Kinetic Void

Kinetic Void

   
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9 Comments
M3di 8 Nov, 2014 @ 1:11pm 
Well, my original Star Destroyer had 126 guns. But in an early stage where all the guns looked differently but sounded and acted the same. That's why my ship looks so bulky; there were no tools in the editor to make smooth movements of parts or even a mirroring tool... I had to put every part into place manually. But frankly, I still have no clue how you managed to get a huge area plated with parts so accurately. Either you built the frame first and put each part into place for like 5 minutes or there is a hidden tool to attach many parts in a row at once...
And frankly you are taking a good example, where the balancing was put out of place. In EaW FoC, where you can actually build the Super Star Destroyer, it occupies the whole map and admittedly, only tons of tiny bombers can bring it down.
And when the Super Star Destroyer or a normal one is not overpowered in comparison, what is? They were built to be... unfair.:Y::A::Y::B1:
EuroKudos  [author] 8 Nov, 2014 @ 11:30am 
Also, you cannot have 120 guns in this game, 50 is the max if you're a Leviathan. 120 would cause the game to lag like a madman and you'll get terrible frames. when I said balance I meant not overpowered compared to other ships especially the starting ones. I didn't add more engines to what ever star destroyer you're talking about because I didnt want it to be unreasonablely powerful. Take games like Empire at War, the Star destroyers in that are pretty good, but it doesn't take 3 hours to shoot one down. It's like going to archery practice and someone brings an atom bomb. What's the point?
M3di 8 Nov, 2014 @ 11:12am 
On time I will, just not finished yet
EuroKudos  [author] 8 Nov, 2014 @ 10:48am 
I think you should upload the updated ship, so I understand what you're trying to tell me.
M3di 8 Nov, 2014 @ 10:36am 
I think you're missing the point... My ship's much faster and maneuverable than yours. The ship's pretty balanced with over 90% resistance in all three defenses.
The difference between your ship and mine is actually you're building a sweet model incapable of doing pretty much anything than just, well, looking awesome, with just 16 guns and no engine nearly enough powerful to maneuver it (you forgot the subsystems of the engines btw) while mine is actually capable of doing something; at least I try to get more power to get it more, let's call it realistic. The first star destroyer I built was armed with over 120 guns.
Yours should have at least the same amount.:spacemonster:
EuroKudos  [author] 8 Nov, 2014 @ 10:18am 
The reason your engines are so weak is because your ship weighs too much, the reason your ship weighs too much is because you have too much armor, the reason you have too much armor is because you dont understand the word "Balance"
M3di 8 Nov, 2014 @ 9:55am 
Tried everything I can, my ship works now, but currently stuck with too weak engines with over 120M mass. You think they change that anytime soon so bigger ships actually work?
EuroKudos  [author] 8 Nov, 2014 @ 8:34am 
They rebalanced the game to prevent stats like that on a ship only this big. like I said if you cannot power the whole ship just using the strongest generator, then you're doing something wrong.
M3di 8 Nov, 2014 @ 4:29am 
Just for information: The same ship has over 90M mass and 2,3B durability now. Basically all armor parts set to max (999) and still plenty of room for... Generators, that appearantly, I cannot add.