improvement that I was often getting. Likewise, automated harvests have a drastic reduction in your actual yield, often giving 1 crop per tile, while manual harvesting can provide with multiples more.

What does all this mean? Place the signs near all growing plants, and arrive at harvest time to maximize harvests before Delegated Farming resets your crops.

Resident Wanted!

Creates more resident applications.

Since we want to find residents who add to our Soil rating, we want to find those with Farmer/Gardener as either of their Work or Hobbies.

It costs 5 gold bars at a Scholar.

Restaurant License

Increases the profit from food and beverages sold through the visitor sales system.

This could be a great way to maximize on your cooked food, but depends on how many visitors you attract. If you don't already have visitors, then it's not a priority.

It costs 5 gold bars at a Scholar.

Luck

Since luck factors in dramatically to Farming (and Cooking, Crafting, Fishing, all skills), this is an expensive but valuable policy.

It costs 14 gold bars at a Scholar.

Studious

Simply improves the effects of residents, in particular our Farmers will produce more Fertility with this.
Vernis / Second Land
You unlock Vernis as your second free land claim by following Loytel's quests.

Vernis gives you an additional 16km, which has 123 fertility once you clear the land. This is a massive boon for growing more than double the starting land!

Level the Hearth Stone up to 2, and you unlock Delegated Farming. Once you do this, Farming becomes a different matter entirely.

By juggling the two lands, we can efficiently grow a vast range of crops.

Vernis Mine

The mine gives us effectively unlimited oak and copper.

It's also a very convenient Nefia to pop into, because we don't have to travel for it.
Riding
Riding is one of the specialities of the Farmer, and for good reason! We need to be able to return to our land frequently, and a high Riding skill will enable us to travel faster.

A horse is quite expensive, as 7000 orens. It's a lot to save up for, but well worth it. In addition to being a travel companion, the un-ridden horse is a capable and fast fighter. If the horse dies, it will respawn when you revisit your land.


When you first start Riding, you will be likely be slower than you are on foot.

Like many things in Elin, this skill becomes much more powerful with time. Train your Riding by doing anything while mounted, and with consistency you will see your movement speed improve.

Additionally, your horse has a carry weight limit, and you can see it by Trading with your horse. By feeding your horse things that improve Strength or Endurance, you'll increase their carry limit.

Before your Riding skill is high enough for mounted combat, your horse will mostly be a pack-mule. You can chop down trees, gather copper, and put a lot of weight into its inventory. However, this is no different from any other ally, aside from the horse's combination of incredible speed with strength.



Training Riding

You can improve your Riding skill simply by doing things while riding.

If your riding skill is too low, you'll be able to tell by looking at the Movement number on the bottom of your screen. If it reduces when you mount up, then you need to train riding more before it becomes beneficial during travel or combat.



I like to train by riding my horse while fighting a training dummy. You can also do other activities such as Fishing, Crafting, or anything else to pass the time. So long as you are mounted, you'll gain experience.



Feeding your Horse

Another joy of being a Farmer is that we can provide our allies with very high-quality food. You can increase the stats of your horse by feeding it.

Dexterity affects movement speed, which is our primary goal.
Strength and Endurance are excellent too due to the carry weight
Cooking
What does Cooking do?

Cooking improves the nutrition of food, making it affect our attributes more when we eat it.

Most cooking recipes also add a trait that belongs to that recipe, on top of whatever traits the raw ingredients have.

Be mindful of the level of a cooking recipe, as the level determines the difficulty of cooking.

Adding Traits

Traits generally add together, and you can cancel out negatives by adding more.

For example, the below screenshot shows combining a Bass with Chili (using an optional seasoning slot added from Gourmet 2). Normally Bass has a -1 STR, but it is here countered by the additional +3 STR of the Seasoning. This way, the character doesn't lose Strength upon eating bass, but actually improves it.




This is also an example of how nutrition is added together in recipes — you get some additional nutrition just for combining food into a recipe.

Thus, it's better to eat bigger meals composed of multiple things, rather than eat ingredients separately.

Seasonings

Improving the feat Gourmet 2 will enable you to add seasonings to many recipes as an optional ingredient.

