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stack traceback:
[C]: in metamethod 'sub'
[string "/stats/npc_primary_bl3health.lua"]:128: in upvalue 'orig_bl3mayhemUpdate'
[string "/stats/bl3_shared/mayhem_crit_lootchance.lua"]:69: in function <[string "/stats/bl3_shared/mayhem_crit_lootchance.lua"]:68>
[string "/sys/stardust/statusext.lua"]:23: in function <[string "/sys/stardust/statusext.lua"]:11>
Or even badass guardian ranks?!
But if the loot mods affect the "weapon", "goodWeapon" or "uniqueWeapon" pools, it does affect the result of mayhem loot.
Mayhem loot is quite rare, ranging from 1.5% to 2.5%, to a max of 4% if the enemy has 3 healthbars. Lootsplotion makes it drop on any critical kill, bosses *should* always drop mayhem loot.