Total War: WARHAMMER III

Total War: WARHAMMER III

167 ratings
Goblins! Upgraded
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graphical
Tags: mod
File Size
Posted
Updated
220.411 MB
16 Dec, 2024 @ 3:20pm
4 Jan @ 1:07am
2 Change Notes ( view )

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Goblins! Upgraded

Description


Why this mod?
As a player of Orcs and Goblins since I was young, I have often been disappointed by the simplified and "softened" designs of goblins within the Greenskins factions. The images and descriptions from the army books have always evoked vile, cruel, and cowardly creatures—but dangerous, agile, with mouths full of sharp teeth and hands ready to strangle.

So I decided to modify their appearance, retexturing in some cases and remodeling in many others to make the creatures closer to those created by Games Workshop and artists like Adrian Smith and Karl Kopinski, here it is:



What does this mod do?


1- 16 new Heads and Helmets for Goblins, diversified as much as possible across the different units. (Along with an intensive mental plan to give them teeth that don't look like they've been eating lettuce and mashed potatoes).

2- 4 new shields for Common Goblins, styled after the miniatures. 2 new shield paints for Night Goblins. Spear revision for all units with new models and retexturing, featuring stolen-looking designs for Common Goblins and damp, rusty versions for the Night Goblins due to their tunnel humidity.

3- Retexturing of most available Goblin assets, including classic checkered and border-patterned clothing for the Night Goblins.

4- New outfits for Wolf Riders, making them more steppe-like, or something similar.

5- 3 new variants and 2 new weapons for Night Goblin Big Bosses. Unfortunately, this forced me to remove the 3 most repetitive variants (the limit is 5). In return, each boss now has a unique appearance. Each new variant has its own theme:

- Brute
- Backstabber
- Squig Herder


6- A new unit: Night Goblin Spearmen, with unique unit cards in line with the rest of their kin. They can access a new scrap upgrade, Nets, which allows them to immobilize an enemy unit and slightly reduce their melee attack and defense for a few seconds.

- The unit is balanced in stats, recruitment cost, upkeep, and battlefield performance.
- They wear crimson-colored hoods to easily distinguish them during combat.


7- New unit cards for Common Goblin infantry, thematic and easily recognizable... (And pretty).

8- Banner change for the Crooked Moon tribe and a color swap to Black and Yellow for the faction, as Mork commands.

9- The "small" Squigs, Nasty Skulkers, and Skarsnik have also received retexturing.




What’s different compared to the predecessor mod?


1- First of all, this mod works again; the other one is outdated and will no longer receive updates.

2- The custom resource I was developing, which was tied to a scrap upgrade, can no longer be used since I couldn't make it work with the new tables, and it provided little value anyway.

3- Night Goblin Big Bosses no longer have my custom abilities, as they now have official ones.

4- The Common Goblin Warriors unit is no longer included since there is now an official version, though its appearance, of course, remains the same as the old mod. The same applies to the “Goblin Spearmen”, who are now proper spearmen.

5- I have slightly desaturated the skin in all textures because they appeared excessively bright.




This mod is compatible with virtually any other mod that does not modify the models and/or textures of the mentioned troops, as it is purely graphical—except for the new unit, Night Goblin Spearmen, and its Nets upgrade. It is available in both Spanish and English in separate Workshop articles.
31 Comments
Fifa 31 May @ 8:39am 
hello, is there a way to not use the additional units?
J.M 29 May @ 4:38am 
I Guess it's not compatible with "Go Squig or Go Home!". Do you think it's possible to have the mod without "small squigs retexturing"? Thanks in advance.
Nazgreg  [author] 10 Jan @ 10:14am 
@dallasvsthewrld Lol that´s really weird, I just remake the texture of the squigs haha
PowerKlawSolo 10 Jan @ 8:15am 
i'm not sure what you did in that last update but it seems to have fixed my unit card issue xD
Nazgreg  [author] 2 Jan @ 10:17am 
@dallasvsthewrld Haha, well, I'm glad that you're sticking with my mod!
PowerKlawSolo 2 Jan @ 9:52am 
sadly had to go with the option of removing the other unit cards bc it was bothering me so bad :steamfacepalm: the designs of your gobbos are just way too good to not use for such a small conflict lol
PowerKlawSolo 1 Jan @ 7:43am 
yeh, i'm assuming it's just a conflict because i do have a lot of mods, still troubleshooting cause i checked through the ui in most my greenskin relatedd rpfm's so it's gotta be some other mod that's affecting it for some odd reason
Nazgreg  [author] 1 Jan @ 2:17am 
@dallasvsthewrld The only reason for that to happen is that you have some other mod active that alters the same unit card in some way (or that it has the old card, perhaps forgotten by a modder, and it takes priority in the load order). Try putting the mod first, right after important setup mods like MCT, Mixer, etc.

Or if you don't have many mods installed, tell me which ones you use and I'll take a look.
PowerKlawSolo 31 Dec, 2024 @ 10:53pm 
for some reason the goblin (swords) unit card stays vanilla.. sad day cuz your card is so much nicer
⎛⎝Wafelkowiec⎠⎞ 23 Dec, 2024 @ 4:35am 
Anu chance for NG Nasty Skulkers unit? I'd love a Night Goblin hammer for a Nightgoblin anvil (well more like a knife in the kidney from the back)