Arma 3
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[CO-04]QRF Operations[Lesser Swamp]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
421.899 KB
14 Dec, 2024 @ 7:20am
1 Apr @ 10:12am
16 Change Notes ( view )

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[CO-04]QRF Operations[Lesser Swamp]

In 1 collection by Multicellular Organism
Small scale, high FPS operations
18 items
Description
Attack and defend scenario with heavy usage of random generation. Your task is to secure the objective and hold it until reinforcements arrive. Playtime around 30-60 minutes.

Main features:
-everything is randomly generated, from mission location, enemy composition to time and weather.
-high replayability
-optimization for high fps.
-custom sound and radio chatter.
-enemy numbers scale based on player count.

Briefing:
One of our air assets got shot down and crashed in enemy territory. Your task is to find the crash site and secure the area. Once this is achieved you will have to hold the site until reinforcements arrive ETA around 15 minutes.

You will be inserted via helicopter into abandoned farm. A flight of cargo helicopters has been dispatched to deliver a vechicle to your location, but due to strong enemy anti-air coverage in the area there is a high risk that they will be forced to abort delivery. Alternatively you have a civilian vechicle avaible at the farm.

Intel reports that enemy forces have already found the crash site but their presence is low, around 10 individuals. There is a low possibility that they are supported by light vechicle or a mounted heavy weapon but most likely they did not have time to prepare their position. Enemy reinforcemets are to be expected.
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For more missions like this please check out my collection:
Small scale, high FPS operations.

Any feedback is greatly appreciated.
5 Comments
Liberty_Valance 20 Dec, 2024 @ 2:22pm 
Difficult but doable
Multicellular Organism  [author] 20 Dec, 2024 @ 12:38pm 
Thanks, glad you have enjoyed the mission. I would appreciate any feedback regarding difficulty, it should be more or less ballanced for hard AI settings, but then its also randomized so its possible that you will get more enemies in some playthroughs.
Liberty_Valance 20 Dec, 2024 @ 12:34pm 
very difficult but good scenario
🦇 Nocturnal Vic 🦇 14 Dec, 2024 @ 10:35am 
Randomization ensures this mission stays enjoyable and engaging for a long time.
onestar 14 Dec, 2024 @ 10:28am 
Not a bad idea, but honestly, for this very high detail and small scale map, I'd go for a "hand crafted" mission. Randomization is nice, but it needs some space. Also, while realistic, those 20 minutes are a long ass time (for SP).