RimWorld

RimWorld

92 ratings
Local's CE Antique Ordinance
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
5.759 MB
5 Jan @ 1:06pm
22 Aug @ 4:59am
10 Change Notes ( view )

Subscribe to download
Local's CE Antique Ordinance

In 1 collection by Local
Local's Combat Extended Antique Weapons
5 items
Description
Buncha cannons

Combat Extended required.
Compatible with the Muzzle flash mod.

Medieval and early industrial artillery pieces, cannons and machine guns.
New types of ammunition and a few new research options.
39 Comments
Zacky 0.0 22 hours ago 
Boi, moster mortar is kinda unreachable, cause it uses reinforced barrel and rimworld component (Using Medieval overhaul's basic component)
(I said Kinda cause it might be possible from trading rng???)
AcetheSuperVillain 22 Aug @ 11:27pm 
I really wish there was not-CE version. I like CE, but CE is bug.
Britdeez 22 Aug @ 6:09am 
Anyway thanks mate
Britdeez 22 Aug @ 6:09am 
SINCE WHEN WAS THAT A FEATURE ON EMPLACEMNTS:steamfacepalm:
Local  [author] 22 Aug @ 5:04am 
I only found this to be an issue with the Monster Mortar, every other weapon including the mentioned Field Gun is already classified as Medieval.

You guys probably just need to use the drop down menus. Click on the available options, weapons are sorted by type.
Britdeez 22 Aug @ 2:21am 
Same for me, I think its because field guns etc are classed as industrial, not medieval
Hotch 18 Aug @ 10:55pm 
Hello! I love this mod! Really fits well with my medieval run. Though, I have a question. I have the "field guns" research yet I couldn't build the structures (bombard, mountain cannon, etc). Any tips? Thanks!
Vlad Draculea 18 Aug @ 4:30am 
do medieval factions actually use this like MO royalty, divine order, house sanguin, etc?
Zacky 0.0 12 Aug @ 2:56am 
Alrighty thanks
Local  [author] 12 Aug @ 2:54am 
you'll have to use the dev snapshot version of CE if you run 1.6