Garry's Mod

Garry's Mod

88 ratings
bhop Sandbox
   
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun
File Size
Posted
Updated
7.124 KB
14 Jan @ 10:59am
18 Feb @ 8:36am
4 Change Notes ( view )

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bhop Sandbox

Description
(Active development has moved to Bunnyhop Sandbox Gamemode to include more features and cleaner code.)

Replaces player_sandbox.lua in the sandbox gamemode so you can take a break mid run to spawn a media player

I looked around to find some kind of standard on gmod bhop settings but it seems different servers use different settings. I decided on JumpPower being "math.sqrt(2 * 800 * 57.81)" but there was also "math.sqrt(2 * 800 * 57.0)" and "290" and "300" in the mix so I have no idea what the standard should be or why we're using square roots lol

Changes from the default file:
- Removes the terrible hl2 jump speed boost system & bhop speed cap
- WalkSpeed = 250
- RunSpeed = 100 (like shift/slow walking)
- JumpPower = math.sqrt(2 * 800 * 57.81)
- Jump while unducking fix from Gravious' Flow Network[github.com]
- Crouching is more like CS:S
- sv_gravity 800
- sv_airaccelerate 1000
- sv_sticktoground 0
- sv_accelerate 5
- sv_friction 4
- sv_stopspeed 75

(does not include autohop or speedometer so use these)
AutoJump (sv_autojump)
Universal Speedometer

Map in the gif: bhop_pharma
10 Comments
worst scout player ever 11 Jul @ 3:51am 
i can finnaly strafe when rocketjumping
mixo  [author] 13 May @ 5:19pm 
@Oborlex nah it's only for sandbox. TTT doesn't even have an anti bhop or hl2's jump speed boost mechanic so the only difference is jump height really
Oborlex 13 May @ 4:57pm 
I know it says sandbox but can it work in gamemodes other than sandbox? ttt for example
bob 8 Mar @ 2:09am 
is that the actuall atmuphere of the map if so i love it
neonfox1189 21 Jan @ 1:25pm 
AutoJump? L. :DSTskull:
pixel0poprocks!!! 17 Jan @ 3:39pm 
@homicido games then disable any mods that change movement then.
dev7 17 Jan @ 2:56pm 
this doesn't change anything
pixel0poprocks!!! 14 Jan @ 4:06pm 
Depends, It's an multiplier, It depends on what feels better for your specific needs.
Note that tickrate also affects bunnyhopping, In launch options you can set -tickrate to any value, I currently use 200 sometimes I use 1000 and It Improves movement.
mixo  [author] 14 Jan @ 3:03pm 
interesting so is 57.81 the magic number?
pixel0poprocks!!! 14 Jan @ 2:22pm 
I mean square root Is way to go because It accounts for several things, the formula goes as:

2: Accounts for acceleration integration

800: Base gravity value (I forget what default GMod uses but you can Instead put this to 600 If your gravity Is set to 600, It's 800 for 800)

57.81: Height multiplier constant

Square root: Converts the force calculation into a usable velocity value.


The reason It showed 290 or 300 Is because those are made for sv_gravity 290 or 300 for an more floaty feel.