Killing Time: Resurrected

Killing Time: Resurrected

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Nuts for Killing Time Resurrected (nutsktex.kpf)
By taufan99
This map is built with Ultimate Doom Builder, in honor of both the infamous Nuts.wad and the release of Killing Time Resurrected's modding SDK.
   
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Mod summary
The next day after you defeated Tess in Matinicus Isle, you come back to the isle in hope of being able to recover the water clock. However, it seems like Tess' power is once again taking effect, now summoning all the denizens of the Ancient Egyptian underworld Duat to take you down for good. It's up to you to kill time once again and defeat Tess for good now!

Get ready to face over 20,000 enemies spread at two different arenas!
Download here! [files.catbox.moe]
How to run
Put this on the
steamapps\common\Killing Time Remastered
folder and either run it with the
-kpf nutsktex.kpf
command or put the KPF file inside the mods folder within the game's directory (i.e. (
steamapps\common\Killing Time Remastered\mods
) to automatically run it without having to type in some commands.

This map is built in honor of both the infamous Nuts.wad and the official release of Killing Time Resurrected's modding SDK release[www.doomworld.com]. If you're curious about modding this game, check out the modding SDK and try it out by yourself!
Known bugs
*As the PC version of Killing Time is based on the Atari Jaguar port of DOOM code-wise, it has a limitation of 128 visible sprites at a time, so enemies, items, or even your current weapon will flicker at times. Let's see how far you can survive the waves of insanity with this!

*Fake room-over-room effect at the penultimate staircase leading to Tess/the Avatar of Isis is rather wonky.
1 Comments
SecretAgentKiiN 特务健 25 Jan @ 3:31pm 
This map is really "nut", i think impossible to complete without cheats