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partly because the ai does thing based on priority lists, it seems. it can't multitask. it also doesn't seem to like spending resources if a ship is over a certain amount (even if it has more than enough resources) or if any single thing is negative. could have 20k in storage, but -1 income and they'll stop building. this whole mod came out of trying to solve that issue in my larger mod. added new weapons & techs, rebalanced fleets, and... they wouldn't build anything.
A mod that makes the AI actually play the damn game is sorely needed.
so really want to rethink how this is working.