Crashday Redline Edition

Crashday Redline Edition

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Burnin' Rubber 3 Car Pack
   
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Crashday: Car
File Size
Posted
Updated
8.050 MB
5 Jan @ 6:12am
11 Apr @ 3:08am
3 Change Notes ( view )

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Burnin' Rubber 3 Car Pack

Description
This car pack includes 14 Burnin' Rubber 3 cars with their customization + all aftermarker wheels (look for them in Sports 1 & 2 styles) + hand-made logos for each of them made by me. All wheels from this mod have Offroad Style 1 specs, because otherwise everyone would use vanilla ones instead.

(!!!) Wheels marked with red " *** " indicate that these wheels have very specific specs, tailored for the specific car. I don't recommend using those outside of such cars, unless You want to experience the unforseen consequences

Please leave some feedback abour the car class balancing. I've tried to make these cars perform kinda close to the vanilla meta cars in each class, but I've only tested them on amateurs2 track, so some cars may come out as an extremely OP in top speed-oriented tracks.
6 Comments
Shadow Company[V12] 30 Jun @ 10:17am 
КАК Я ПРОЕБААААААЛ
Your Local Nissan 370z 21 Apr @ 11:02am 
I like this
Neko-Gang 25 Feb @ 12:00pm 
Nostalgia packed on top of nostalgia :stardog:
MilesFox92  [author] 5 Jan @ 6:46am 
(1/2)

I thought about adding Bullet350 in this mod just because I'm in love with Nissan 350Z. Can't make any promises about porting cars from BR4 and BR5 sadly, because my motivation is very unstable as of now

Extracting models from 4 and 5 will also be harder, because I am using a software that literally rips every loaded model from the running game, then loads it into a Blender file, puts ALL the objects into the center of coordinates, and then I have to manually remove all the props, roads and stuff until just the needed car is left (which also has very fucked up model afterwards, which I have to manually fix). Doing this in BR3 was rather okay and quick-ish because I was just loading into a Rampage Race where there was no racers, and it was easy to distinguish prop cars from the player car (they are bigger and easier to select in Blender)...
MilesFox92  [author] 5 Jan @ 6:45am 
(2/2)
...In BR4, if I remember correctly (since I haven't played it in a veeeery long time) I'll have to manually drive from the garage into the race start spot with every car, which adds time, and if there's no time trial/rampage race modes (can't remember if there are) - this will also add time of painstackingly separating other stuff from the needed car.

BR5 had the least playtime from Me (because of that jittering camera that they did not even bother to fix in any of hundreeds of their remasters/remakes/rereleases and even in developing version of 6), so can't really say much about it


TL;DR - will try in the future, if my suicidal thoughts and demotivation won't be taking upper hand as it usually happens
old driver 5 Jan @ 6:31am 
can you also make br4 and br5?