Frostpunk 2

Frostpunk 2

Not enough ratings
All factions and communities in Frostpunk 2
By Edward
Introduction
The following guide describes factions and communities we can encounter in Frostpunk 2, and briefly describes how the faction system works. To create a faction we have to push the city towards certain cornerstones, for example for Legionnaires it's Progress, Equality, Tradition. To choose Zeitgeist direction you have to vote on certain policies in the council or research certain technologies in tech tree.
Votings in the Council
Communities and Factions are granted seats in the council based on percentage of the population each Faction or Community represents. Communities and Factions are either in favour or opposing to certain laws, and they will vote accordingly. The Communities might be bribed to voting in your favour while when faction opposes certain law it cannot vote in favour of it, even despite negotiations.
Rallies
When factions will have good relations with the steward, they will organize rallies to support your rule. Rallies bring more members to the factions and grant certain bonuses such as manpower or more heatstamps.
Protests
When faction will be dissatisfied with your rule, they have a possibility of starting a protest blocking your district and opening a way for further damage to the City.
Communities in the Campaign
New Londoners (Progress) opposing Frostlanders (Adaptation).
Factions in the Campaign
Stalwarts (Progress, Merit, Reason) opposing Pilgrims (Adaptation, Equality, Tradition)
IF YOU CHOOSE ORDER IN PROLOGUE
Faithkeepers (Progress, Equality, Tradition) opposing Evolvers (Adaptation, Merit, Reason)
IF YOU CHOOSE FAITH IN PROLOGUE
Communities in the Utopia mode
Foragers (Adaptation) opposing Machinists (Progress)
Thinkers (Reason) opposing Lords (Tradition)
Labourers (Equality) opposing Merchants (Merit)
Factions in the Utopia mode
Oveerseers (Progress, Merit, Tradition) opposing Bohemians (Adaptation, Equality, Reason)
Technocrats (Progress, Equality, Reason) opposing Icebloods (Adaptation, Merit, Tradition)
Venturers (Progress, Merit, Reason) opposing Menders (Adaptation, Equality, Tradition)
Legionnaires (Progress, Equality, Tradition) opposing Proteans (Adaptation, Merit, Reason)
   
Award
Favorite
Favorited
Unfavorite
Communities in the Campaign
Factions in the Campaign
Factions in Utopia mode