Crusader Kings III

Crusader Kings III

87 ratings
Kingdoms of the HRE
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.981 MB
8 Dec, 2024 @ 10:11am
22 Jun @ 2:23pm
15 Change Notes ( view )

Subscribe to download
Kingdoms of the HRE

Description
Kingdoms of the HRE
Mod that changes how Kingdoms are formed in the HRE for both the player and AI.
These changes apply to both existing HRE Kingdoms and creatable ones.

Update: This mod now has a compatibility mod with Culture Expanded, see the Compatibility section below.

Key Details

Kingdoms
* Kingdoms within the HRE's 'sphere of influence' can no longer be created manually by vassals of the HRE
* HRE vassals will need to petition the Emperor in order to be granted a Kingdom title
* The Emperor will be given the options to either bestow the Kingdom title or reject the petition, risking further trouble with the vassal
* Improve your change of acceptance by swaying the Emperor, or guarantee it with a strong hook blackmail...
* Form new HRE Kingdoms of Upper Saxony, Lower Saxony, Carinthia or Slavinia
* Flavorization changes rename Kingdoms (with some exceptions) to Principalities to better reflect the structure of the HRE

Cultures
* Requires the Royal Court DLC
* Characters who are not culture heads may be given the option to diverge or convert their culture
* See more unique cultures such as Austrian, Lothringian or Upper Saxon

Decisions
* Decisions to form Austria and Switzerland have been removed and instead incorporated into this mod
* As a Saxon prince unite your people to form the Kingdom of Saxony!
* As an archduke of Austria establish your dynasty to gain early access to single heir succession
* As the leader of the Swiss Confederation build cities to receive region wide buffs from the Cantons

Artifacts
* Gain a crown to kick-start your reign upon gaining a Kingdom
* Also receive the Golden Bull used to justify your reign as a court artifact

For a detailed explanation of the changes visit the mod's README[github.com].

Compatibility
This mod changes the definition files of the HRE Kingdom and so whilst unlikely to cause crashes you will see strange
behaviour with other mods that either:
* add or remove duchies to HRE Kingdoms
* add or remove Kingdoms to the HRE empire (and surrounding empires)

A compatibility mod has been created for Culture Expanded. Subscribe to this mod if you are using it.

FAQ

Would you be able to add in some other Kingdom title?
In regard to adding new Kingdoms this mod's purpose was to break up the German (East Francia) Kingdom into smaller parts.
I feel that this has been achieved with the addition of Lower and Upper Saxony therefore I am unlikely to add more Kingdoms.

The code should be easy enough to follow for modders who are interested.

Does this work with the 867 start date?
This mod works with the 867 start date (more specifically the 'Restore Holy Roman Empire' decision) and special consideration has made for the French Kingdoms.

Should the Empire to formed with the French Kingdoms as de jure (i.e Charles 'the Bald' restores the Empire), then the French Kingdoms will be added to the petition options.

The Kingdom of Upper Saxony will have slightly easier requirements in the 867 start due to the existence of Sorbia.

Is this mod compatible with mod that adds/changes/removes titles?
Unfortunately due to code limitations the major changes made by this mod are static. Any changes that go about adding/changing/removing titles that this mod changes will most likely be incompatible.

Whilst unlikely to crash your game you may see things like orphaned duchy titles which may have a negative impact.

Could you make a compatibility patch for mod that adds/changes/removes titles?
Apologies but due to the large amount of mods out there I am not interested in making compatibility patches at this point in time.

Localization
Localization files for all supported languages has been provided by ModTranslationHelper[github.com].

Please note that these files are machine translated and most likely will not be 100% accurate. I welcome any modders out
there to provide language support for this mod.

Below lists mods which provide localization support for this mod. If your preferred language appears below you must use the
associated mod as the machine generated localization will have been removed.

Chinese Localization Mod - thanks to 無壹

Bug/Issues
This mod has been tested to the best of my abilities. If any bugs or issues are found please described them in a comment.
57 Comments
prinzeugen 26 Jun @ 7:21am 
Can you put Kingdom of Prussia in this mod?
Bellyfish  [author] 21 Jun @ 3:19am 
@Syn and any others playing with Culture Expanded please follow the link on the description and subscribe to the compatibility mod, thanks
Bellyfish  [author] 16 Jun @ 2:35am 
@Syn ah I see what you mean now. Amusing I didnt notice this seeing as I play with CE also.

I'll implement a fix for this, thanks for bringing it to my attention
Syn 15 Jun @ 1:45pm 
@Bellyfish If it isn't the mod, why is turning off this mod what causes things to go back to normal/vanilla? I'm really confused on that front. Is it load order/incompatibility?
ranssi92 13 Jun @ 8:11am 
Had not noticed that. A great update!
Bellyfish  [author] 9 Jun @ 3:24am 
@Killer Queen in theory yes you could make it so that all titles need a higher authority to 'approve' them. However due to the way the ck3 have structured the titles code it would be a lot of work and not something I have time for atm.

@ranssi92 I recently reworked one of the game rules to allow you to change the base acceptance chance. Try setting that to a low value and see if that changes things
ranssi92 9 Jun @ 1:29am 
Hello, love this mod. My development suggestion would be to add an optional setting that makes the Emperor less likely to give out kingdoms - or stop AI from getting these titles. Almost all of the games I play about 3 kingdoms are created within like first 10 years.
bropossible 7 Jun @ 4:13pm 
@Bellyfish Yeah it's Culture Expanded that's causing the issue, unfortunately.
Killer Queen 7 Jun @ 6:57am 
Can excellent mods create titles for other forces in a similar way, such as independent Catholic lords and creating superior titles within the scope of papal diplomacy that require papal approval? If it is a vassal, it requires the consent of the highest lord
Bellyfish  [author] 4 Jun @ 1:42pm 
@Syn unlikely to be this mod, that behaviour sounds like the work of one of the expanded series (cant remember which one). iirc Romagna is either de jure France, HRE or Italy depending on the start date. I believe the reason is to encourage the AI to war there