Stonehearth

Stonehearth

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ACE Modpack
   
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Description
Turn off the any Kingdom/Biome mods and heart-tec mod if you'll not be using for this particular playthrough. Loading dozens of huge mods like kingdom mods and such that won't even be used is just a waste of resources/loading time. Like, if you're not going to play in the canyon, you can probably disable it and gain half a second loading and so on

Jewel of the Orient; it's nice, if you're playing Rayya, for the dromedaries... But it adds a duplication of Coffee which can be very confusing and disruptive

Primitive Armory; Broken/Outdated with ACE weapons and armor standards

Mostly minor issues can still be used no problem
Items (50)
Trapper+ Taxidermy
Created by DaniAngione
Taxidermy is a submod for Trapper+ and will not function unless you have Trapper+ installed and activated. Taxidermy adds a new workstation for the Trapper: the Taxidermy Studio, which can be used to mount beautiful life-size displays of animals and wall t...
Insanity Mode Standalone!
Created by P3rdit1ous
A standalone version of the Insanity difficulty/game mode originally found in my Lone Wanderer mod! This mod also contains all aspects of that mod that made the game harder, but not the single hearthling start. Credit to Findersword for the thumbnail splas...
Jewel Of The Orient
Created by Thahat
Adds dromedary camels as a shepherdable animal (all kingdoms)(it gives milk and ocasionall wool, meat when butchered) so you can play a more nomadic playstyle with them. its also adds coffee plants to the desert! and coffee to brew! REQUIRES: ACE...
Starting Hearthlings (8 Hearthlings)
Created by Krush
Start with 8 Hearthlings...
[ACE Mod] Hearth-Tec
Created by DaniAngione
PLEASE STAND BY About "We at Hearth-Tec value freedom above everything else - except the ground. Get ready to survive goblins, undead and even hypothetical spells of mass destruction with our new kit for starting a subterranean town... Your very own vault!...
FireFly Plus+
Created by HonorableFool
Adds Custom FireFly clan Building Templates Whats Does it add? +7 Wall Pieces +1 House +3 Platforms Requires FireFly Clan Mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1620908839 Thumbnail is from Firefly clan mod...
Wizard Quest
Created by findersword
Become a Wizard, and experience a magical quest of destiny and challenge! The Wizard can gain a Wolf morphing ability which temporarily boosts their power, and the Wizard can transmute some ores through crafting. They have to gain battle experience to leve...
Cat Crew and Hearth Guard
Created by findersword
Choose from 2 new Kingdoms and Biomes to play with. Cat Crew🐱 Starts with a bunch of cats, which are joined by caretakers from the Hearthlings, Dragonborn, and Rabbitkin. Home Biome: Bluerock Hearth Guard 🌟 The kingdom is formed of Dragonborn and Rabbitkin...
Large Double Doors
Created by Darth_Smuckleton
This mod increases the size of the in-game double doors so that they are 5 blocks wide instead of the original 4 blocks/voxels/units wide. It does not replace the original Double Doors. I have added a Wooden Round Door and Ornate Wooden Round Door in multi...
Geomancy Transmutation
Created by Pawel Malecki
Little mod adding Geomancer recipes which allow multiplication of stone and clay or transmutation of ores into more valuable ores with the aid of Hearth Essence. NOTE: Please post bug reports in dedicated Steam Group Chat ( https://s.team/chat/RCtoBN60 ) o...
Mini Helpers V.1.0
Created by Mr.Bones
Golmes Helpers It's a little mod that adds in Golem helpers, just like the vanilla game Geomancers, but it is now available for the early game. Mason can now craft early-game Golems. Now, we can have early in-game Mini Helpers that will help with the needy...
Clan Muramasa Village Builds
Created by nolagirl504
Village Compounds - workshop, dorms.. Empty and awaiting your Clan. Requires the lovely Clan Muramasa Kingdom! The Orient Awaits. Other Clan Muramasa builds here: The Orient Awaits Set One And here. The Orient Awaits Set Two Could not build without the ama...
Clan Muramasa, Set 2: The Orient Awaits
Created by nolagirl504
The Far East, the Orient. Clan Muramasa!!! Set 2 See Set One here The Orient Awaits Set One Some of the larger builds require lvl 2 or above of a Carpenter, a Mason, a Weaver and a Potter. The Inn also utilizes the Gardner (but was Instant build due to no ...
Clan Muramasa, Set 1, The Orient Awaits
Created by nolagirl504
The Orient Awaits. Clan Muramasa!!! Set One See Set Two here. The Orient Awaits 2 Temple/shrine for the Clan: Temple/Shrine Some of the larger builds require lvl 2 or above of a Carpenter, a Mason, a Weaver and a Potter. The Inn also utilizes the Gardner (...
Seasonal Light
Created by Pawel Malecki
Cross-link to GitLab repository: https://gitlab.com/PawelMalecki/seasonal_light_path ------------------------------------------- This little mod makes it possible to determine latitude for biomes and makes the Sun follow a daily updated path depending on t...
Taiga Biome
Created by Tobias Sabathius
