Left 4 Dead 2

Left 4 Dead 2

184 ratings
Stagger on heavy damage
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
File Size
Posted
6.720 KB
16 Dec, 2024 @ 10:18pm
1 Change Note ( view )

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Stagger on heavy damage

Description
This customisable script makes the survivors get staggered when they take a lot of damage at once.

Damage types that can trigger a stagger include
- Friendly fire
- Explosions
- Fall damage
- Spitter Goo
- Tank rock throws

Damage types that will NOT trigger a stagger include
- Fire damage (to avoid being permanently stunlocked when standing in fire)
- Attacks from Chargers, Jockeys, Hunters and Smokers (to prevent survivors from being freed from pins)

The script can be customised by editing "stagger.txt" found in the "damage_stagger" folder of your EMS folder. You can edit how much damage is needed to trigger a stagger. In addition, you can change the multiplier for friendly fire damage if you'd like to disable it or make it more punishing.

Tip: if you want friendly fire from shotguns to trigger a stagger, you will need to increase the friendly fire multiplier so that a single pellet will deal enough damage to trigger it.
36 Comments
★JΛKΣ★ 23 Jun @ 9:48pm 
remove the tank rock throw, it stunlocks
Eclipse 19 Apr @ 1:29pm 
yup
ChapCanai 21 Feb @ 5:37am 
Is anyone getting this in console?


AN ERROR HAS OCCURED [the index 'GetModelName' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()]
★JΛKΣ★ 15 Feb @ 11:16am 
Can you lower the damage needed to trigger stagger?
Geebanger0  [author] 18 Jan @ 11:05pm 
yeah use something else like that or notepad++, its a bug that ive seen on a few mods
Orion 18 Jan @ 10:50pm 
I'm opening with the default notepad on Windows 11.

But I just noticed that the text changes to English when I use Wordpad instead.
Geebanger0  [author] 18 Jan @ 10:45pm 
which text editor are you using
Orion 18 Jan @ 10:43pm 
Why is the stagger.txt folder in chinese? And putting it through google translate, it's just nonsense.
Oak 16 Jan @ 7:50pm 
Thank you sir!
Geebanger0  [author] 16 Jan @ 12:23pm 
ill see if i can work it out