Total War: WARHAMMER III

Total War: WARHAMMER III

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Blessed Lizardmen Units
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12.259 MB
12 dec 2024 om 15:47
18 jun om 5:59
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Blessed Lizardmen Units

In 1 verzameling van Ubermorgen
Ubermorgen WH3 mods
19 items
Omschrijving
Small unit mod adding 9 new blessed units to all lizardmen factions (except Nakai). Just like other blessed units they become available for recruitment after completing a quest and can be found in the blessed units panel.

Not available for Nakai at the moment!

Only works for Immortal Empires, Immortal Empire Expanded and The Old World

Unit List
  • Blessed Red Crested Skinks
  • Blessed Chameleon Stalkers
  • Blessed Sacred Kroxigor
  • Blessed Cold One Riders
  • Blessed Ripperdactyl Riders
  • Blessed Salamander Pack
  • Blessed Razordon Pack
  • Blessed Troglodon
  • Blessed Coatl

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



Chok-Toq,
Uber
36 opmerkingen
Ubermorgen  [auteur] 8 jul om 8:14 
@BennyBerns: Because Nakai unlocks RoR units with a special mechanic and the UI script would not work as I expected, so I decided to not spend more time on it.
BennyBerns 7 jul om 21:31 
Why no Nakai?
Ubermorgen  [auteur] 18 jun om 6:04 
updated for 6.2
Ubermorgen  [auteur] 14 jun om 1:38 
@Professor snail: SFO uses completely different balance for unit stats, costs and such, so yeah
Professor snail 13 jun om 18:13 
Would I need an submod to used this with SFO?
Ubermorgen  [auteur] 29 apr om 1:37 
@conzilla0210: Haven't looked at the script in a while but it should be possible to overwrite parts of it so missions will trigger more often. You can also take a look at the table cdir_events_mission_option_junctions_tables and try fiddling with the values of the missions. As a last resort you could also just make a completely new script with similar logic than the vanilla one so you could always have multiple quests active at the same time.
conzilla0210 28 apr om 20:26 
Does this mod change the frequency of blessed spawnings? I'm pretty sure the feature can't be replaced outright but is there a way it could be changed to be more likely to happen? Like maybe every 5-10 turns you get a blessed unit quest, and then after completion or failure another 5-10 later you get a new one. The feature itself is just pretty inconsistent and with all the new units this adds, its a shame that statistically you won't see them much in a regular campaign. If this is something that can't be changed it is what it is, but I feel its worth asking, mod is cool regardless.
Ubermorgen  [auteur] 7 mrt om 10:40 
@Reaper: I did try to add them to his unique recruitment mechanic but for some reason I could not get the new buttons to work properly in that UI panel. No idea if or when I'll give it another try.
Reaper 7 mrt om 10:38 
will they be available for nakai (considering he recruits blessed units differently)
Ubermorgen  [auteur] 2 mrt om 2:27 
@xMrSugar: Thanks for testing this! The script log was not really helpful but the info about the different campaigns was. After I did some tests myself, I decided to only enable the script for the main campaign: IE, IEE and TOW.