Field of Glory: Kingdoms

Field of Glory: Kingdoms

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Grognerd's Guide to Transverse Bonuses
By Grognerd
Synergy bonuses for Buildings in Field of Glory: Kingdoms
   
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Introduction
Here's another mini guide for Field of Glory: Kingdoms! Like the Trade Goods guide I posted earlier, this one is derived from a spreadsheet I made for the testers during beta testing, which I will again make available over on the FoG:K discord site: https://discord.gg/Qy72dhMf

Transverse bonuses are a new concept in Kingdoms. They are buffs that certain structures get from proximity to other structures in the same region, or in some cases, populations working in certain jobs in the same region. I'm going to divide them up into three broad categories here: Gateway Multi-Transversers, Non-Gateway Multi-Transversers, and One-on-One Transversers.

What this guide hopes to accomplish is to give you a better awareness of all these newfangled bonuses out there, in order for you to make better build decisions for your regions.
Gateway Multi-Transversers
The most common type of transverse bonus is the one you get from many of the non-Military gateway structures in the game. These give a small bonus for each structure of the same category as the gateway (and the gateway counts itself as one as well), up to a certain maximum. Hence I call them "multi-transversers."



The Iqta has a varying maximum based on its current productivity level. Also note that upgrading a gateway can not only boost the bonus per structure significantly, but also raise the maximum as well.
Non-Gateway Multi-Transversers
And there are six non-gateway structures that do this sort of stacking multi-buff as well:



Note that only three of these are based on other structures; the other three base their bonus on how many pops are working in a certain job category.

Note also that the Cloister actually gives a debuff! The bustle of Commerce seems to disturb those sisters, interfering with their holy duties.
One-on-One Transversers
Lastly, here are the one-on-one bonuses in the game thus far, meaning, only one structure gives a set bonus to another structure. I listed them in reverse order, with the structure getting buffed on the right and the structure doing the buffing on the left. I did this because the structures on the left oftentimes do not mention their powers! [Note: this has changed in a recent patch, and now as far as I can tell there's a notification on ALL the structures involved in a transverse relationship!]



A takeaway from this is that there is a lot of synergy out there between structures that might not be apparent at first glance from looking at the build screen. Take for example the Brewery. Previously I was not terribly enamored of this structure, as the projected income stats were typically quite lackluster. But now knowing this could potentially buff up to three structures (four if you are Nordic) makes me re-evaluate this somewhat. Plus, it gets it's own bonus from the Barley Field.

As always, comments and corrections are welcome!
1 Comments
LCcmdr 5 Jul @ 6:33pm 
great chart; and, it's very helpful