Space Engineers

Space Engineers

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RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
82.399 MB
12 Dec, 2024 @ 3:28pm
6 Jul @ 8:12am
84 Change Notes ( view )

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RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE

Description
NOT interchangeable with regular FSD mod,
you will loose your blocks

If you got problems with this mod because of an update or whatever it is possible to
switch to an FSD without script (... it will not work but you will keep your blocks)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3481342478

--- Engage ---

Why

This is the same mod as Elite Dangerous: FSD Supercruise, with significant changes in physics handling.

Grids on FSD have their physics completely disabled!


Limits: WHAT ?! Tell me when it breaks! (my max distance was above 100k Lightseconds)

Use the original mod if you have any concerns.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2640137506

MasterTestGrid (watch dependecies, for full test you have to attach a grid via landing gear!)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3383322149
I tested it with an 7800x3d @ sim 1.0


Please feel free to test and report back if you encounter any issues.
An issue report requires the following information::
  • Contact The Mod Vault [discord.gg]
  • Full server and client logs
  • Server files or world
  • What happened?
  • What did you expect it to do?
  • What actions did you take?


Currently in the pipe
  • Handling multiple (different tiered) FSD's on one or more grids
    (energy consumption, heat dissipation, spooling time)
  • Some heat mechanic addons (emergency stop heats up the drive)

  • Later: WarpSignature

Limits...?
  • No speed limit -> you just have to deliver energy
  • Above 50,000 light-seconds from the center, the game loses precision.
  • Only use one FSD per grid, game will crash. You do not need more ;) (will be changed soonTM)
  • If a passenger leaves the game while in supercruise, you should remain in supercruise for at least 300 ticks. Otherwise, your grid will be visually locked on the client side (it is still moving on the server and for others).

  • If <startSpeed> is above 3 km/s you can not charge in gravity
  • If <minSpeed> is above 3km/s you are never able to enter gravity FSD even if its enabled

New Stuff
  • Boost >> Hold Shift + W for double acceleration.
  • Totally new overhauled collision mechanic with feedback
  • Add your own drives which fit your needs!
  • FSD-free-Zones configurable at server settings

Feel free to leave comments, likes, and dislikes. This is my take on survival in Space Engineers. Found a bug or want to share more?
Join me on Discord: The Mod Vault [discord.gg]
Popular Discussions View All (2)
5
13 Mar @ 1:12pm
PINNED: Settings and customization
Sardaukai
42 Comments
Quasar 12 Jul @ 7:52pm 
Also when going into the files in the tutorial there are 2 warp drive configs do I delete one?
Quasar 12 Jul @ 7:47pm 
Ive spent about 30 minutes trying to get the FSD to accelerate faster, and I went into the config and there were no acceleration settings and when I changed the config and booted the game back up nothing happened
Sardaukai  [author] 23 Jun @ 2:02pm 
@Xybeck

Thank you for your report. I've identified the issue, it is fixed.
Xybeck 14 Jun @ 8:42pm 
what blockinfo? can't find settings like that name, here's my config, I only change the AllowInGravity

https://pastebin.com/BfiCYZrr
Sardaukai  [author] 14 Jun @ 8:41am 
Is blockinfo also set to true? (allowingravity)
Xybeck 14 Jun @ 6:30am 
I tried to supercruise in gravity with the settings allow in gravity set to true and after 10 sec countdown the supercruise immediately stop, when I supercruise in space and entering gravity it has no problem
Sardaukai  [author] 10 May @ 1:38am 
Maybe last update broke the fix of RSS with FSD
Please contact RSS modder
(both mods wants to modify physics same time so it crashs)
GigaCars 9 May @ 8:38pm 
only happens when dropping out of warp(testing area is in orbit zone with a RSS world and 2 docked(connector) grids of the same kind and modded thrusters on the grid doing supercruise)
GigaCars 9 May @ 5:51pm 
encountered a crash that the logs mention to this mod
https://pastebin.com/zh20w1qn
GigaCars 6 May @ 11:15am 
you can also link a pastebin of the log here, steam doesn't smite Pastebin links as far as i can tell