Total War: WARHAMMER III

Total War: WARHAMMER III

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Blessed Lizardmen Units
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タグ: mod
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12.259 MB
2024年12月12日 15時47分
6月18日 5時59分
10 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Blessed Lizardmen Units

Ubermorgen 作成の 1 件のコレクション
Ubermorgen WH3 mods
19 アイテム
解説
Small unit mod adding 9 new blessed units to all lizardmen factions (except Nakai). Just like other blessed units they become available for recruitment after completing a quest and can be found in the blessed units panel.

Not available for Nakai at the moment!

Only works for Immortal Empires, Immortal Empire Expanded and The Old World

Unit List
  • Blessed Red Crested Skinks
  • Blessed Chameleon Stalkers
  • Blessed Sacred Kroxigor
  • Blessed Cold One Riders
  • Blessed Ripperdactyl Riders
  • Blessed Salamander Pack
  • Blessed Razordon Pack
  • Blessed Troglodon
  • Blessed Coatl

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



Chok-Toq,
Uber
36 件のコメント
Ubermorgen  [作成者] 7月8日 8時14分 
@BennyBerns: Because Nakai unlocks RoR units with a special mechanic and the UI script would not work as I expected, so I decided to not spend more time on it.
BennyBerns 7月7日 21時31分 
Why no Nakai?
Ubermorgen  [作成者] 6月18日 6時04分 
updated for 6.2
Ubermorgen  [作成者] 6月14日 1時38分 
@Professor snail: SFO uses completely different balance for unit stats, costs and such, so yeah
Professor snail 6月13日 18時13分 
Would I need an submod to used this with SFO?
Ubermorgen  [作成者] 4月29日 1時37分 
@conzilla0210: Haven't looked at the script in a while but it should be possible to overwrite parts of it so missions will trigger more often. You can also take a look at the table cdir_events_mission_option_junctions_tables and try fiddling with the values of the missions. As a last resort you could also just make a completely new script with similar logic than the vanilla one so you could always have multiple quests active at the same time.
conzilla0210 4月28日 20時26分 
Does this mod change the frequency of blessed spawnings? I'm pretty sure the feature can't be replaced outright but is there a way it could be changed to be more likely to happen? Like maybe every 5-10 turns you get a blessed unit quest, and then after completion or failure another 5-10 later you get a new one. The feature itself is just pretty inconsistent and with all the new units this adds, its a shame that statistically you won't see them much in a regular campaign. If this is something that can't be changed it is what it is, but I feel its worth asking, mod is cool regardless.
Ubermorgen  [作成者] 3月7日 10時40分 
@Reaper: I did try to add them to his unique recruitment mechanic but for some reason I could not get the new buttons to work properly in that UI panel. No idea if or when I'll give it another try.
Reaper 3月7日 10時38分 
will they be available for nakai (considering he recruits blessed units differently)
Ubermorgen  [作成者] 3月2日 2時27分 
@xMrSugar: Thanks for testing this! The script log was not really helpful but the info about the different campaigns was. After I did some tests myself, I decided to only enable the script for the main campaign: IE, IEE and TOW.