Project Zomboid

Project Zomboid

128 ratings
Auto ChopTrees & Get All Logs
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.996 MB
8 Dec, 2024 @ 6:56pm
21 Apr @ 9:45pm
7 Change Notes ( view )

Subscribe to download
Auto ChopTrees & Get All Logs

In 1 collection by jbdiablo
JB Server
140 items
Description
Deforestation Simulator

This mod is being rewritten from the ground up to be B42 specific. If you'd like to be a guinea pig or just check out the work, the link is below:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468843760




Workshop ID: 3381181930
Mod ID: JBLogging
117 Comments
Cosmo 31 minutes ago 
@jbdiablo u da best :steamthumbsup:
jbdiablo  [author] 2 hours ago 
Auto Logging GPE is still active for anyone curious on B42:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468843760
jbdiablo  [author] 2 hours ago 
shit yea, I don't have mod options on this version. ok, I'll get on it. I've been playing with the rewrite so much I forgot what was uploaded.
Cosmo 3 hours ago 
@jbdiablo I see)
jbdiablo  [author] 3 hours ago 
@Cosmo I don't think you're criticizing, I'm just making sure I understand your suggestions. I'll fire zomboid up and check the mod options. I might be misremembering how I set those up.

Also, I have a rewrite that's about 80% done but time to finish it is hard to come by right now.
Cosmo 3 hours ago 
I'm not criticizing your work in any way, I'm grateful for a convenient mod that improves the gaming experience. As they say, your mod, your rules.
jbdiablo  [author] 3 hours ago 
@Cosmo - for the error, it looks like it lost the "drop off square". I can't even fathom how that would happen. If you get it again, let me know.

as to the options, are the mod options working correctly? If Always Show Menu isn't selected, it should only show options for what you can do with what is on that square.

if option.condition or alwaysShowMenu then
subMenu:addOption(getText(option.translate), worldObjects, option.action, playerObj)
showMenu = true
end
Cosmo 5 hours ago 
@jbdiablo Great mod but I would like to suggest making two options:
1) Like you have now, call the menu by pressing the right mouse button
2) Like you have now, call the menu by pressing the right mouse button but on the tree like with "Cut down tree" menu To avoid overloading the pop-up menu
3) Remove the option from the pop-up for me, and instead make a separate button on the side like in the mod FreeYourHands
Cosmo 8 hours ago 
@jbdiablo trying to get another error but for now without problems
Cosmo 8 hours ago 
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`