Left 4 Dead 2

Left 4 Dead 2

67 ratings
Personal Ammo Packs
   
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Game Content: Scripts
Game Modes: Single Player, Co-op
Items: Other
File Size
Posted
3.538 KB
11 Jan @ 6:43pm
1 Change Note ( view )

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Personal Ammo Packs

Description
Having an ammo pack in your inventory lets you use it every time you reload. The pack can still be deployed as normal to share it with your teammates.
28 Comments
xSporez 13 Jun @ 7:10am 
it just converts the rest of the ammo u have in your gun to the special ammo pack you have in your kit slot
xSporez 13 Jun @ 7:06am 
It isnt infinite ive noticed it uses your primary weapons ammo still u just cant see it. If u do run out of ammo for your primary u will notice because it forces u to equip your secondary and u cant equip your primary until you find an ammo pile
Shawn 10 Jun @ 1:44pm 
I really wish this didn't give you infinite ammo because I love the idea
Geebanger0  [author] 11 Mar @ 1:44am 
does the pick up ammo packs one work on its own?
Geebanger0  [author] 11 Mar @ 1:43am 
well for some reason i cant find the file for one of them. i normally save them on a hard drive but maybe i forgot what i called it. if i can find it then ill take a look and see what the conflict might be, but its kinda weird cause they do different things to one another so it shouldnt conflict.
xSporez 10 Mar @ 10:31pm 
LOCALS
[ent] NULL
[playerorigin] INSTANCE
[weaponclass] "weapon_smg_silenced"
[weapon] INSTANCE
[upgrade] "EXPLOSIVE_AMMO"
[player] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_receive_upgrade"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "receive_upgrade"
[this] TABLE
[params] TABLE
[event] "receive_upgrade"
[this] TABLE
[player] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_weapon_reload"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "weapon_reload"
[this] TABLE
[params] TABLE
[event] "weapon_reload"
[this] TABLE
xSporez 10 Mar @ 10:31pm 
Yea I get this

AN ERROR HAS OCCURED [the index 'Kill' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_receive_upgrade()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3431976067.vpk/scripts/vscripts/director_base_addon.nut line [70]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
*FUNCTION [GiveUpgrade()] NATIVE line [-1]
*FUNCTION [OnGameEvent_weapon_reload()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3405741480.vpk/scripts/vscripts/director_base_addon.nut line [54]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
Geebanger0  [author] 10 Mar @ 9:11pm 
did you get an error in console
xSporez 10 Mar @ 7:38pm 
alright just tested it and yea it's the pick up ammo packs mod conflicting with this
xSporez 10 Mar @ 6:49pm 
Either this stopped working or your pick up ammo packs mod isnt compatible with this mod which is strange because I feel like u made that mod to purposefully work with this one. What happens is when i'm subscribed to both, for some reason the ammo pack i'm holding doesn't give me infinite of it but it gives my primary weapon infinite ammo.