One great seasoning is Salt, which improves your Magic Potency attribute due to being "Extremely Spicy". You can sustainably mine this at beaches.

General goods merchants often have Seasonings available to buy.

Borrowing a Kitchen

It is possible to use the kitchens in towns, so long as you fuel the facility first.

Bring your ingredients, and some logs, to somewhere that has a Cooker. There are recipes available for Cooker that can't be made on Bonfires.

Crafting your Kitchen

There are vendors who sell recipes for the cookware.

The Bonfire

We start out with one! Consider also crafting one to carry around, so you can cook in dungeons.

This is where you'll cook a lot of your food, until you can find a way to get other equipment.

It's light enough that you should carry it around. That way, you can always cook ingredients before consuming.



Camp Pot
If you take a detour up to Hill Cave (shortly northwest of Vernis), you can get a camp pot. It can make vegetable soup.

(Hill Cave itself is somewhat of an Easter egg—it's the starting location from Elona! It also has the Fridge.)

Fridge
Hill Cave also has the Fridge!

This is well worth heading out of your way to pick up. Just make sure you have enough carrying capacity to haul it home.



Cutting Board

This is the next crafting station after bonfire which we can make. To craft a cutting board, gather the fangs from rats or bats (check the forest), and procure any short sword.

It is light enough that you should carry it around. That way, you can always cook ingredients before consuming.

Lvl. 1 Mini salad

Takes any vegetable.

Lvl. 1 Assorted fruit
Two fruits combined.

Cooker / BBQ Table

They can be quite a challenge to find, but until you have one of your own, you can use the one in Olvina or Mysilia.

Millstone

This is how we made doughs, which are used in Oven cooking.

You can sometimes find Yeast or Sugar for sale at Innkeepers.

Kibble
Convert any corpse or fish into a preserved food version of itself. Additionally, it has higher nutrition than the ingredient.

Crim powder
A dough made of nuts that causes hallucinations, made of crim.

Bone powder
Made of grinding bone with bone. This has the 'Calming' trait, which nullifies hallucinations.
Notably, this can be eaten to quickly cure hallucinations. With nutrition 2, it takes two turns to use.

Bread dough
Created by mixing any grain (rice or wheat) with yeast.

Cake dough
Created by mixing any grain with sugar.

Pot of noodle
Created by mixing any grain with salt.

Tempura flour
Created by mixing "bundles of rice" or "bundles of wheat" with Seasoning.

Oven

Used for baking all sorts of nut and dough recipes.

You'll need a millstone before you can really get into this.

Lvl. 1 Bread
Bread increases dough into processed food, which doesn't rot.

Lvl. 1 Cookie
This takes a nut, plus a dough.



Cauldron

Lvl. 1 Vegetable Soup
Add nutrition to a single vegetable. You can cook mushrooms with this.
Magic
Magic is something that Farmers are potentially quite good at, due to their high mana reserves from Learning and Will. However, they do not start with Spellcasting trained, nor do they start with any Magic attribute, which means their offensive magic is quite poor at the beginning.

Their starting magical impotency can be improved over time by growing and eating crops such as corn or carrot.

If you do choose to develop your Magic, I highly recommend taking the feat 'Dream Waker' which ensures that every time you sleep, you will regain some spells. Over a week, you can accumulate plenty of spells to train with.

The types of spells you will recover from dreams are based on your domain. Farmer's domains are Fire, Cold, and Lightning, meaning that your character will be likely to have dreams relating to these domains. These three domains, interestingly, all rely on the Magic attribute to be powerful.

Hover over a spell to see what Attribute it uses, as you'll be better at ones that use Learning or Will at first. These are generally healing spells, which is a great benefit to us as well.
Religion
There are certain religions which play well into Farmer.

Kumiromi of Harvest
The obvious choice, and the default that I expect the reader to take!

Vegetables and fruits shipped by Kumiromi worshippers earn 50% extra value. Kumiromi worshippers can easily generate additional revenue from shipping some of their crops upon harvest, and are encouraged to grow profitable farms!

Kumiromi passively improves our Farming, Weaving, and Alchemy.

