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翻訳の問題を報告
1. Its looking a bit flat. Consider adding more detail to really sell the idea that nature is taking over such as decals for dust, dirt and grime. Breaking up geo also helps to show the building is falling apart.
2. Lighting. This one is a bit tough considering players need to see, but at the same time you want to sell the abandoned idea. So something you could do is add flood lights around rather than florescent light which doesn't make much sense in the abandoned context. Also try destroying the map organically, meaning add cave-ins from the ceiling or walls falling apart to show age. This is a good way of making the map feel fresh despite the same layout and adding to the atmosphere while also benefiting from the sunlight through the holes to combat visibility.
Hopefully this helped!
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