Project Zomboid

Project Zomboid

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Enhanced Flashlight Glow
   
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1.875 MB
22. des. 2024 kl. 13.50
25. des. 2024 kl. 2.49
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Enhanced Flashlight Glow

Beskrivelse
Compatible with mods & clothing attached lights
Before & After In Pictures

Adds a subtle, but welcome light radius around the player when a flashlight is on.
Settings included for:
3 levels of brightness (default darkest)
Toggle for larger glow on lanterns (default on)


Enabling the larger glow for lanterns will result in a much larger radius than flashlights.
It's quite noticeable, and makes lanterns more useful instead of being worse flashlights.

This glow radius size is determined by the strength and distance of the light.
In general bigger and stronger light = bigger glow radius.

Workshop ID: 3389781770
Mod ID: enhanced_flashlight_glow
Populære diskusjoner Vis alle (2)
5
29. des. 2024 kl. 8.53
FESTET: Bug Reports
Gio
2
15. mars kl. 17.08
FESTET: Feedback/Suggestions
Gio
35 kommentarer
Guicsr_ 30. juni kl. 20.54 
I didn't notice, but I have to change it in the menu because it's set to default on standard.
Gio  [skaper] 30. juni kl. 20.28 
@Guicsr_ I just tested it on 42.10 and it's working perfectly. If you can't notice the effect, it might be that the brightness setting is too low for your monitor/setup. Try increasing it in the in-game mod settings.

There are 3 settings for brightness included in the mod.
Guicsr_ 29. juni kl. 21.10 
Is the mod still working? It seems like nothing changed when I activated it, this was on b42.9
Amroth 16. mars kl. 8.23 
That's what I initially assumed because the car would glow when turning on the headlights. Turns out, another mod was going through each vehicle light every in-game minute and setting their intensity to maximum, lol.

Sorry for the false alarm. And thanks for the mod, absolutely essential +1
Gio  [skaper] 15. mars kl. 17.40 
@Amroth I see. I was thinking maybe that turning on car headlights would give increase a player's torch strength or something. Thanks for testing
Amroth 15. mars kl. 17.13 
I did some more testing, false alarm. Seems to work fine together. It was another mod causing issues.
Gio  [skaper] 15. mars kl. 17.09 
Looking into it @Amroth
Amroth 13. mars kl. 13.03 
Is there a way to make this compatible with Nepenthe's High Beams mod?

Both are absolutely essential, but having this on breaks high beams.
Gio  [skaper] 8. feb. kl. 0.11 
@Drestalos The b41 version should work fine I think? It's just lacking the settings like changing brightness level and toggling the lantern radius. I have personally had problems with the texture mod in b41 before though. Definitely remember some sort of flickering occurring with that mod.

To be completely honest though, I haven't tested the b41 version, but the logic is exactly the same for how the light is generated, so it should be identically to the version I have tested. I don't think anything has changed in terms of APIs for what I'm touching since b41 (minus the mod settings).
Drestalos 7. feb. kl. 15.59 
Yea, probably just something on my end, it does shine light outward, but it also flickers; could it be Every Texture Optimised or something? I'm running build 41 for what it's worth. I don't think it's your mod, just wanted to see if it was something easily fixed or required some other testing. I appreciate you getting back to me!