Worshippers of Kumiromi will find that any fully-rotten vegetable or fruit transforms into a random seed. Because the seed is +0, this is useful mostly at the very beginning, where we can possibly generate seeds that we don't yet have.



Jure of Healing
A choice which emphasizes Farmer's bonuses to defensive magic. I could see this working out well for somebody who wants to play into Farmer's health.

Offerings are made of baked goods such as cookie, bread, and cake. Jure-worshipping Farmers are likely to grow wheat and rice, as these are the main ingredients to these offerings.

Jure passively increases our Will, Endurance, Regeneration, and Cooking.

The increased Cooking skill is nice, as this will enable you to meet higher level Cooking requirements and make recipes.

Ehekatl of Luck
The choice of Farmers who want to fish!

Luck is a unique attribute, as it provides free re-rolls that can improve results and negate failed rolls. It affects all dice checks, including those for whether a seed quality improves upon harvest.

Mathematically, an extra re-roll will cause your resulting roll to gravitate towards the higher end of its range. Notably, it does not increase your dice range, it simply lets you roll again.

Compared to a Kumiromi farner, an Ehekatl farmer will have more consistent and high quality gains.

As well, adding Fishing onto our learned skills can be extremely appealing due to the many cooking recipes which require fish.
Seed/Crop Levels and Traits
The main way to improve crops is by harvesting it with a sickle. This will turn a mature plant into one or more seeds, which you can re-plant. Seeds never rot.

When we harvest seeds, there is a chance for that seed to get additional traits, which adds the number +1, +20, +33 and so on to its name.

When we harvest as a crop, it converts this into a plant level by dividing the seed level by 10, then adding 1. Thus a level 10 seed creates a level 2 crop, a level 5 seed creates a level 1 crop, and a level 33 seed creates a level 4 crop.

When it comes to harvests, it matters most when we achieve Farming levels 10, 20, 30, and so on, as each 10 levels means we can achieve 1 higher max crop level.

What are Traits?
Food and other items can have multiple traits.

The starting traits that a +0 item will have are determined by that item's type.

For example, +0 corn will have 'Slightly Sweet', 'Eye-Catching', and 'Bursting' as their starting traits.

Through farming, our goal is to add additional traits that we like. If we have a seed that has good traits, we can re-plant it and thus keep that plant's genetics in play.

What is the 'Quality' trait?
Quality is one trait which is very important to both cooking and crafting.

This trait provides additional value, and also makes the item more effective. For food, this adds nutrition, which is the amount of times a food's chance to improve your traits are applied.

In order to bring the quality of an ingredient into the crafted product, your related crafting skill must exceed the recipe's level.

What other traits are there?

There are traits that boost all attributes, as well as all attribute potentials. (Potentials are EXP multipliers for each attribute).

'Comfort' affects both bandage healing and bed rest. You recover more stamina from a more comfortable bed, and heal more from more comfortable bandages.

'Appearance' affects price. Price matters even if you don't ship, as it affects your home ranking.

Winter
During the winter, snow will eventually fall which will kill most plants and freeze your pond.

This means that every year, we have a seasonal 'reset' to our farm. Everything must be brought back into seeds, and put into hibernation until Spring.

Only mushrooms can be farmed during snow.



Winter Activities

During the winter, consider growing mushrooms and using your labour for non-Farming tasks.

Mining can be a great source of gold bars.
If you build a house around a pond, you can keep Fishing.

Also consider taking the time to relocate between lands, or to progress the main quests.

If you have platinum coins, consider travelling afar to learn skills you don't yet have, or ones you could benefit from adding Potential to. Potential increases the rate at which you gain that skill.
Weather
When it rains, you don't have to water your plants.

You can inspect Palmia Times to see the upcoming weather, which you can find in towns. It can be exchanged for 1 furniture ticket.

Go Forth and Farm!
You've made it to the end! As a true gourmet, it's time to sit back and digest what you've learned.

With consistent practice, you can improve your farm to god-like heights. Vegetables that exist only in dreams are yours to create!

If you have other tips or questions for fellow Farmers, leave a comment below!

Trees
There are fruiting trees which can provide us with a unique source of crops.

