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Local's CE Antique Ordinance
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Mod, 1.5, 1.6
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5.759 MB
5 ENE a las 13:06
22 AGO a las 4:59
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Local's CE Antique Ordinance

En 1 colección creada por Local
Local's Combat Extended Antique Weapons
5 artículos
Descripción
Buncha cannons

Combat Extended required.
Compatible with the Muzzle flash mod.

Medieval and early industrial artillery pieces, cannons and machine guns.
New types of ammunition and a few new research options.
38 comentarios
AcetheSuperVillain hace 8 horas 
I really wish there was not-CE version. I like CE, but CE is bug.
Britdeez 22 AGO a las 6:09 
Anyway thanks mate
Britdeez 22 AGO a las 6:09 
SINCE WHEN WAS THAT A FEATURE ON EMPLACEMNTS:steamfacepalm:
Local  [autor] 22 AGO a las 5:04 
I only found this to be an issue with the Monster Mortar, every other weapon including the mentioned Field Gun is already classified as Medieval.

You guys probably just need to use the drop down menus. Click on the available options, weapons are sorted by type.
Britdeez 22 AGO a las 2:21 
Same for me, I think its because field guns etc are classed as industrial, not medieval
Hotch 18 AGO a las 22:55 
Hello! I love this mod! Really fits well with my medieval run. Though, I have a question. I have the "field guns" research yet I couldn't build the structures (bombard, mountain cannon, etc). Any tips? Thanks!
Vlad Draculea 18 AGO a las 4:30 
do medieval factions actually use this like MO royalty, divine order, house sanguin, etc?
Zacky 0.0 12 AGO a las 2:56 
Alrighty thanks
Local  [autor] 12 AGO a las 2:54 
you'll have to use the dev snapshot version of CE if you run 1.6
Zacky 0.0 12 AGO a las 2:53 
man I wish there is a Vanilla version for this, I guess ill try adding CE midsave-