The Thing: Remastered

The Thing: Remastered

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Achievement Guide / Overview
By Mebber and 2 collaborators
A guide to the few missable achievements in The Thing Remastered including a short overview of each level.
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Unmissable Achievements
All of the following achievements are part of the story and can't be missed:

Out of This World
Find the UFO (Level 1).



Let There Be Light
Restore power at Norwegian camp (Level 2a).



Bad Blood
Administer a Thing test (Level 2b).



A Pale Imitation
Defeat the Rupture Boss (Level 4b).



A Thing of the Past
Kill the final boss (level 10).
Missable Achievements
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Ghost From the Past
Play the Tape (Level 1).



During the very first level you will descend into a snow pit filled with rubble. The audio recorder is hidden in the remains of a collapsed hut to the right.

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Perfect Trust
Achieve 100% trust with all team members in a single level (any level).
Killing Things in view of squad members, healing them, self-administering blood tests and handing out weapons and ammo increases trust.

Very easily done in the first level. You start with a full squad, and you will also find an additional pistol and ammo boxes for pistol and SMG ammo during the mission. Give the pistol to Weldon (the only suqad member without a weapon) and give every squad member ammo until they reach 100% trust in you.

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Colin's Fate
Find dead Norwegian (Level 2a).



In the same room where you encounter your squad engineer Carter. There is a frozen corpse sitting on a chair in the middle of the room. Approach it closely to trigger a small cutscene and the achievement.

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Audiophile
Find all tape recording save points.



There are a total of 26 save points in the game that you have to find and use (see level sections).

In order to access savepoint 19 in Level 8b, you have to bring the Engineer from Level 8a with you!


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Conspiracy Theorist
Find all hidden Gen-Inc. documents.



Initially bugged but fixed in patch 1.1. Old savegames work retroactively too. Popped for me at the end of Level 9b - Weapons Lab and probably requires interacting with all of the pc terminals.

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Remain Calm
Prevent any NPC from reaching maximum fear level in a playthrough.



The fear system is notoriously janky and underdeveloped in The Thing. Overall it's pretty easy to keep courage up and to get the achievement, so don't worry too much about it.

Fear rises most notably in horrifying enviroments like rooms with gore and corpses, but will quickly drop again if the squad member leaves the area that frightened him. Encounters with Things, especially larger ones / bosses, also rises fear. In an emergency, you can administer adrenaline syringes to temporarily boost a squadmates courage. Arming squad members with weapons will also make them more resilient to fear, depending on the potency of the weapon:
Sniper Rifle > Shotgun > SMG > Pistol

Squad members will communicate their fear level with verbal shouts and their facial expressions in the squad menu. At high fear, squadmates will start shaking their heads. After this, squadmates might eventually start to panic. This is indicated by a panic alert over their heads:



These alerts are the final hints for the player to get the squadmate away from the freightening scene or to administer adrenaline quickly. The panic alert will start yellow, followed by orange and finally red. Reaching yellow and orange alert stages doesn't effect the achievement, but red does.