Use your sickle on a harvest-able fruit tree to collect seeds. You can also sometimes get seeds by chopping trees down.

Trees don't receive any benefits from watering.

Fruit trees use up 3 Fertility, and so you can have a fair number of trees before it begins to cut into fertility that is better used on crops.

Tree Types

Mahogany can be found in Mountains. It has the highest price of all types.

Cherry Blossom can be found near Olvina.

Fruit Trees

Palulu
15 Comments
WalrusJones 24 May @ 6:57am 
Honestly, probably succubus, since the succubus unique ability to use parasites to recruit people is a stamina feat that depends on a stead food supply.

With 6 castings of dream worm on yourself you can make a food item that's a guaranteed recruit for any character within your charisma range, this is great for ranching as you can just recruit random tourists/wandering indefinitely and save your gold bars.

Characters with undesirable skills are easily disposed of by designating them as livestock, butchering them, and using the 5 bundles of meat to recruit more people/turn into wine.
nateraade 23 May @ 7:48am 
GREAT guide, thank you! I'm surprised to see no mention of race here. What races are optimal for a farmer?
Neat guide, I think I will try this because I am tired of the musician cheese lifestyle
Liq 18 Feb @ 7:14pm 
One thing I like to do to raise farming and digging is to go to a nearby filed map and just dig up all the grass. If you have a broom (a use for those grass hammers), this doubles as trap disarm training as sweeping the map of grass crap on the the map will get you a few levels.

Once clear you just need to hoe all the ground for farming exp! if you no not want the digging or trap disarm skills, do this on roads as the normal map roads are just dirt you can hoe getting you only farming exp oh and the odd Endurance.

My grass broom is marked as important even though listed as junk. I leave it on the action bar on account I;m always sweeping, hence my insane trap disarm skill.

I like high level forest nefia for clear mining each level for sun, earth, and magic gems and then sweeping the map.. Just pebbles and junk stones need to be dropped every do often with an F5 bed in inventory and food for the stamina recovery.
008 12 Jan @ 11:50am 
@SADEyX be wary that the guide has a lot of misinformations.
SADEyX 12 Jan @ 2:08am 
Great guide! it must have taken a long time to create. Im sure has time goes on things will change, appreciate the work. :steamhappy:
Sumppi 2 Dec, 2024 @ 6:08pm 
Delegate farming doesn't give "up to x crops". It gives unlimited harvest for all crops if delegate crops does the harvesting and if you harvest them manually, it gives unlimited crops except for mushrooms, flowers and non-fruiting trees.
Vegetables, berries, nuts and fruit can be safely harvested manually as long as they are mature. They will be replanted by delegate farming as long as you don't use a sickle. If you harvest the seeds you have to replant the crop. Not sure about how it works with rainbow fruit, cactus, banana or palulu since they are in my tent. I think palulu wood gets harvested but not the fruit.
Haven't had to replant most of my vegetable and fruit crops under a sun lamp in the Meadow for ingame years except in cases where I used the sickle or removed the leftover plant after harvesting. Winter ofcourse stops this, but delegate harvesting gives you a seed.

Slow seed level ups but no need to worry about replanting most crops
Slots - [<3] 30 Nov, 2024 @ 8:03am 
Nice guide. Just a heads up though, Willow, the building south along the road from Mysilia and the Merchant's Guild, has the same trainer skills that Lumiest has that aren't from the Mage's Guild. It is much faster to reach than Lumiest if you started with the Meadow start.
TwinCrows  [author] 27 Nov, 2024 @ 11:43am 
I would say almost 80% of the guide is different from when I first released, as I've been playing more, adding info, revising wording, and in some cases deleting whole erroneous sections.

Adams, your comments (which I did delete) included a mix of useful information and harassment. I've adapted much of your corrections into the guide but also deleted your comments as they came across to me as being malicious and disrespectful.
Adams 25 Nov, 2024 @ 5:46pm 
@Lithare

The weird comments would have come primarily from me and a few others, because I extensively revised the guide and provided feedback that has been since deleted by the author. What you see now is the product with over half of its contents changed/fixed due to inaccurate information.