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and
if SecondaryItem:getCondition() ~= SecondaryItem:getConditionMax() or SecondaryItem:getHeadCondition() ~= SecondaryItem:getHeadConditionMax() or SecondaryItem:getSharpness() ~= SecondaryItem:getMaxSharpness() then
those are one continous line. Steam breaks them into three lines.
local player = getPlayer();
if player ~= null then
local PrimaryItem = player:getPrimaryHandItem();
local SecondaryItem = player:getSecondaryHandItem();
if PrimaryItem ~= nil then
if PrimaryItem:getCondition() ~= PrimaryItem:getConditionMax() or PrimaryItem:getHeadCondition() ~= PrimaryItem:getHeadConditionMax() or PrimaryItem:getSharpness() ~= PrimaryItem:getMaxSharpness() then
Core.DoRepair(PrimaryItem)
end
end
if SecondaryItem ~= nil then
if SecondaryItem:getCondition() ~= SecondaryItem:getConditionMax() or SecondaryItem:getHeadCondition() ~= SecondaryItem:getHeadConditionMax() or SecondaryItem:getSharpness() ~= SecondaryItem:getMaxSharpness() then
Core.DoRepair(SecondaryItem)
end
end
end
end
-- sets the maximum conditions
ItemToRepair:setCondition(ItemToRepair:getConditionMax() )
ItemToRepair:setHeadCondition(ItemToRepair:getHeadConditionMax())
if ItemToRepair:hasSharpness() then ItemToRepair:applyMaxSharpness() end
end
will be a multipost since Steam dosnt allows me more then 1000 letters for comments....