The cold conifer forests of the northern reaches. Mountains, lakes and pines, so many pines. In keeping with the northern latitudes the weather is significantly snowier. This is the biome from Norsehearth ...
Ballista Turret
Created by Lunar Veggie
Adds a Powerful Heavy Ballista turret to defend your town the Turret is built by a LvL4+ Engineer it has extremely high range and damage with a low clip size and slow Fire-rate the Turret is intended to be a High cost and High power defence measure, it has...
Riallwood - Walls and Defences
Created by Quwface
From tree blessed shade to misty grove, the forest is full of dangers both wild and barbaric. Protect yourself in the manner of House Riall, whose enchanted towns have lasted longest of all the Houses to venture deep into the forest. Their tried and tested...
Riallwood - High Template Pack
Created by Quwface
Through the trees you can just about see the subtle outline of rooftops and the forms of a town hidden in the forest's heart. The masterwork of House Riall's crafters is an impressive sight and one you may study if you wish... A custom template pack made w...
Riallwood - Basic Template Pack
Created by Quwface
Under canopy and over root, the people of deepest Darkmoor have developed their own way of life and build their shelters both with and from the trees. Will you hear the wisdom of the forest or let it pass you by? A custom template pack made with the Ascend...
Primitive Armory
Created by DaniAngione
Primitive Armory is a simple mod that adds a handful of very early game items to create a small arsenal to give players some interesting choices and possibilities for the gap between early/starting weapons & armor and the metal age. The current version of ...
Bigger Backpacks
Created by TacocaT
Makes your Hearthlings able to carry 10 items at a time!!! Update! Rewritten to only contain code needed for mod to work. Should not conflict with SuperX type mods. Update! (2/15/19) Restocking Golems now carry 10 items as well!!! 10/15/2020 It was brought...
Mod Repairer
Created by BrunoSupremo
This mod purpose is to fix other mods. Mods affected: Amberstone and Orc Job Expansion Fixed models for Cloth Padded Helmet and Leather Helmet used for Footman job of Orcs, and Rabbits Rabbit Weaver gained missing animation Better Storage ACE compatibility...
Clan Muramasa
Created by findersword
A Kingdom in the style of old time Japan. 🌄 Travel to the Yamato Hills biome for some new scenery as you build your Town. Harvest the Treasure Pots to find special scrolls that teach ornate crafting recipes. The first scroll of each crafting type will acti...
Combat Dash
Created by findersword
Footman's "First Responder" ability activates only near enemies, and becomes a Combat Dash. The Footman will stay closer to other members in its combat group until it gets near enemies. Then, the Footman can dash at the enemy, and chase after them with a s...
Proper Shelter Requirement
Created by DaniAngione
Proper Shelter Requirement is a very simple mod that aims to add a little bit of extra challenge - especially to the early game - by adding a new requirement to the Daily Updates: Shelter. Essentially, this new requirement demands that you have enough beds...
What's Stuck?
Created by Paul the Great
Quickly find hearthlings who got themselves stuck! And items that are failing to restock (do you not have enough storage for that type of item?) or chests that are inaccessible! Note: may yield false positives, not guaranteed to report all true positives....
LostEms
Created by Pawel Malecki
For most recent commits check the unstable branch at the GitLab repo. The mod adds the skin changer mechanic to provide alternative appearance options for many items without adding a recipe for each variant, as well as a lot of vanilla-style items: windows...
The Coast & Serene League
Created by Pawel Malecki
For most recent updates check the unstable branch at the GitLab repo. Adds the Coast biome which tries to mimic rocky coasts of the Mediterranean Sea and Serene League kingdom which now is still early W.I.P resking of the Ascendancy. To avoid enlarging the...
Kingdoms Expanded! - Church of Plenty
Created by P3rdit1ous
For the glory of Cid and the faith of the people he protected, the Church of Plenty is spreading its influence. Take control of a newly settling congregation and lead them on a journey of founding, faith and survival. The Church of Plenty is for a differen...
Chef Goblin Ramsay - Goblin Cuisine Extraordinnaire
Created by P3rdit1ous
Now introducing the Stockgoblin! Have you ever wanted to herd animals with your goblins? Maybe wanted to grow your own food? Now with the Stockgoblin you can do both! Herding livestock and growing cropstock is a way of life for the stockgoblin! The stockgo...
Ethereal Storage
Created by Paul the Great
REQUIRES ACE Tired of items gathering dust while your hearthlings are too busy doing their jobs and living their busy lives to restock all the mad loot that's dropping? Want to avoid the mess of stockpiles without having to craft and build huge warehouses?...
Lower Tier Music At Higher Tiers
Created by Cirdain