Red alert means the squadmate has reached maximum fear and the achievement is busted.
Level 1 - US Base
  • Achievement: Ghost from the Past - play McReady's Tape - collapsed hut in the pit
  • Achievement: Out of This World - Find the UFO - unmissable
  • Terminal 1: "I have compiled a 5-page report..." - Infirmary
  • Document 1: Autopsy 1 - Infirmary
  • Document 2: Autopsy 2 - Infirmary
  • Document 3: Autopsy 3 - Infirmary
  • Document 4: Autopsy 4 - Infirmary
  • Document 5: Autopsy 5 - Infirmary
  • Savestation 1: Infirmary Storeroom
  • Achievement: Perfect Trust - max out squad trust before finishing the mission by giving every member a weapon and max ammo
Level 2a - Norwegian Outpost North
  • Achievement: Let There Be Light - Restore power at Norwegian camp - unmissable
  • Achievement: Colin's Fate - take a close look at the corpse on a chair in the lab room
  • Savestation 2: Lab Room
  • Terminal 2: "We're all going crazy..."
Level 2b - Norwegian Outpost South
  • Savestation 3: Shelter
  • Savestation 4: Supply Hut
  • Achievement: Bad Blood - Administer a Thing test - unmissable
Level 3a - Norwegian Research Center
  • Terminal 3: "Lost contact with the medi-center..."
  • Savestation 5: Canteen
  • Savestation 6: Comms Room
Level 3b - Norwegian Medical Center
  • Savestation 7: Sleeping Quarters
Level 4a - Weather Station
  • Savestation 8: Ground Floor
  • Terminal 4: "Gen-Inc personnel were here again.."
  • Terminal 5: "I've positioned the telescope..."
Level 4b - Pyron Hangar
  • Terminal 6: "Controls for operating the crane..."
  • Terminal 7: "Construction of the test chambers..."
  • Document 6: Reminder
  • Savepoint 9: Tool Room
  • Achievement: A Pale Imitation - Defeat the Rupture Boss - unmissable
Level 5a - Pyron Sub Alpha
  • Savepoint 10: Operations Room
  • Terminal 8: "We have taken a number..."
Level 5b - Pyron Sub Beta
  • Savepoint 11: Observation Area
  • Terminal 9: "Test subject B4..."
Level 6 - Strata Medi-Lab
  • Terminal 10: "Initial bio profile..."
  • Document 7: Dr. M. Rodriguez's Note
  • Document 8: Page from Hanson's diary
  • Terminal 11: "All security gates are set..."
  • Savepoint 12: Living Quarters
  • Terminal 12: "I am getting increasingly worried..."
  • Terminal 13: "Cell 1 - 829 Stenberg..."
  • Terminal 14: "Terminal 747: Request access code for elevator..."
Level 7a - Strata Maintenace
  • Savepoint 13: Furnace Room
Level 7b - Strata Furnace
  • Terminal 12: "Please can you check..."
  • Savepoint 14: Study
  • Savepoint 15: Control Room
Level 8a - Transit Hangar 1
  • Terminal 13: "Demolition Staff Announcement..."
  • Savepoint 16: Laboratory
  • Terminal 14: "I've locked the grenade launcher..."
  • Savepoint 17: Store Room
  • Savepoint 18: Armory
Level 8b - Flight Control
  • Savepoint 19: Staff Room
  • Terminal 15: "When the troops arrived..."
  • Savepoint 20: Generator Room
  • Savepoint 21: Control Tower
Level 9a - Weapons Security
  • Savepoint 22: Guard Room
Level 9b - Weapons Lab
  • Terminal 16: "Current tests on..."
  • Savepoint 23: Storage Room
  • Terminal 17: "The anti-thing virus..."
  • Terminal 18: "Testing is going well..."
  • Terminal 19: "Stolls was up all night..."
  • Terminal 20: "We had what you might call..."
  • Terminal 21: "Everyone was late..."
  • Terminal 22: "I found a large hole..."
  • Terminal 23: "The beast has friends..."
  • Terminal 24 "Breath deep Blake."
  • Savepoint 24: Robotics Lab
  • Savepoint 25: Weapons Locker
Level 10 - Field Testing
  • Savepoint 26: The Dome
  • Achievement: Audiophile - will pop up right after interacting with savepoint 25.
  • Achievement: A Thing of the Past - Kill the final boss unmissable
  • Achievement: Remain Calm - Prevent any NPC from reaching maximum fear level in a playthrough - pops up after finishing the game.



6 Comments
Supercapo69 24 Jun @ 6:12pm 
Thanks for the guide to this cool game :SIandIIShenhua:
Mebber  [author] 28 Jan @ 11:27am 
Thanks 𝔈𝔩 ℜ2-𝔇2 , i've added this information to the guide!
Sagenevada9358 24 Jan @ 3:44pm 
thank you so much
John McClane  [author] 23 Jan @ 5:33am 
Man, they fixed Conspiracy Theorist
John McClane  [author] 22 Dec, 2024 @ 5:32am 
There are 26 savepoints
You have double '11 savepoint' in Level 5b - Pyron Sub Beta and Level 6 - Strata Medi-Lab
PurpleRabbit10 18 Dec, 2024 @ 8:57pm 
Thanks for making this guide big brah. Sucks that the "conspiracy theorist" achievement might be bugged, hopefully it gets solved here soon.