Stellaris

Stellaris

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Tau Fleet Weapons
   
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16 Dec, 2024 @ 3:31pm
1 Jun @ 3:58pm
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Tau Fleet Weapons

Description
Now works for Stellaris v4.0!

After much wait and hopeful anticipation, I come bringin another addition to the sorely lacking number of Warhammer weapons mods in the community with the introduction of the Tau (or T'au) Fleet Weapons Mod!

In comparison to the stagnant Imperium or the ancient Necrons, the Tau are the new kids on the block with something to prove and fresh eyes to see the world with. They wield some of the most advanced and powerful weapons in the galaxy, capable of piercing almost anything from extemely long ranges, and their ships are equipped with state-of-the-art defense systems.

Again, thank you all for your support, and please leave a comment if there are any glaring issues with the mod, or if you want me to rebalance some of the prices and component costs. Enjoy!
35 Comments
Arafeel 25 Jun @ 10:04am 
the armour causes a freez. (it happens if you chose all at start or when your finnish reasrch) the other tau techs seems to work fine
卡尔文迪斯梅特 13 Jun @ 4:17pm 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
TheDarkLord  [author] 13 Jun @ 8:59am 
I got most of my information from the the Lexicanum wiki, cross-referenced it with the Fandom wiki to see if it's makes sense, searched for any reference images to better make sense of it, and filled in the gaps with guesses and what I think would be most reasonable.

The comparison your looking for would be Fury Interceptors vs Mantas (Starhawks are bombers), which is where I disagree with you. The Fury is longer than the Manta is wide and have more weapons just in their reference art than the Manta does. They are dedicated purpose-built void fighters and are likely to have void shields just due to the fact that they are so big and so heavily armed. While a Manta would smoke a Thunderhawk, they're simply way underequipped in my opinion for the duty of combatting the Fury.
SpardaSon21 11 Jun @ 3:37pm 
Hey, just saw your balance comments and you've got it backwards: Tau attack craft beat the pants off everyone save the Eldar and Necrons. Mantas are one of the smallest things out there to have shields (the Starhawk and Thunderhawk absolutely do not have those), their railguns are the same Titan-scale and Titan-busting ones the Tigershark AX-1-0 version carries, and it has far more defensive guns than the Starhawk. I'd also note that a single Manta effectively counts as a full wing of Starhawks or Thunderhawks in the BFG TT game, and counts as an entire army all by itself in the main 40k TT game.
TheDarkLord  [author] 2 Jun @ 4:52pm 
Alright, I've been busy with real-life commitments and haven't had any time to properly look through or play Stellaris in a while.

Plans:
I'm currently working through my list and updating all my mods, starting with both the Tau Fleet and Imperial Navy weapon mods. Necrons will be updated next, followed by a proper release of my new Chaos Weapons mod, so please hold tight and await further news.

This text will be copied and pasted in all of my comment sections so that no one is left unaware of whats happening next.
Inerael 17 Apr @ 3:33am 
please make a drukhary/eldar tech mod i beg for you !!!
NinepointRider_Official 16 Apr @ 7:12pm 
neutron blasters anyone?
MCoockier 15 Apr @ 9:59am 
@redx112
i always wondered if it were possible to import the battlefleet gothic models into stellaris, but no one ever did so i assume it is not possible :(
redx112 29 Mar @ 6:51am 
if only we had tau ships
最优质的战士 16 Mar @ 9:03am 
钛强了