Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

42 ratings
YuefPartyEnhancement
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Game Mode: Singleplayer
Compatible Version: v1.2.12
File Size
Posted
Updated
102.005 KB
12 Dec, 2024 @ 5:58am
24 Dec, 2024 @ 10:11pm
3 Change Notes ( view )

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YuefPartyEnhancement

Description
Feedback or other questions can be via email or QQ group: 140138585;
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## Module: YuefPartEnhancement
###### Version: 1.0.2
###### Author: YuefChen
###### Email: YueF_Chen@outlook.com
###### URL: [https://github.com/Chenta1121/YuefPartyEnhancement](https://github.com/Chenta1121/YuefPartyEnhancement)

---

### Feature Summary:

1. **Store Money Increase**: Adds money to the store, which will not change if the balance exceeds 300,000. The balance is settled daily.
2. **Lord's Army Enhancement**:
- 1. Adds funding to the Lord (300,000 per week). When the funding exceeds 500,000, no further funding is added. This is settled weekly.
- 2. Enhances the Lord AI's army recruitment. When the Lord AI enters a settlement (village or town) of the same culture and the army has more than 20 available slots, soldier rewards are given. Each reward costs 10,000 funds. If the funds are below 50,000, no soldiers are recruited (and no funds are deducted).
- 3. Provides food supply for the Lord's army, refreshed daily.
- 4. Adds a unit promotion system for the Lord's army. The promotion chance is calculated based on the base probability and affected by the unit's tier. The higher the tier, the lower the promotion probability.
\[\text{Composite Probability} = \text{Base Probability} \times \left(1 - \frac{\text{Unit Tier}}{15}\right)\]
- 5. Detailed settings for the unit promotion system are configurable.
3. **Customizable Parameter Configuration**

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**Note**:
1. The AI recruitment enhancement will not exceed the army size limit;
2. Even if the composite probability is 100%, it does not guarantee all units will be promoted, there will be a fluctuating margin;
3. The default promotion probability is 25%;
4. The recruitment system only rewards units from the civilian and noble unit trees. Special units, such as mercenaries and units from the TOR: ROR mod, are not included;
5. The promotion system does not cover some custom units from mods, such as the Beastman Marauder units in TOR: Fantasy.

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#### Changelog
**2024/12/25**:
1. Added configuration settings for the store;
2. Added English and Traditional Chinese language support;
3. Rewrote the unit recruitment and promotion methods to avoid extreme unit compositions (e.g., excessive Long Spearmen in TOR: Empire).

**2024/12/15**: Fixed a bug where the unit promotion effect for family members would also apply to the player when only selected for family members.
4 Comments
phuder1234 28 Mar @ 1:21am 
Very good mod. The code are sofisticated,Work very well with other mod,have great configuration and best of all, make the game actually challaging . 10/10:steamthumbsup:
Warnoise 8 Jan @ 9:05pm 
this mod makes everyone running around with tier 6 units the moment they get released from jail breaking the balance. Empire became unstoppable with their infinite elite cataphract spam
MoYongQiong 24 Dec, 2024 @ 11:54pm 
1 感谢 作者! 赞美您!
JosepH 21 Dec, 2024 @ 5:21am 
会跟Improved Garrisons冲突吗?谢谢解答