Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Smart RBM patch
   
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Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.12
File Size
Posted
Updated
469.194 KB
7 Dec, 2024 @ 2:10pm
17 Jul @ 8:41am
20 Change Notes ( view )

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Smart RBM patch

Description
Automatically adjusts armor values in Bannerlord based on material type and naming conventions. Ensures compatibility with Realistic Battle Mod (RBM) for a more immersive and balanced experience.

What Does This Mod Do?

This mod automates the assignment of armor values to items in Mount & Blade II: Bannerlord based on their material type and naming conventions, ensuring seamless compatibility with the Realistic Battle Mod (RBM). By leveraging XSLT, it intelligently parses items.xml iles to adjust armor stats, removing the need for manual adjustments by modders or users.

Features:

Automatic Armor Value Adjustment: Assigns appropriate armor values based on material_type (Plate, Chainmail, Leather, Cloth) and specific naming conventions.

RBM Compatibility: Fully supports Realistic Battle Mod (RBM) hitbox mechanics and armor calculations.

Customizable Naming System: Recognizes a variety of terms like "Great Helm," "Nasal," "Full Plate," "Mail Gloves," etc., for precise armor assignments.

Support for All Item Types: Handles helmets, body armor, gloves, boots, and capes with detailed logic for realistic values.

Load order:
This mod always needs to be at the bottom of the launcher, under every armory or rbm patch or any mod that adds any kind of armor to the game.

Requirements:
It requires RBM with combat module enabled.


Nexus link: https://www.nexusmods.com/mountandblade2bannerlord/mods/7520
Popular Discussions View All (1)
0
3 May @ 1:19pm
Smart RBM Armor Naming Guide for Modders
Ulfkarl
14 Comments
Dantetsu 8 Jul @ 6:55pm 
A big problem with weight.
水美味しい 27 Jun @ 10:11pm 
works well, BUT could you tweak weights too? now some equipment has very high armor but very low weights , just feels wrong
Wrath 27 Jun @ 8:46pm 
This mod doesn't work, get the one on nexus. (If you really want to standardize ALL the stats of your modlists.)
Wakelessrex 18 Jun @ 6:36pm 
compatible with shokaku maybe?
Marfi 22 Feb @ 7:55am 
i cant play game, THX
Osium 8 Feb @ 10:55pm 
Just a note, you don't need to use the RBM combat module for this to work. IE, if you just want more potent armor, as long as you have RBM installed, presumably because you want the AI module, you can run this to get armor values in line with RBM, but without their combat stuff.

Not sure if it's a good idea for gameplay, but it does work!
◢Damania◣ 17 Dec, 2024 @ 12:54am 
What about modded weapon parts? Any non-RBM patched modded weapons are all comparatively OP since they follow base damage values which is several times the values of RBM, especially pierce type weapons.
Metzelboy 16 Dec, 2024 @ 12:13am 
It works! Great idea! :blessyou:
Generally this is the way...its not realistic every time that a new armour-set mod is released an RBM patch also to be updated! Just for fixing armory values etc...
Don't mind if it miss-matches some armours.....no big deal-keep the good work! Don't forget to mention load orders because they matter a lot sometimes.
米塔 15 Dec, 2024 @ 2:36am 
No - wait, it did. The mode made all armor that "share same material" have the same prices in store. Also weights are adjusted.
米塔 15 Dec, 2024 @ 2:28am 
I really doubt if this mod has changed the price values of equipment (which RBM already did), and, well, what I encountered is a jewelry crown and a jewelry full-plated helmet cost the same amount of dinars.