Project Zomboid

Project Zomboid

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Throbby's Energy Drinks
   
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348.795 KB
30 Dec, 2024 @ 7:36am
28 Apr @ 8:29pm
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Throbby's Energy Drinks

Description
Adds energy drinks based on modern energy drinks to find across Knox County. They reduce fatigue and give you a little bit of endurance.

Adds:
- Moogie
- Monarch
- RedWing
- Phantom
- Kelvin
- Volt
- Aim
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FAQ:

Where can I find the drinks?
- They spawn rarely in most types of fridges and counters. The best place to find them is in gas stations, convenience stores, and survivor homes.

Is it compatible with other mods?
- It should work just fine with other mods.

Why the strange numerical values?
- I believe it has to do with project zomboids new fluid system. The drinks will add/remove about 1-1.5 moodles of fatigue and endurance. (All the values are in a pinned discussion.)

Does this work with build 41?
- It does not at the moment. I'm not sure why but I'm looking into it. There is also a chance that this mod will only work for build 42 and up. Not sure how zomboid did values prior to the new fluid system or how I would make it work on both builds yet.

Will this mod receive any other major updates?
- Probably not, I'll still maintain it and change stuff as needed but realistically it'll just age like fine wine.
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Future Plans:
- Add multiplayer support
- Heavily considering making my own traits mod
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You are not allowed to re-upload without prior permission from me.

http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478
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Need support or help? Want to talk to me directly? Join my Discord: https://discord.gg/jcee4Wpha4

If you like my work and want to support me or request a commission reach out to me on https://ko-fi.com/throbby.

Workshop ID: 3396126693
Mod ID: ThryobbysEnergyDrinks
Popular Discussions View All (3)
8
25 Feb @ 3:52am
PINNED: Suggestions/Request
Throbby
2
10 Mar @ 4:17pm
PINNED: Bugs/Balance/Compatability
Throbby
0
21 Feb @ 8:21pm
PINNED: Drink Values
Throbby
31 Comments
rawgu 29 Apr @ 12:46am 
absolutely ginormous
Throbby  [author] 28 Apr @ 8:31pm 
update is out, custom sandbox spawn scaling is in
Throbby  [author] 28 Apr @ 4:43pm 
Update is coming out today.
rawgu 20 Apr @ 7:48am 
slay king <3
Throbby  [author] 20 Apr @ 7:47am 
It's on the way. Id wager by the end of the month most likely. I plan on adding a sandbox scaling option so it doesn't mess with saves.
rawgu 20 Apr @ 2:01am 
any updates on making the drinks rarer or adding a sandbox option to tweak it ourselves? :p
Throbby  [author] 2 Apr @ 12:54pm 
I see, I can certainly help with that. I'll send you everything through the discord once I can.
Fastshovel 2 Apr @ 12:42pm 
Would it be possible to make the energy drinks a bit rarer?I love this mod bcs in the vannila game the only option to manage fatigue(coffee) sucks but i feel as if your drinks are wayyy to common and therefore breaks balance.If u could make a version which makes them rare af or lmk how to change it myself i will be super grateful,
Dr. Quackers M.D. 26 Mar @ 5:52pm 
thats why they wer kelvins but different flavors, kelvins feel weak then
Throbby  [author] 26 Mar @ 9:47am 
I looked into it. The mod is working as intended. The scaling on the drinks from least effective to most: Kelvin, Phantom, Volt, Monarch, Moogie, Aim, Redwing. These values are assuming you rink the whole drink at once. Kelvin, being the weakest, takes 2 to get rid of -30 Fatigue (1.5 Moodles). Where as 2 Redwing would be -60 (3.5 to 4 Moodles). The mod is working fine so if it misbehaving it sounds like it's because another mod. Any mod that effects fatigue and endurance values would most likely be the culprit. I suggest using -debug mode to test. If its just a preference issue, I could add in sandbox scaling but at the moment I have other stuff that takes priority. Hopefully this helps.