RimWorld
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Local's CE Antique Ordinance
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Mod, 1.5, 1.6
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5 ян. в 13:06
9 юли в 11:11
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Local's CE Antique Ordinance

В 1 колекция от Local
Local's Combat Extended Antique Weapons
5 артикула
Описание
Buncha cannons

Combat Extended required.
Compatible with the Muzzle flash mod.

Medieval and early industrial artillery pieces, cannons and machine guns.
New types of ammunition and a few new research options.
33 коментара
Hotch преди 23 часа 
Hello! I love this mod! Really fits well with my medieval run. Though, I have a question. I have the "field guns" research yet I couldn't build the structures (bombard, mountain cannon, etc). Any tips? Thanks!
Vlad Draculea 18 авг. в 4:30 
do medieval factions actually use this like MO royalty, divine order, house sanguin, etc?
Zacky 0.0 12 авг. в 2:56 
Alrighty thanks
Local  [автор] 12 авг. в 2:54 
you'll have to use the dev snapshot version of CE if you run 1.6
Zacky 0.0 12 авг. в 2:53 
man I wish there is a Vanilla version for this, I guess ill try adding CE midsave-
Mountaineer9661 9 авг. в 10:29 
Do you plan on doing more packs for artillery like you're doing with the other antique weapons packs?
Local  [автор] 6 юни в 10:19 
Turrets and sentries functions that way for me at the moment, I intend to add ATGMs to that mod once CE supports guided projectiles.

In terms of a separate mod like this one focusing enterily on cannons, MLRS's and whatnot? hm I mean maybe but its not in the horizon for me.
gamer9999 6 юни в 10:03 
Hi, I have a question. Have you thought about creating a mod that adds modern artillery? Your mods are very well done and I love them.
Local  [автор] 6 юни в 2:15 
This mod no longer requires Antiques I to function.

Load order with that mod has changed, and you may now get an error message on existing saves using the old load order, the issues caused by this are very minimal and can be ignored (the Infernal machine wont use Antiques I's new ammo types if you use the wrong load order)
TricksForSwitchz 28 февр. в 3:23 
oh yeah i forgot about that one, thanks man