Garry's Mod

Garry's Mod

71 ratings
Atlyss: Poon [Playermodel + Ragdoll]
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Comic
File Size
Posted
8.589 MB
24 Dec, 2024 @ 6:04am
1 Change Note ( view )

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Atlyss: Poon [Playermodel + Ragdoll]

Description
I recreated my personel Poon character from Atlyss for both fun and experience. No this is not a port and I won't be able to make other people's characters. But you are free to mod this addon into your own character save.

Filepath: models/ndord/atlyss/poon.mdl
26 Comments
Freya 25 Feb @ 11:13pm 
It looks so accurate, holy heck!
FlameFur_24 12 Feb @ 1:02pm 
Can we get one for Sally (Also from Atlyss)
NotDaveorDaniel  [author] 8 Feb @ 12:44am 
well from this model you can get a skeleton from
lucaselfespy 8 Feb @ 12:42am 
@NotDaveorDaniel Where could I get the skeleton?
NotDaveorDaniel  [author] 8 Feb @ 12:10am 
@lucaselfespy I used a small model like the lego playermodels
lucaselfespy 7 Feb @ 7:47pm 
Hello hello, how did you make the character small?
Nesy_the_Trailmaker 11 Jan @ 5:16pm 
Well that should help with a few other things including one other project I keep meaning to get back to

Never knew deadwater had a 2nd channel, I'll watch through it. Thanks :)
NotDaveorDaniel  [author] 11 Jan @ 4:08pm 
@Nesy_the_Trailmaker Hey. great work your doing but unfortunately I have a hard time describing the process of model rigging. I strongly suggest using this video series for help on your issue: https://www.youtube.com/watch?v=jgQHGhqmZg4&list=PL5LHjOzRo2dv7Btrr4YXn9yR0TkBuLfVO
Nesy_the_Trailmaker 11 Jan @ 10:37am 
Also also, if you want the original textures for your character's outfit, just get asset studio mod, just looked through quickly the files are _chtex_08b and _lgTex_08a

So, now you know, if you didn't already. Have fun with this information.
Nesy_the_Trailmaker 11 Jan @ 10:24am 
SO, a port *should* be possible if you didn't know, but it'd still require a lot of assembly as all the character models in Atlyss are actually a bunch of models stitched together and resized based on what you input in such

I'm actually attempting to get the slime enemies into Garry's mod and I have the model in blender now, with working textures and such and as of current I *could* port the guy as just a prop but I want *bones* so the little guy can be poseable and maybe have an SNPC or something

Basically this is asking for help since one, you obviously like Atlyss, and two obviously know at least a little about bones and weights and things