Starbound

Starbound

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Mech are made of ARMOR
   
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15 Dec, 2024 @ 9:41pm
18 Dec, 2024 @ 6:29pm
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Mech are made of ARMOR

In 1 collection by FelmastProMcLane
Mech Core - Main Mods
12 items
Description
Originally posted by "Dr.Akaggy's Customer Log":
Dr.Akaggy: I'm sorry, but I insurance doesn't cover for bandit fighting.
Client: What part of "A simple bandit used a basic gun and wrecked my Solarium-Durasteel with added Goliath module mech" don't you underestand?
Dr.Akaggy: Well, what did you expect? You simply got shot...
Client: Inside the toughest materials known to the universe, or so you claimed when you sold me this mech body.
Dr.Akaggy: It must have been a strong gu-
Client: No it wasn't, a dog nearby ended up killing the bandit and it was fine, a simple bandage and good to go.
Dr.Akaggy: I'm sorry, I can't simply make invincible mechs...
Client: I just want my mech to be made out of ACTUAL ARMOR.
Fermion Mech Engineer: Excuse me, I happen to listen complaints about my field, what's going on?
Dr.Akaggy: They are asking to make mechs invincible...
Client: No, I just want a mech that feels like a tank and can shrug-off weaklings.
Fermion Mech Engineer: Oh, let me just rewrite reailty and make plating actually work!
Dr.Akaggy: Haha... Wait, you serious?!
Client: What?
Fermion Mech Engineer: Done! Check back in a few minutes and mechs should be good now.
Client: Thanks?
Dr.Akaggy: I gotta let go of the deathsticks...
Originally posted by "Dr.Akaggy's Testing Facility Log":
Dr.Akaggy: Let's see, testing of Shockhopper Mk4 against Cheap Shade Co. pistol, beginning...
*Bullet ricochets and breaks a window*
Dr.Akaggy: What in the name of Dreadwing?! That's never happened before.

What this does:
  • Makes mech defence upgrades feel more impactful.
  • Attacks that deal too little damage get "mitigated" by the armor.
  • Weak ranged attacks "reflect" bullets in random directions.
  • Adds 6 mech horns(platings) alter the effects of this mod. (Craftable at the mech station in" bodies")
  • Reflected bullets keep damageType and statusEffects.

I felt that upgrading "Defense" in mech bodys was not that impactful, that walking through a planet would end up thrashing my mech, disregarding how strong it was. That even the most powerful and expensive modded mechs could still be beaten by a bunch of angry poptops.

But no longer!

When your mech has enough armor that it reduces the damage of weaker enemies to nothing, they really get shrugged off, dealing 0 damage to you.
I mean, armor made of a material that surpasses tungsten by a factor of almost 2 should be amazing.

Notes:
  • Vanilla mech armors range from tier 3 to tier 7.
  • Modded bodies that go beyond 7 (Like Venturer X) are really strong.
  • Space enemies are stronger than non-space enemies.
  • NPCs with "small caliber" weapons (fast firing or shotguns) are easily deflected.
Modders:
  • Deflect chance, reflect damage, damage threshold and deflect angle are configurable via patches.

Uninstalling:
Can be freely uninstalled.
35 Comments
albertos 29 Mar @ 2:53pm 
Bueno
Kerik 22 Feb @ 12:25am 
[ F I N A L L Y ]
Wolf 19 Feb @ 11:49am 
nanomachines son
Archeddragon936 27 Jan @ 4:34pm 
you gotta use commands, its not implemented yet. if using steam, there is a knightfall SIP patch.
滄武-Z 25 Jan @ 6:09am 
Arm 2 is in which mod? Didn't find it in Knightfall
Alex808 19 Jan @ 11:44am 
thanks
FelmastProMcLane  [author] 1 Jan @ 3:07pm 
Body: Ogre (Titanbound)
Legs: Ogre (Titanbound)
Boosters: Pirated Mech (XS Mechs)
Arm 1: AMP arm (AMP / Na'vi crafting)
Arm 2: Hullbuster Heavy Cannon (Knightfall)
Alex808 1 Jan @ 2:19pm 
what mod did you use for the mech
mashtong54 28 Dec, 2024 @ 5:37am 
so try unisanting t and then reinsatling he mech core cobmablty and mech compalby loder mods
it worked more me also ia have delted all the rants that are no loger relevent
mashtong54 28 Dec, 2024 @ 5:36am 
hey try unistnaling and reinstaling that seams to work for me and i think that might be due to some mod data cacheing issue bweteen updates