Total War: WARHAMMER III

Total War: WARHAMMER III

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Mercenary Contract for Grudgebringers (Requires Golgfag DLC)
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File Size
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307.779 KB
8 Jan @ 6:42am
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Mercenary Contract for Grudgebringers (Requires Golgfag DLC)

Description
Description
It gives a mercenary contract feature to the Grudgebringers.

The main purpose of this mod was to show how to port this feature to other factions, so feel free to use it. But, don't forget to change the GUID of TWUIs and global functions and such. There is one exception though, if you're trying to use it on the mod Stratovarius is uploading, then no, it is not allowed.

If you have any more questions, use mod_development in the modding den Discord without pinging. (And of course, read the rules of the server)

Beware of the enemy of the contractor as the no declaring war to the good guy rule still applies.

And I haven't played the mod besides the first few turns. So I guarantee that there will be lots of problems.

Things I haven't done
Fix Ogre-like UI: I can't and I don't want to ask another guy to make one for a mod that was made as a guide.
Add proper Event pic: Same as above
Loc: I don't want to
Teleport: I was lazy

FAQ
Q. Why haven't you added this to the main mod?
A. 1. Harsh diplomacy restriction comes from this feature (no alliance)
2. It requires a DLC lock
3. That mod is already feature-heavy

Q. Will you make an X feature mod for me?
A. No, go away.
18 Comments
_Harted_ 8 Jul @ 11:26am 
@Baron Devastator
Put this (Rhox's) mod higher in the load order than Eviltide's mod. Both mods change the allowed diplomatic options. Rhox's mod prevents Grudgebringers from forming alliances, as this is a hardcoded restriction for mercenary contracts. Eviltide overrides (removes) this restriction, and because of this, the mercenary contract system breaks. If you put Eviltide lower in the load order, everything should work.
Baron Devastator 29 Jun @ 4:16pm 
Hi. Great mod but there is any solution to make this work together ?

After combining these mods in my collection, war orders from factions stop generating and only a blank board remains. No crash, just lack of orders

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3049097662
Johnny 5 18 May @ 11:21am 
lol a mod looks more interesting than the DLC which you need to buy to use the mod
Splurgus 18 Jan @ 3:30pm 
Teleport would be nice 🙂🙂🙂🙂🙂🙂🙂🙂🙂
云寄桑 18 Jan @ 10:23am 
After clicking the return button on the contract interface, an error page will appear.
A cat 12 Jan @ 5:03am 
Teleport be really nice, old world map is really big
Verstummeln 11 Jan @ 10:00pm 
Ah goodie. It's Golg(Something about those annoying bikers from that South Park episode) but it's lamer, skinnier and above all else a lame goodie two shoes.
Deadly7em 10 Jan @ 5:24pm 
teleport would be nice.
Woizer 9 Jan @ 12:55am 
Very classy
SenPie69 8 Jan @ 11:59pm 
FAQ #2 make sense, since not everyone own the dlc...YET, imagine implementing this to the mod, it makes the LL no longer playable :WH3_psycology: