Arma 3
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[K] USMC Infantry 2004
   
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
118.132 KB
2 Jan @ 8:09am
1 Change Note ( view )

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[K] USMC Infantry 2004

Description
Hi I'm Kibbe (Bugspray for you helldivers out there) and this is my very first mod published here on the workshop, I will be releasing more faction mods soon !

I wanted to create a USMC faction that is not dependent on CUP mods and still looks historically accurate, please feel free to be picky I assembled these assets mostly from XYI mods, RHS and ACE for the equipment (I will not be making a no ace version sorry).

And I made the groups to resemble the actual unit compositions of marines in urban combat in 2004, some research went into this.

I kept it simple no vehicles or fixed weapons, every time I try to crew vehicles with Alive Orbat Creator the mod comes out wrong so you will have to wait for me to figure this out.

I am new to faction making, so please let me know if you run into any issues.

To access the units, in the editor or ZEUS go to the BLUFOR tab and look for "[K] USMC Infantry 2004"

Here's a mod that also fits the setting
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2488951695

Now go get some !





ACKNOWLEDGEMENT :

I would like to thank my friends on Discord for encouraging this and bearing with me, but especially the staff from
The Red Hammer Studios for the weapons
The ACE Team for the items and the added realism
and most importantly @Chewish for the beautiful XYI assets he made, doing justice to one of the finest fighting forces in the world.





CONTACT :

If you want access to my presets and my arma content feel free to check out my discord (I publish my stuff there regularly, let me know if the link ceases to work) : https://discord.gg/PeujVZfQ

I also try to stream at least once or twice a week on Twitch where I make content about modding and TTRPG : https://www.twitch.tv/kibbe_surdo

Please refrain from being rude in the comments, let's be worthy of the amazing ARMA community !



UPDATES:

Work In Progress from the most urgent to the less urgent : javascript:ValidateForm()

- I overestimated these grunts and will have to dramatically reduce the amount of SMAW rockets, grenades, and magazines they carry, after a few tests they lose their breath really fast which compromises their effectiveness !

- I am removing dependencies from S & S and S & S New wave mods which only affects the vest of the sniper of the Recon team, that way you don't have to deal with as many dependencies. So expect updates soon. I wanted to include more woodland camo vests for added realism, but even though I love the lookITS PERHAPS NOT WORTH ADDING TWO DEPENDENCIES, perhaps. I don't know, you let me know if it's worth adding two dependencies just for some vests, and I'll add it back.

- Will switch the maglite for red fulton light and the PEQ 15 laser on the rifles for the PEQ 2 and PEQ-4CS will probably also remove the sidearms for TL's and leave them to the Squad leaders and officers only, all units except commanding officers will carry less smoke grenades and magazines maybe 8 per rifeleman, will switch the rangefinders for binoculars and we're golden, feel free to make suggestions if they're authentic to what servicemen would carry on the field in 2004.

- I am adding LAVs, Humvees and Troop carriers as soon as I figure out the issue with Alive Orbat creator, I will not be adding artillery or mortarmen since that's what the two riflemen in the command team are for, and that would require more dependencies, I would consider adding another dependency for a more important role like helicopters for instance, all input, feedback, and suggestions are more than welcome.

- Will correct the FIRETEAM group composition, which should contain two autoriflemen instead of three and another team leader instead of one.

- OPFOR faction in the works, Iraqi insurgents I was thinking of making a republican guard faction that will also not be CUP dependent, but I have found a very good one right here, acknowledgements to @aLbanetc for putting it together:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3303428669&tscn=1735911611

- map on screenshot is Lithium, I would love to know if you know a map that is not CUP dependent that has more deserts and looks more like IRAQ

the main goal is simplicity and plug and play, I made sure the loadouts contain everything you need to just spawn the AI and play, I also share great modlists in my discord if you want a realist and painful experience (More timelines to come).



All rights belong to their rightful owners.
2 Comments
☠ Kibbe_Surdo ☠  [author] 4 Jan @ 7:58pm 
Thank you ! It means a lot, update will come soon !
Komodo 4 Jan @ 1:02pm 
congrats on the mod release
looks dope