Stellaris

Stellaris

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Silfae's Portraits- Reorganized
   
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323.911 MB
21 Nov, 2024 @ 2:36pm
24 May @ 12:03pm
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Silfae's Portraits- Reorganized

Description
By highly popular demand, A mod that features all of the portraits made by the ancient one Silfae, or at least all those that I know of- Now organized into base-game stellaris classes!

The thumbnail image shows what exactly got sorted into what. I tried to use non-DLC classes where reasonable, but there's still some that didn't really fit into any of them. If you don't have Necroids or Aquatics and want to use one of the portraits in either of those categories, I point you to my other, more direct reupload; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361381297

Also includes all the city sets!
30 Comments
Nikal 29 May @ 4:42am 
It's because the graphical_culture files now have to include a ship_kinds parameter.
The shipsets in this mod are listed as biological, meaning that for those that don't own Biogenesis some ai empires will spawn without a valid shipset and won't be able to build military ships
epicgamer  [author] 18 May @ 11:52am 
currently my stellaris launcher is crashing, so I can't be certain. the localization failure *shouldn't* impact things too much however
Nikal 18 May @ 3:23am 
So, I'm getting some "Failed to localize leader name with key" errors while using the hyenafolk names list. I tried fiddling with it myself, but couldn't figure it out; though you might know.

Any plans on including the Silfae species' pre-scripted empires?
epicgamer  [author] 17 May @ 3:44pm 
They would; I actually usually keep this version enabled for this purpose
lnodiv 16 May @ 9:07pm 
Curious if these get access to the appropriate species traits for their category?
epicgamer  [author] 9 May @ 12:00pm 
i'll pull up a test game whenever I can find time. thanks for the help!
tilarium 9 May @ 7:38am 
@Epic I did a quick look earlier and it seems to be working, but I didn't advanced further then looking at the empire creation, so can't say if they are working fine in an actual game.
epicgamer  [author] 4 May @ 1:04pm 
I'll try to see if that works later, if I remember!
Mold 4 May @ 8:10am 
As I hear it, adding a star after the version number like so -> " 3.14* " marks it as compatible for every succeeding permutation of 3.14 thereafter. I doubt we'll ever see that particular issue crop up again, given paradox only did it as a Pi joke, but in any case I hope that helps.