Victoria 3

Victoria 3

Not enough ratings
Assorted Migration Fixes
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.520 MB
17 Dec, 2024 @ 1:59am
30 Jun @ 6:06am
10 Change Notes ( view )

Subscribe to download
Assorted Migration Fixes

In 1 collection by ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]
Victoria 3 - Essentials for Masala Chai 1.9.7
22 items
Description
Fixes the remaining migration bugs that have gone unaddressed since 1.6 introduced cultural communities.

Fixes
Having a large amount of pops no longer prevents migration. (Your 2M unemployed pops now migrate instead of deciding to starve.)

Fixes the game failing to generate a cultural community for your primary culture. Unincorporated states now always have a size 0 pop of your primary culture. This allows your primary culture to migrate without a cultural community. (The cultural community is created automatically once the first pop arrives.)

Incorporated states now always have at least one pop of your primary culture. This forcefully creates the cultural community if pops are still refusing to migrate for other reasons.

(Also works correctly if you have more than one primary culture or if primary cultures are added/removed during the game.)

If the state is isolated or an abandoned colony it is skipped.

Achievement Compatible.

Applies automatically to games started after installing the mod. If you want to enable it on an existing save open up the console and run:

effect trigger_event = { id = migration_fixes.1 }

This mod overrides:
Nothing! Always compatible.
Works with any game version.

Source code.[github.com] Feel free to contribute.
22 Comments
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [author] 9 Jul @ 4:56am 
@星月传说 I checked out the mod you linked and this mod already includes the same MARKET_MIGRATION_MIN_POP_FRACTION_TO_MOVE fix.

What you're noticing is that [1.7] Migration Fix hasn't been updated and copies over too many variables, resetting some things to how they were in 1.7. Your states just aren't appealing enough in 1.9 to attract migration. That's not a bug but the game working as intended.

For context here are the changes [1.7] Migration Fix makes: https://www.diffchecker.com/VjEoqxVZ/ (Left is base game 1.9.5, right is [1.7] Migration Fix. Things added that no longer exist in the game are ignored, lines that are fully deleted use the base game values.)
星月传说 9 Jul @ 3:01am 
After using this mod, it seems the population still won't migrate even when unemployment exceeds 1 million. I had to install another mod to fix this issue. Could the author please reference that mod to implement similar changes?
this mod:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309945606
Kitzi 25 Jun @ 11:54am 
Thank you for making the game playable!
zzzptm 22 Jun @ 10:21am 
Thanks for your work! You're a legend there!
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [author] 22 Jun @ 12:25am 
@zzzptm This should be fixed now. At the start of the game pops aren't really broken up into smaller groups yet so when I asked it to move a single pop it could end up moving half of all bureaucrats in the capital. I've added some safety rails so it'll only pick appropriate pop groups and any unemployment caused by a pop being moved to a colony should now be imperceptible.
zzzptm 21 Jun @ 6:34pm 
This is an interesting one.
I start a game with ONLY this mod. Play France. Do normal things and then, a few months into the game - could be anywhere from Feb-Jun 1836 - I have a sudden drop in my employment in Government Administration buildings, which means I get a huge revenue hole.

The buildings recover, get back to full employment and then the cycle repeats. Watching the admin buildings in Ile-de-France shows this best. When this mod is not active, I do not see this issue in either vanilla or modded play. With it active, the admin pops drop, taxes are broken, and the nation spirals into bankruptcy.
Mycelia 19 Jun @ 9:59am 
Good work 👍
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]  [author] 19 Jun @ 3:13am 
@九点 I've changed my approach and this is now compatible with all mods. The mod now only applies when starting a new game unfortunately. Installing on an existing save is possible with a console command.
九点 5 Apr @ 2:08am 
Thank you for the great mod! I happens to found it is incompatible with the mod 'Better Victoria States', which changes a load of stuff but mainly merges small states. The event in your mod doesn't seems to work with that. Tho it is not ur responsibility but fixing this would be great!
NABI 25 Mar @ 11:56pm 
thx for what I exactly wanted