The Thing: Remastered

The Thing: Remastered

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Weapon and Enemy Stats
By Mostly Harmless
Stats for the game's weapons and enemies. Names obtained from the .pak file, but since I have no idea where the actor/pawn definitions are stored, I had to work out the stats from extensive in-game testing.
   
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Stun Gun
Damage: N/A

Notes:
- Can be used to disarm squad members without turning them hostile.
- Disabling a Gen-Inc trooper with the stun gun will kill them.
- Cannot be used by squad members.
Pistol
Damage: 10
Rate of Fire: 180 rpm
Clip Size: 20
Max Ammo: 200
Machine Gun
Damage: 10
Rate of Fire: 450 rpm
Clip Size: 50
Max Ammo: 500
Shotgun
Damage: ~54
Rate of Fire: 80 rpm
Clip Size: 8
Max Ammo: 100
Sniper Rifle
Damage: 27
Rate of Fire: 120 rpm
Clip Size: 6
Max Ammo: 30
Blowtorch
Damage: ~2 per tic (~12 tics per second)
Clip Size: 20 seconds
Max Ammo: 100 seconds

Notes:
- Has much less range and damage than the flamethrower.
Flamethrower
Damage: ~13 per tic (~12 tics per second)
Clip Size: 20 seconds
Max Ammo: 100 seconds
Grenade Launcher
Damage (Regular Grenade): ~83
Damage (High Explosive): ~133
Damage (Incendiary): ~83 + burning
Damage (Stun): 10
Rate of Fire: 40 rpm
Max Ammo: 10 per grenade type

Notes:
- Cannot be used by squad members.
Squad-Member
Health: 100

Notes:
- Has the same amount of health and does the same amount of damage as you do.
- Some squad members have unusual health. Dr. Faraday has about 55 health, Collins has about 160 health, Cohen has about 170 health on the stairway and 25 health in the lab, Falchek and Fisk have 25 health in the tunnels, and Dixon has 65 health in the tunnels.
- Health packs restore 40% health.
Scuttler
Health: 25
Health (Experimental): ~180
Damage (Bite): 7
Damage (Leap): 10

Notes:
- Biter scuttlers (head with legs) attack by biting.
- Athletic scuttlers (spider-like ones) are faster and attack by leaping as well as biting.
- Goo scuttlers spray goo which slow you down.
- Can spawn infinitely from air ducts and scuttler pods. These can be destroyed to stop this.
- An experimental test subject biter scuttler in cell 8 of the Pyron submarine holding cells has an unusually high amount of health.
Tentacle
Health: 35
Damage: ~17
Burst Out
Health: ~175
Damage: 10

Notes:
- Squad Members who have been taken over by the Thing.
- Must be burned once its health drops to 20%.
- Can vomit goo to slow you down.
Walker (Human)
Health: ~275
Damage (slash): 18
Damage (chest claw): 34

Notes:
- Must be burned once its health drops to 20%.
- Chest cavity contains either an ovipositor for laying scuttlers or a third arm for slashing.
- Some can vomit goo to slow you down.
- A couple of scuttlers may emerge from its corpse.
- Will sometimes have the amount of health of a Burst Out instead.
- A couple of walkers in the Pyron submarine test subject cells have unusually low health, only about 65 or so.
Walker (Drag)
Health: ~200
Damage (Light Slash): 10
Damage (Strong Slash): 18
Damage (Bite): 34

- Must be burned once its health drops to 20%.
- A couple of scuttlers may emerge from its corpse.
- Will sometimes have the health amount of a Burst Out or a regular Walker instead.
Walker (Gorilla)
Health: ~330
Damage (Slash): 10
Damage (Slam): 34

- Must be burned once its health drops to 20%.
- A couple of scuttlers may emerge from its corpse.
Gen-Inc Trooper
Health: 65
Weapons (Regular): Machine Gun, Shotgun, Pistol
Weapons (Heavy): Shotgun, Machine Gun, Sniper Rifle
Weapons (Flamer): Flamethrower

Notes:
- Headshots do 4x damage.
- Gen-Inc Troopers do the same amount of damage as you and your squad-members, but have significantly worse aim.
Autosentry
Health: 335
Damage: 6

Notes:
- Can often be destroyed with explosive barrels or disabled with wall-switches.
Rupture 1
Health: ~670
Health (foot tentacle): 400
Health (wall tentacle): 200
Health (vent tentacles): 50
Damage: 20

Notes:
- Reveals its "head" after taking 500 damage.
- Foot tentacle dies automatically when head is revealed.
- Must be burned once its health drops to 20%.
- Is accompanied by several tentacles as well as a scuttler spawning pod behind the left room partition.
- Can be briefly stunned by triggering a steam burst with the wall switch.
Rupture 2
Health: ~1340
Damage: 20

Notes:
- Must be burned once its health drops to 20%
- Can be briefly stunned by electrocuting it with the wall switch after fixing the junction box.
Rupture 3
Health: ~835
Damage: 20

Notes:
- Must be burned once its health drops to 20%.
Whitley Rupture
Health: Special
Damage: Special
1 Comments
Chariots of the Gods 22 Dec, 2024 @ 6:47pm 
Bullet damage I believe (by seeing it in editor format)

is 1 bullet = 1 damage.

Scuttlers tend to have a varying set parameters of hp all the same in any game difficulty.

that tends to be as low as 4.333333 to as high as around 12 usually.

Walkers - Tend to vary as well often from 50- 80 in most cases.

Bosses also vary.

NPC health is often at 7.5 How this correlates directly I do not know.

Sentries for example tend to be a vary some around 30 or a bit more.

Bursout - 50 is default I believe.

Just some background information of what I see in the editor.