Have you ever advanced in town tier and thought to yourself:"I really miss the other music?" I did, so I made this mod. In short, this mod allows you to keep the lower tiers of music while also unlocking the new music. So at tier 1, you only have the tier ...
Goblin Warfare
Created by P3rdit1ous
BOTH CLASSES ARE NOW IN THE OFFICIAL IN-GAME GOBLIN HANDBOOK, THE GOBLINPEDIA! A mod to be used with Bruno's Swamp Biome + Firefly Clan + Beast tamer mod. It adds the Demolisher class, some reinforced doors and windows and a few combative items! More items...
Goblin Furniture & Warsmith
Created by Tobles
I felt like the goblins could use a little extra content in the higher tier as well as an alternative play style, so this was created. This mod requires Bruno's Swamp biome + Firefly Clan, look on the right for the link if you don't have it already :) Some...
Darkmine Dwarves
Created by findersword
Rally-ho! These Dwarves are ready to go! https://i.imgur.com/pkPl26k.png They came through a Portal from their Magma Underground to join the ❄️ Northern Alliance. They like mining, and beards, and beer... and ale! Features: Footman Job can hunt animals too...
[ACE Mod] Composting
Created by DaniAngione
About Composting, also known as "The Poop Mod", aims to give even more options for your farming enhancement while also adding some humorous new mechanic: pasture animal pooping. Or *ahem* manure. This mod will allow your Shepherd to use composting bins to ...
Chimney Emitter
Created by Nimphious
Adds chimney smoke emitters crafted by a mason to be placed inside of building chimneys for added warm comfy feelings....
Mine Tracks
Created by Darth_Smuckleton
Have your Hearthlings been tirelessly hollowing out the mountains, looking for the vast riches they hold? Have you been thinking to yourself, "What this game needs is some sweet mine-related items.." Well, wait no more! This mod adds various mine tracks, a...
Canyon Biome
Created by BrunoSupremo
The Canyon, with red rocks, scarce vegetation, flat tops and deep valleys with rivers running through. Compatible with or without ACE. If you like this mod, take a look at my other mods: https://steamhost.cn/steamcommunity_com/id/brunomussoi/myworkshopfiles/?appid=2532...
Glowy Windows
Created by Banto
✨Glowy Windows & New Windows✨ Glowing Window Effect during night times when Hearthlings are at home to make it extra cozy during night time. Includes new windows and some of which also has transparent glass. Glowing Support ACE Stonehearth Lostems Firefly ...
Dani's Core Mod
Created by DaniAngione
By itself this mod does not add anything to the game and is only a necessary base for other different mods. About The Core mod was born during the creation of the Glassworks Mod upon the realization that some of the systems and/or materials and effects cre...
Trapper+
Created by DaniAngione
Trapper+ is the first in a series of mods that aim to improve the depth and gameplay of each profession in Stonehearth by enriching their crafting processes and giving them more complexity with features akin to a somewhat more realistic experience. For thi...
Extra Map Options
Created by BrunoSupremo
The options are: World Size: Micro, Small, Medium, Large Enable: Lakes, Dirt holes Landmarks: None, Default, Plenty Rivers: Quantity Size: Narrow, Wide Locations: Plains, Foothills, Mountains Special Modes: Superflat Waterworld Canyons Sky Lands Should wor...
Authorized Community Expansion (ACE)
Created by DaniAngione
The ACE Team proudly and happily presents Pre-Release 0.9.6 - "The Mercantile Update"! We would like to welcome everyone in our Discord Server! That is the best place for getting information, reporting bugs or just hanging out with the lovely community :) ...
Fisher Job + Archipelago Biome
Created by BrunoSupremo
Adds a Fisher class (works in any biome), the fisherman profession will fish in specific locations and fishing zones. Adds the Archipelago biome. Vast ocean, dotted with tropical islands. Has new items, plants, mobs, campaign, templates... If you liked thi...
Autoharvest Mod
Created by Pawel Malecki
Now supports ACE and all other mods by default! No need to wait for an update! Cross-link to GitLab repository: https://gitlab.com/PawelMalecki/autoharvest_mod --------------------- After enabling any mod adding new hotkeys you should restart Stonehearth a...
Beam - Hearthling Stats Customization
Created by Bolune
Ever wanted to modify your hearthling’s stats at the roster screen? Well, now you can. Features - Allows players to modify hearthling’s stats at the roster screen - Redistribution mode for stats, each roll resets the max stats points you can reallocate - U...
Swamp Biome + Firefly Clan + Beast Tamer
Created by BrunoSupremo
This mod has three main features. A new biome, a new kingdom and a new class. The biome Swamp, consisting of flooded flat lands with muddy water, and dense vegetation! (This biome has more going on than other common biomes, as such, it will take a while fo...
Town Center "Little Palace"
Created by [Eregion|LH]
Made by Admin of the biggest RU - community https://vk.com/stonehearth Rate my all works at workshop - https://steamhost.cn/steamcommunity_com/id/Eregion/myworkshopfiles/?appid=253250 Stonehearth template description . Town center for 16 hearthlings. No mods. Постройка...