Left 4 Dead 2

Left 4 Dead 2

1,585 ratings
Dead Flag Blues 2 - Reborn V1.0
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Game Content: Campaigns
Game Modes: Single Player, Co-op
File Size
Posted
Updated
185.008 MB
14 Jan @ 4:53pm
8 Jul @ 2:41pm
30 Change Notes ( view )

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Dead Flag Blues 2 - Reborn V1.0

Description
ALPHA VERSION 1.0

A complete remake of Dead Flag Blues, a five chapter custom campaign back from the original Left 4 Dead! Created by Juxtapox and then later ported to Left 4 Dead 2 by Gemini Saga, I've blended elements from both the original and the port to make this modern rendition. Every map has been reconstructed from the ground up, and I've made a few level design and gameplay changes to the campaign to give it more of a vanilla "Valve" feel. Some of the major changes are listed below:

- ALL guns and most melee weapons now have a chance of spawning in any map (This includes CSS weapons!)
- Basic survivor dialogue can now occur throughout the campaign (Custom conversations will be added later)
- Authentic lighting and ambiance settings in all levels taken directly from official Valve maps
- New soundscapes and fixed cubemaps (For ambient sounds in the world and reflections)
- New and improved breakable infected walls added to all maps

Major level specific changes:

Chapter 1:
- The ending saferoom now resides in the basement of the building, fixing an inconsistency between maps 1 and 2
- A new crescendo event replaces the makeshift bridge between the buildings leading to the ending saferoom

Chapter 2:
- The alarm door gauntlet crescendo has been removed and replaced by alarm cars that now fill the parking garage
- A fence near the start of the level that survivors must climb over, which prevents backtracking to the saferoom
- The storm effects from Hard Rain have been replaced by No Mercy's rain, thunder and lightning effects
- The car crash event near the library has been overhauled and turned into a mini-crescendo!
- New explore-able areas in places that were extremely linear before

Chapter 3:
- The entire level has been mirrored to make map 4's location make sense in-world (The map plays out the same)
- The No Mercy storm from the previous chapter has been added (Which means 2 maps feature rain now!)
- The buggy van pushing crescendo on the field has been replaced with the Howitzer from Crash Course
- The Tank event in the stadium has been modified to make more sense, and no longer triggers a horde

Chapter 4:
- The survivors now exit the starting saferoom on the ground level, fixing an inconsistency between maps 3 and 4
- The large hill near the bridge is now a one way drop, which prevents backtracking to the starting saferoom
- The giant cliff near the ending safehouse has been replaced by a deadly electrified river (Be careful!)

Chapter 5:
- The finale now begins by starting a generator, which causes the station's lights to turn on and alert the horde
- Removed the speeding train that could potentially kill survivors unfairly after calling the actual rescue vehicle
- Added a new building across from the station and many item spawn locations to encourage exploring
- Added the sun entity from the plantation level of Swamp Fever to the existing skybox

I still have plenty of little things here and there to address, but the campaign is fully playable all the way through!

For those who would like to check out the original (port) campaign: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635658491

Thanks to SirWololo for the shiny new campaign poster, background and credits image!

All credit goes to Juxtapox for the original design, layout and story.

Popular Discussions View All (3)
1
30 May @ 9:10pm
Video of glitches
ArskaWarrior
3
16 Jul @ 3:48pm
Personal Review
Samuels' Chili Shop
0
20 Feb @ 1:21am
Bugs
203 Comments
Chris 18 Jul @ 9:44am 
looked and felt amazing to play, my modlist runs along the lines of the nightmare modpack with visuals and difficulty and had zero overt problems playing this campaign, might be my favorite workshop campaign ever. :steamhappy:
Chris 18 Jul @ 9:30am 
like buttah
Shadow Bonfie 17 Jul @ 7:26pm 
mostly the gutters on the sides of the buildings, I saw a missing texture for the gutter on the side of the trailer walking out of the safe room in the finale chapter
Shadow Bonfie 17 Jul @ 7:25pm 
p.s even if i tried to verify files it still comes as missing textures
Alastor  [author] 17 Jul @ 7:24pm 
@Shadow Bonfie what pipes exactly? got a screenshot?
Shadow Bonfie 17 Jul @ 7:18pm 
dont know how it happens but the pipes get a missing texture error
Powers ¯\_(ツ)_/¯ 9 Jul @ 6:58pm 
this map always had some Bs every mf round but its better than most
八人聚众溜冰 8 Jul @ 9:24pm 
好地图:steamthumbsup:

希望作者能在每个图中,加入一些零散的补给,毕竟场景路线都比较大
Skipper 7 Jul @ 6:53am 
Very good map