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- The first Crown in each cycle appears with a little cinematic when you enter their arena. All subsequent Crowns however do *not* have an intro cinematic and will leap on you the instant the team loads in. Be ready to dash as soon as you load into the arena.
- Gear you find in the Overgrowth can be stashed to the Vault rather than equipped however Holobytes cannot. You can overwrite a Holobyte in your inventory when it is full but there isn't a direct way to stash them.
- There doesn't appear to be a way unequip a piece of gear or Holobyte while modifying your loadout apart from equipping another in its place. This makes it worthwhile to buy or acquire at least one common tier gear of each type to allow for switching out good gear (example: You're on your last life and think the Cycle will be a wash) to save its durability.
- There are a few ways to heal other than Medikits, Medigems, etc including collecting a Prism and starting an extraction event.
- Staggering is somewhat counter-intuitive because when an enemies stagger gauge is filled you must then hit them with a Flashtep attack to actually stagger them. This will cause their health bar to glow with a rainbow VFX and the skull will be replaced by a button prompt that you can press to perform an 'execution' on them. This can only seemingly be done once per stagger.
- The cost of refilling your Medikits in the Overgrowth increases as you burn shrines, The first refill is 5 medigems, second 8, third 12, etc. This becomes very costly very quickly and further incentivises the team to extract and refill their kits in the hub instead.
I think there's a few less intuitive things that should be added. This is just based on my observations so the dev's or community hopefully can correct me where they're wrong:
- Pickups in general are shared between team members but but used individually. For keys in particular this means that collecting one key can allow access to multiple locked nodes because each Breaker gets their own copy.
- There seems to be a glitch in medigem sharing during multiplayer at the moment. If the Host collects a medigem it is *not* shared with the team, however if a client picks one up it is shared with the team and everyone's count increases. This doesn't seem to be related to distance between players so I assume it is a glitch since it's easily repeatable.
That is indeed some useful advice.